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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Fri Oct 30, 2009 8:44 am 
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Patch 10-30 5am PST

All servers will be down at 5am PST for a patch. The estimated down time is 4 hours.

General

Escape should now ignore refresh haste
Pickpocket tables should now roll an amount range after selecting the item you will receive instead of rolling up to ten times pulling a different items from the table each time.
Fix for a random crash to desktop
KDQ crates should properly remove crate crusher now
IOD rift stones should work properly now
Work orders should give faction again
The Guild UI Now allows you to set which ranks can invite/remove/set motd.


Known Issues

While you can set the invite/remove ranks on the guild UI and the settings will persist, only officers & leaders can actually invite/remove people. This will be fixed in the next patch.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Nov 18, 2009 11:06 am 
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Patch Notes 18.11.2009

General

The guild permissions interface should now work properly.
Added a % indicator to the offensive targets health bar.
Fixed an issue with the duration on Asilam's Call of the Siren.
Masterwork Cavalier’s Maul of Venom should now have an appearance for the Thestran and Qalian versions.
Kamelott Crystal Cogs should now fit in diplomacy bags.
Quest: Monster for Miles should now update properly
Fixed an issue with PotA item set 4pc effects not landing or not procing.
Call of the Hero type spells will no longer work within the Halls of the Pantheon.
Warbow of Magic will now pull arrows from ammo cases.
Fixed an issue with the Weight of the Heavens applying to players incorrectly.
Overland raid bosses are much less likely to drop two of the same item on one kill. This was first implemented to affect the bosses on IoG but now affects all overland raid bosses. It also affects Kotasoth and the Core Processor in APW.
Fixed an issue with PotA trial, The Rescue (Phase 2) not updating properly when you bring the elder back to Vothdar.
Fixed an issue with PotA trial, Trial of the Strategist, automatically failing when rezzed after the last wave was completed.

Rogue
Hostage Negotiations has been temporarily disabled until properly fixed.
Shaman
Heart of Fire will now appear correctly at level 55.

Sorcerer
Sleep III particle has been improved.
Seradon’s Falling Star line should now have a casting animation again.
Unfocused form has been removed. Sorcerers will now default to Fiery Intensity form.
A new passive ability has been added to the Sorcerer trainers called Magical Manifestation. This passive adds 16% damage.
Fiery Intensity no longer grants a 16% damage bonus.
Icy Focus no longer lowers energy costs and global refresh.
Color Spray is now properly set to a mesmerize and not a stun.
Chaos Volley, Taqmir’s Barrage/Bolts and Shocking Grasp will no longer remove the feedback from Seradon’s Falling Comet.
Sanctuaries have had their refresh timers reduced to 2 minutes.
Sanctuaries will now place 45 second immunities on their targets.
Meteor Storm has had its refresh timer reduced to 0 and its stun portion is now a 10% chance.
Meteor Storm has had its cast time reduced to 3 seconds.
Meteor Storm will now cast a debuff called Meteor Storm Synergism on the targets it hits as long as they do not already have it on them. This will allow Ice Quake IV to do additional damage. The debuff lasts for 6 seconds.
Ice Quake IV will now cast a debuff called Icequake Synergism on the targets it hits as long as they do not already have it on them. This will allow Meteor Storm to do additional damage. The debuff lasts for 6 seconds.
Aquamarine Focus Essence now scales properly past level 50.
Diamond Focus Essence now scales properly past level 50.
Opal Focus Essence now scales properly past level 50.
Quartz Focus Essence now scales properly past level 50.
Quicksilver Focus Essence now scales its attributes properly past level 50.
Forget has had its refresh timer reduced to 20 seconds.
Chromatic Halo rune absorption amount has been increased to 5k.
Fire Pummel has been temporarily disabled until properly fixed.
The tooltips for the energy feedback have been corrected for Chaos Volley, Seradon’s Falling Comet, Shocking Grasp & Taqmir’s Barrage/Bolts. They should no longer display 0 or the incorrect value. They will also now display text in the chat box per tick.
Blinding Fire is now instant cast
Sleep will no longer consume 100% crit buffs.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Tue Dec 01, 2009 7:24 am 
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Server Restart - All Servers - 12-1 5am PST

After the patch, the following issues should be resolved.

-Rogues getting knocked out of stealth when using the faction insignia.

-Some epic weapons not showing up on the vendor.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Thu Dec 10, 2009 7:23 am 
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Patch Notes 9/12/09

General

Holiday content is now active.
Faction gains will now be much faster across the world.
Pantheon related item drop rate has been increased.
Spell components are now more common.
Randolph now flies year round, but not as fast as last year.


T'was the night before the festival and up in the sky,

Randolph was flying without batting an eye.

He has learned to store magic which is something new,

This will allow him to fly the entire year through.

Unfortunate however it may be,

He will have to fly slower to conserve energy.

In a fit of generosity Silius flew to Pantheon in no time flat,

To convince the vendors there is no need to charge plat.

Or gold for that matter because that is not nice,

So now the sigils have been reduced in price.

But this did not stop his generous actions,

For Silius figured what the heck lets up the gain of faction.

And so now adventurers can spend more time with their friends,

Knowing that the light at the end of faction's tunnel will quickly come to an end.

An oh I bet you thought he was through,

No no my friends there was one more thing to do.

After seeing the gripes and anger from the fans,

Silius decided to alter the drop plans.

So now all over the world you will see,

That spell components, and echoes will drop more frequently.

This he did with a grin before saying goodbye,

Jumping onto Randolph, and disappearing into the sky.

"Until next year I bid you good day,

And from the team here we wish you all a happy holiday."



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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Jan 13, 2010 7:47 pm 
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January / 13 / 2010

Happy Anniversary Vanguard!

Visit the Historian of Telon in New Targonor, Ahgram, or Tawar Galan to receive a special anniversary gift package!

General

Fixed a crash related to merchants.
/itemuse will now work on items that are equipped.
Faction costs that increased due to the increased faction gains should now be back to their normal amounts.
Pets will no-longer try to attack non-attackable npcs.
Abilities and items that increase your proc chance will now increase your proc on heal chance also.
The /wear command now allows you to specify 2 slots if you're wearing the same item in both slots. Example: /wear "my ring" LEFTFINGER RIGHTFINGER. If you have 2 of "my ring" it will put one in each slot.
/remove will now allow you to specify a slot you want to remove the item from instead of an item name. Example: You can now /remove "primary hand" to unequip your primary weapon.
/equip will now search your bags for items to equip before searching your equipped inventory. This means that you can now /equip 2 items of the same name without problems.
Fix for a bug that made your pet attack you if you put it in guard mode and used an ability on an NPC that couldn't fight back.

Quests

New Artisan Saga quests are available. Visit your crafting contacts the Banisher Commander Ashlyn Blackshield in New Targonor, Lulu Hikat in Ahgram, and Kedara the Fiend Hunter in Tawar Galan in that order and as directed.
Items
Many of the repair and rigging tools were using icons similar to other tools. These have been updated so the tools can be told apart at a glance.
The paladin 2h epic now counts as a shield properly when checking if you can use paladin shield buffs.
Players can now send housing trophies to the owner’s escrow by right clicking on it, if they have the permissions to do so. You can adjust this in the edit permissions window.
Diplomacy items will no longer auto-equip into diplomacy clothing. You can still put the items there, but they won't loot into those slots on their own.

UI

Added exp numbers to the exp bar. You must turn them on in the interface settings to see them.
Added a stats tab to the character sheet, next to attributes.

Abilities

Fixed a bug that was causing stealth to be removed after combat for some players.
COTH Spells will work in Pantheon again.
Fire Pummel now works again.
Mindspys Persist through camping now.
‘Proc on Heal’ effects now work when healing someone other than yourself.

Raid

Fixed following issues with Karax Woefather that made the encounter trivial.
Fixed issue where obsessed wraith would do nothing when spawned and was an invalid target
Fixed issue where unchained acolyte would not attack and could not be targeted
Fixed issue where unchained keeper would not attack and could not be targeted
Fixed issue where unchained ghast would not attack and could not be targeted
Fixed issue with lit panels not using abilities


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Thu Jan 21, 2010 5:48 pm 
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January / 20 / 2010

All servers will be down at 5am PST today for a hotfix to resolve a server crash issue.

The charmed pets not gaining agro bug is also fixed in this hotfix.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Feb 10, 2010 7:34 am 
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Game Update - Wednesday February 10th, 2010

Magi Hold

Magi Hold is an Imperial Research Facility in Kojan run by the Imperial Head Magi Zosun. It was strictly off-limits to trespassers, who were attacked on sight. Some of the Empire’s best sorcerers and sages worked there, protected by the elite warriors of the Imperial Guard. Their work was a closely guarded secret. Those who went there, despite the dangers, spoke of massive amounts of Imperial war golems inside and strange experiments with exotic creatures.

While there have always been rumors and whispers of horrible experiments and strange rituals being performed down there, rumors that the Emperor has always denied and quashed instantly, things seem to have intensified as of late. Zosun is actually facing defections from the Guard who think he has gone mad. His second in command, Imperial Officer Rekai, has been using brute force to silence any opposition that remains.

The Emperor is strangely silent about the affair, but there are immediate requests of help from Imperials who oppose Zosun, led by Officer Naji Sevenblade. Even those with grievances with the Empire are welcome.

Whatever is happening in Magi Hold threatens all of Telon.

Every mercenary, every adventurer, every hero is needed.

---

Magi Hold: Chapter 1 contains a wide range of solo and group content for levels 50+.

You can find quest boards leading to Magi Hold in New Targonor, Ahgram, and Tawar Galan.

See Naji Sevenblade in the Magi Hold barracks before the furnace room to start the first part of the main quest line, or her assistant Shou Kai Skyfall for side quests.



General


Magi Hold Chapter 1 is now Live!
Fixed a server crash related to Kotasoth.
Fixed another bug with the Random-For-Magical loot mode.
Fixed a bug that caused items not to swap properly when equipping from your inventory.



Items


Fixed a bug where Melee Strikethrough on items showed only as “Strikethrough”. It should now be obvious which items are granting melee strikethrough and which are granting spell strikethrough.
Pantheon Armor sets now require 5 items for the maximum effect instead of 6.
Fixed many Pantheon Epic and Armor effects.



Raid


Fixed a bug with Karax’s Choking Fear not always hitting everyone as it should.
Fixed an issue with his adds not aggroing properly all the time.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Mar 10, 2010 7:52 am 
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Game Update - Wednesday March 10th, 2010

Magi Hold: Chapter 2 has arrived! There are new adventuring, crafting, and diplomacy quests now available for level 50+ players.

You can find quest boards leading to Magi Hold in New Targonor, Ahgram, and Tawar Galan.
See Naji Sevenblade in the Magi Hold barracks before the furnace room to start the first part of the main quest line, or her assistant Shou Kai Skyfall for side quests.

Content


Magi Hold NPCs have been updated with new attacks and abilities.
The Sisters event has been fixed and re-enabled.


General


The anniversary NPC that distributes gifts has now been removed.
New seasonal brews are available at many different barkeeps and food & drink vendors across Telon.
Psionisist rune spells now work properly.
NPCs now give better notification when they absorb your damage using runes.


Items


Some activated Magi Hold items including all darkwave ability items and the Imperial Arch Magi Ring have had their damage slightly increased, however they no longer benefit from the character's stats. The Imperial Arch Magi Tome still does benefit from the user's stats, but has lower base damage.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Apr 07, 2010 7:47 pm 
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Shadow Hilsbury

Itemization has been completed and the dungeon will be going live tomorrow (07/04/10).

Wigin


It seems that MH3 may have made it live as well.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Sat Apr 10, 2010 6:58 am 
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Game Update - Wednesday April 7th, 2009

Magi Hold: Chapter 3 has arrived! There are new adventuring, crafting, and diplomacy quests now available for level 50+ players.

You can find quest boards leading to Magi Hold in New Targonor, Ahgram, and Tawar Galan.

See Naji Sevenblade in the Magi Hold barracks before the furnace room to start the first part of the main quest line, or her assistant Shou Kai Skyfall for side quests.

Lord Talfyn stirs once again

Hatred has once again taken hold of Misthaven, and a call for aid has been sent for the strongest adventurers. The mirror to Shadow Hilsbury has opened. Beyond the mirror await Lord Talfyn, Prince Julian, Lady Serra, and the fearsome Hilsbury Hound! Be warned the mirror adventures must overcome crushing burdens in addition to the powers of the Talfyn family. Those who wish to help in exterminating the Vampire Blight from the face of Telon should travel to the Hilsbury Mansion.



Content


Magi Hold: Chapter 3 has arrived! There are new story quests, side quests, as well as new group and raid bosses. In addition to new quest rewards, there are also new crafting recipes for those that have finished the crafting quest line in Magi Hold and new drops across the board.
Shadow Hilsbury has arrived!

General


There is now a monk trainer in Dahknarg.Added a Shorterm Buffs Window to the UI. You can adjust the maximum duration buffs must be to show up in this window via the Interface Settings tab.Fixed a bug that caused the 'Debuffs cast by me' window to become out of sync and show spells that had already faded.Regens now show decimals in the stats tab.Fix for immunity heals not showing the absorbtion amounts. Now when you nuke an npc that has an immunity to a type, it should give some feedback, including telling you when it healed instead of damaged the npc.

Items


The Jump Ring no longer works in combat
Imperial Firebombs and Imperial Medicine have had their effects improved.
The Ranger Epic Itemset has been fixed.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Sat Aug 28, 2010 9:04 am 
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Vanguard Build 2682. 0 Patch Notes

Posted on: July 8, 2010

Greetings Adventurers of Telon,

The Vanguard server merger has been completed and the new server name is Telon. Please take some time to sort through your belongings and verify that your characters have been merged properly. If you run into any issues please do not hesitate to petition and make our CS staff aware of your problem.

Thank you and happy travels,
Vanguard Development and Customer Service Team

*This message has been approved by the legal department of Kamelott Incorporated. Any reproduction of this message without express written consent of Kamelott or its affiliates can result in legal action.


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