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 Post subject: VANGUARD - PATCHNOTES
PostPosted: Fri Feb 02, 2007 10:15 am 
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Location: Bielefeld, Germany, NRW
Quote:
Vanguard Patch Notes 1/27/2007
Welcome to Vanguard: Saga of Heroes!
Congratulations! Your pre-order of Vanguard allows you to be one of the first to witness the exciting, dangerous, and ever-changing world of Telon. Telon is a living world, and like any world its early days is going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.

We know you are excited to explore the world we created for you, and we are equally excited to have you here. So sit back, relax, and enjoy the landscape… enjoy the freedom… of Vanguard.
GAMEPLAY NOTES
- PVP - Fixed defensive targeting issues on the team PVP rule set.
- PVP - Increased partial spell resist chance for all classes.
- PVP - Decreased chance to break stuns and roots on hit for all classes
CRAFTING NOTES
- Some utility icons have been updated.
- Tier quest completion is now mandatory to learn general skill crafting recipes.
- Specialization and Tier Quests require the crafter to be one level higher to take them now.
- Updated recipe levels for all trades.
DIPLOMACY NOTES
- Players can now choose between all comments on the "Back to Thistle" Quest.
- Advisor Ma'ax no longer lies. He allows players to skip the Diplomacy Tutorial.
- The Voices of Kaerellun now lead Half-Elves to their appropriate Instructor.
- Newbie Diplomacy pants now have a name, description, and give a point of Domestic Presence.
- You can now defeat Abulard Thistle more easily in “The Best Way to Grasp a Thistle”
- Some decks (like the one on Graag the Ripper) have been made slightly easier to beat – this corrects almost all problems with players not able to complete parleys due to difficulty.
- Half Elves can now begin the Diplomacy line in Tanvu at Hido Kani Dawnstar.
- Ambiance upgrade in New Targonor and Ahgram.
- After speaking with Bijourn in “When You’re A Stranger” the correct waypoint is given to the Traveler. For reference, he is on the hill watching you talking to Bijourn.
- The Spirit Rager's Decks have been turned down to "Beatable." They should now no longer smash players with the Hammer of Injustice(TM)
- Leth Nurae – The skill block for High Elf diplomacy has been removed after the quest “Tanalion’s Training”, you can proceed as normal.
- Leth Nurae – Arianna Lanendril now points you in the right direction to find Captain Laenil, she found that her joke of pointing you into the middle of the Kaon infested forest wasn’t that funny after all.
- Qur’xa – The Sybarite Obliterator and the Effigy of Rage have cast aside their vows of pacifism and will now fight each other to the death. You can now proceed in Kurashasan diplomacy.
WORLD POPULATION NOTES
- Martok Two-Handed Axes should now have the appropriate models
- Quivers and Bolt Cases have been added to Weapon Vendors
- Instruments now require two hands to play (imagine that)
- The Shrine of the Mind in Jalen’s Crossing should no longer punt everyone; gnomes beware, the test was a success!
- Cammora in Jalen’s Crossing is now offering a reward to adventurers who brave elemental arks of the Ark of Harmony
- Low levels dungeons near starting areas have had “dungeon loot” added to them in order to help prevent player’s equipment from falling far behind their adventuring level; more to come
- The quest, “Ant Attraction” now sends players in the right direction.
- Redcap pumpkin thieves are now much more common in Rindol Field.
- Jack o’ Lanterns now go away after a time in Rindol Field.
- There is now just one map dot for Gwarn’s Boundary.
- Fixed starter training quests so you shouldn’t get them before you need to train.
- Yukiona in the Wildgrowth Forest should now have the correct appearance.
- Named mobs in the Wildgrowth Forest should now be dropping loot.
- Respawn timer on Mussel Shells on the Martok shores has been adjusted.
- Pristine Blacktusk Hides required for the Leather for the Harness quest in Martok will now drop off the intended creature only.
- Graphic on the Boar Cleaver has been updated.
- Fixed minor text issues in several Martok quests.
- Dracosnap Tortoises should now respawn properly.
- Mobs in Martok should no longer show as being stuck.
- Training quests in Martok, Bordinar’s Cleft, and Mekalia should now be handed out at the appropriate level.
- Named NPCs in the Blighted Lands have decided to spend more time with their pet chihuahuas, resulting in a decreased chance to be frowned upon by them.
GUI NOTES
- The combat crossed swords on the player status window will now only show when you are actually in combat.
ART NOTES
- Fix to anisotropic filtering which was preventing it from working under certain drivers in certain circumstances. Should see improved quality for those using anisotropic filtering.
- Full support for variant aspect ratios has been added. Widescreen users should see a noticeable difference in their field of view.
~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


Last edited by Sentenza on Fri Feb 02, 2007 1:40 pm, edited 2 times in total.

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 Post subject:
PostPosted: Fri Feb 02, 2007 10:17 am 
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Joined: Fri Mar 10, 2006 11:17 am
Posts: 2182
Location: Bielefeld, Germany, NRW
Quote:
Vanguard Patch Notes 1/30/2007
Welcome to Vanguard: Saga of Heroes!
Congratulations! You are now one of the first to witness the exciting, dangerous, and ever-changing world of Telon. Telon is a living world, and like any world its early days is going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.
We know you are excited to explore the world we created for you, and we are equally excited to have you here. So sit back, relax, and enjoy the landscape… enjoy the freedom… of Vanguard.
GAMEPLAY NOTES
- Abilities with a harmful component will no longer put other group members in a PvP contest.
- Spells that change form will no longer allow you to switch PvP teams.
- Quest items can no longer be sold to a merchant
ADVENTURING
- Shaman – Fixed an issue where you could receive your Patron Spirit quests too early causing you to not learn your Spirit Walk ability if completed before level 15. Those shaman who have finished the quests before level 15 should visit any shaman trainer to get their Spirit Walk ability upon reaching level 15. Followers of Tuurgin who have completed the quest line will need to speak to any Shaman Instructor and say “patronfix” to receive the Spirit Walk ability. NOTE: This only applies to those shaman who have completed the Patron Spirit questlines prior to this patch OR who were not yet level 15 when completed.
CRAFTING NOTES
- The Thestran amateur blacksmith quest now requires only three pairs of sabatons, not four.
- The quest the Artist’s Supplies will now ask for a specific type of quartz jewel.
DIPLOMACY NOTES
- The travel journal for “Stop the Calamity” has been updated with the correct location for Norrie Bilstro.
- Fixed issue with “Obtaining the Documents” in which you could speak with the quest targets in the wrong order, requiring you to start over again.
- Telyn Boarmaul will no longer try to kill orcs and goblins who try to take the horse quest from him. Caution in Ca’ail Brael is still advised for greenskin visitors…
- Martok now has Civic Diplomacy for Soldiers and Crafters. Greenskins rejoice!
- Mekalia now has Civic Diplomacy for Crafters. Bring Low the Underking!
- Martok and Mekalia’s Civic Diplomacy Trainers are now turned on and ready to train YOU!
- Graag has been made to heel quite a bit more in the newbie varanthari line. He should be easier to beat.
- The Spiritragers got the hint from Graag and have fallen in line with the others. They should be easier to beat.
- Hubert Ringsworth is no longer a terrifying opponent for young halfling diplomats. And he tells me he loves pumpkin and potato compote.
- Other decks here and there were also altered to make them a little more reasonable to play against. This will be an ongoing process.
- Kev Wematmani has remembered he is of noble blood, and not just a bookworm. He is now a Noble and you can proceed with the Civic Diplomacy Training quest in Khal.
- Increase the Watch now gives out the proper Accuracy buff.
- You should no longer receive double credit for Civic Diplomacy in Hathor Zhi.
- C’estari Erenai as well as many other NPCs have had their decks altered to make them more appropriate opponents. This will be an ongoing process.
- Civic Diplomacy Domestic levers removed from Ca’ail Brael. No Domestics in the city means no need for Domestic levers!
- Greatly decreased the decay rate of Civic Diplomacy levers in all Civic Diplomacy locations. Buffs will remain for a longer period of time as a result.
- There is now a Blackmail, Plots, Trends, and Arcana Informant in Three Rivers/Themnwar’s Shield and Veskal’s Exchange for your information trading needs!
- Apprentice Dalenax no longer does whatever it is gnomes do to not be in line of sight when you are looking right at them.
WORLD POPULATION NOTES
- Niyuturr's Scaled Greaves should now be appropriately named.
- Added a bindstone just outside of Tanvu city (PvP’ers rejoice!).
- Moved the altar in Jalen’s Crossing to an area with no NPC’s (and so ended the era of infinite death loops).
GUI NOTES
- Updated the trade window to color item names and a few other minor fixes.
- Items in a player trade will now show the correct stats and other data.
CODING
- Your characters' server names are now shown in the character select list.
- Items in a bank will now show the correct stats.
- The market brokers will now give proper information about why you can't place an item on the market.
~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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 Post subject:
PostPosted: Fri Feb 02, 2007 10:18 am 
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Joined: Fri Mar 10, 2006 11:17 am
Posts: 2182
Location: Bielefeld, Germany, NRW
Quote:
Vanguard Patch Notes 1/31/2007

Welcome to Vanguard: Saga of Heroes!

You are now one of the first to witness the exciting, dangerous, and ever-changing world of Telon. Telon is a living world, and like any world its early days are going to be fraught with turbulence. Expect us to have to “patch” any cracks as they appear for the first days.

We know you are excited to explore the world we created for you, and we are equally excited to have you here. So sit back, relax, and enjoy the landscape… enjoy the freedom… of Vanguard.

GAMEPLAY NOTES

- A level component has been added to your chance to stealth, sneak and hide. This makes gaining skill much easier.
- The stealth, sneak and hide skill gain rate has been significantly increased.
- Melee AE attacks have had their costs slightly increase.



ADVENTURING

- The Druid, Necromancer and Psionicist have had there nuke damage increased.
- Bard – Invisibility song components are no longer maintained.
- Bard – Slightly lowered the movement increase for Tynen’s Components.
- Psionicist - Thought Pulse now has a 4 second refresh timer.
- Psionicist – Mirage is no longer a maintained ability.
- Shaman – Removed two abilities from the Rakurr (wolf) pet that were not intended.
- Shaman – Skin of Rakurr now grants 8% chance to crit instead of 108%.
- Shaman – Skin of Rakurr should now modify chance to crit for auto attack, too.
- Shaman – Skin of Rakurr’s movement speed bonus should no longer stack with other movement speed buffs.
- Shaman – Skin of Tuurgin now properly raises auto attack damage.
- Shaman – You should no longer be able to be in patron form while you have a summoned attendant.
- Shaman – Removed the + spell damage from Skin of Rakurr and lowered the melee damage mod by 2%.



CRAFTING NOTES

- Added harvesting tools to the General Goods Vendors.
- The outpost locations for the level ten crafting outpost quests have been changed for most starting cities.
- A few artificer and outfitter recipes that were missing from certain Thestran basic trainers have been added.
- Attuning dusts have been added to utility vendors.
- Outposts now give double the continental artisans faction of regular cities and towns.
- Outposts now give artisan faction for the city they trade heavily with (if any).
- Outposts now give normal city faction for doing work orders in an outpost that city trades heavily with. If you do enough work orders and gain enough faction with them, hostile cities may become more tolerant of you, allowing access to content inside the city.
- The outpost quest in each city now has directions to get there safely in addition to the already present waypoint.
- Some obsolete recipes have been removed from game.
- Erron in Leth Nurae will now properly switch your trade if asked.



DIPLOMACY NOTES

- Players should find much less frustration parleying with Sylwen, Prince Dargand, Keyvan Minoo, Getzin the Gnome, and Hubert Ringsworth.
- “Dreamspeaker” now fails correctly when the timer runs out.
- Deck transmogrification continues.
- Some alterations to the Civic Diplomacy levers in many cities.
- There is now an alternate source of Diplomacy experience in the form of a group of soldiers that need your diplomatic skills! Speak with your local racial trainer to get the lowdown. This content is available only for players below 40 skill.



WORLD POPULATION

- Uvela should now properly direct players to the various shrines.
- Altered a roaming (potentially) KOS npc who would sometimes path near the corpse altar in Qa Riverbank.
- Fixed several NPCs that erroneously had Khal faction assigned to them
- Added increase to Upside Alliance for slaying Ksaravi Rat Men
- Decreased the amount of faction required to gain to become “Not Killed On Sight” in various starting areas and the few outposts that are hostile
- NPCs that drop coin will no longer do so at a 100% rate its still quite a high rate, but it was out of whack with other forms of money making
- Many outpost NPCs in Jalen’s Crossing are now on the Students of Lao’Jin faction, the students are much more understanding than other inhabitants of the continent
- Challenge Rating on many NPCs in the Ksaravi Gulch dungeon have been modified allowing more diverse groups of players to experience the content
- Entrepreneur Nargix setup his General Goods shop at the Tracker Camp within the Wildgrowth Forest.
- Increased the number of spawn points of Pod Tree Sprouts within the Wildgrowth Forest associated with the quest “What’s in the Pods?”
- Uvela now knows about how many wisp corpses are needed to repair the shrines
- Foruil Gladesworn now knows the location of the Imperial Poacher
- wildlife in the northern plains of Thestra is generaly slightly less dangerous now
- Verdant Lurkers are less likely to notice when their friends are being killed
- Verdant Lurkers are generally less dangerous people than they used to be
- the quest “Breaking The Mindbreaker” is now properly listed as Group
- Mihdi Khadim is now (appropriately) female.
- Martok - Put dot on the map for Port of Martok.
- Rindol Field - Some quests in Rindol Field were incorrectly marked as ‘Solo.’ They are now correctly marked as ‘Group.’
- The Ksaravi Hostage should no longer aggro surrounding mobs.
- Rindol Field - In the quest, “Take Back the Mill,” the waypoint to the Storehouse Mill has been updated.
- Tursh - Added a waypoint to Shimmerleaf Lake for the quest, “No Fish for Tursh.”
- Bind Stone Additions
- Additional bindstones added to the continent of Martok.
- Additional bindstones added to areas surrounding the Village of Three Rivers
- Bindstone added in the general vicinity of the Upside Defense Garrison on Skrilien Point
- Atlar added in the general vicinity of the Upside Defense Garrison on Skrilien Point
- The entrance to Kalendra's Coven should no longer have bunched up mobs.
- Bindstones added to
- Hathor Zhi
- Tanvu
- outpost on side of island
- blighted land outpost
- Leth Nurae
- Northern Plains
- Hilsbury/Misthaven
- River Valley
- camp/tents outside the valley
- small village inside the valley
- Kurashasa area
- arena
- Qa Riverbank



CODING

- Fixed a bug causing the value of max expertise from one item to not show up in the Equipment Expertise tooltip.


~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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PostPosted: Fri Feb 02, 2007 10:19 am 
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Joined: Fri Mar 10, 2006 11:17 am
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Location: Bielefeld, Germany, NRW
Quote:
Vanguard Patch Notes 2/1//2007 for build 1728

GAMEPLAY NOTES

- The automatic defensive target self setting now saves.
- After death you will be immune to aggro. A 30 second timer will begin once you have moved. Beneficial skills will not cancel this effect.
- Updated multiple travel journal entries for Tursh.
- The Tursh bindstone has been moved to a more convenient location.
- Raian Vases no longer occur in mysterious pairs.
- A new quest is available at the north Neamsog bunker.
- The beginning of the Infineum quest line has seen significant alterations and polish; this should not break the quest for anyone that is currently on it.
- The runic consoles in the Ark of Harmony now port the group of the person that uses them, as originally intended.
- Numerous items have had their icon and descriptions corrected.
- Several Vendors that did not have their merchant list now have their items for sale!
- Bindstones have been added near: Tahean's Vengeance; Veskal’s Exchange; Arlinora's Retreat; Dark Horse Track; The Beacon of Hafeez al'Azzimat; and the Refugee Camp in Jharru Flats.
- Camels can now be purchased form the camel merchant starting at rank 2

ADVENTURING

- Bard - Song components will no longer automatically be added to the hotbar when you learn them, as you can't use them from there anyway.
- Bard - The Bard Trainer in Tursh should now sell instruments like other bard trainers
- Bard - Swirl of the Tempest (all ranks) now display their floating damage numbers correctly.
- Dread Knight – Increased the aggro modifiers of your special attacks. They are now similar to the other tanks.
- Druid - Increased the damage of the earthen brute’s attacks.
- Druid-“Lighting Strike” (rank 3-5) and “Call Lighting” (all ranks) no longer display “Resisted” when they are actually hitting and doing damage. The abilities were functioning correctly, just the over the head combat text was incorrect.
- Rogue – You can no longer pickpocket any race.
- Sorcerer - Summoned rings are now unique, no drop, and no rent as intended
- Warrior – Fixed an issue with the Defensive Form quest in Lomshir. You should now be able to complete the quest and get your defensive form.
- Counter spells have had their refresh times reduced.
- Hit points have been increased for the Sorcerer, Druid, Necromancer, Psioncist and Bloodmage.
- Upper damage melee attacks and percent attacks have had their endurance costs reduced.
- Upper damage ranged (bow) attacks, percent attacks and AE attacks have had their endurance costs reduced.

CRAFTING NOTES

- The outpost quest and outpost horse renting have been moved to crafting level 11 to match the changes to the tier quests and specialization quests.
- The amateur tier-directing quest now is granted at 11, not 10, to reflect the updated amateur tier quest.
- You now need to actually assemble the needle to finish the Ca’ial Brael outfitter training.
- Kef Jortul has been moved to a more accessible spot in the general area of Martok.
- Updated descriptions on 1 and 3 item work orders that said they gave a chance at a rare item.
- Made all crafted items bindable
- Fixed equip issues with crafted rings
- Fixed unrecognizable tool issues
- Ornate crossbow can no longer be equipped
- Work order supply pack reward values have been adjusted to give a little less cash items
- Repair Tools and the remedies that love them have finally decided on a name
- Modified XP progression some
- Mangled Tool is fixed
- Uneven Modification is fixed
- Weak Product’s description is fixed
- Stretched Fabric description is fixed
- Skipped Detail description is fixed
- Loose clamp description is fixed
- Odd shape description is fixed
- Careful Sculpting description is fixed
- Rindol Field Medal has been removed from work order reward tables

DIPLOMACY NOTES

- Quest “Thinkers of the Thinkery” is available from Wizard Malkavar in Three River’s.
- There are now more brokers available who will accept crude and significant information. Arcana, Blackmail, Trends, and Plots brokers have been added to Namsoong and Dark Horse Down’s Racetrack. Arcana, Blackmail, and Trends brokers have been added to Tawar Galan. And a Blackmail Broker has been added to Tursh.

WORLD POPULATION

- Several NPCs in the Tainted Lands have had their spawn rate corrected.

CODING

-You will no longer need to confirm looting No Drop items on your own corpse.

GUI
- Rarities in the "Random for Magical" group loot option will now be colored and the names will match usage everywhere else.
- Item stats now display properly in the Loot Roll window.
- NPC attacks and spells will now display descriptions.

~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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 Post subject:
PostPosted: Tue Feb 06, 2007 6:28 pm 
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Joined: Fri Mar 10, 2006 11:17 am
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Location: Bielefeld, Germany, NRW
Quote:
Vanguard Build 1737 Patch Notes 2/6/2007


GAMEPLAY NOTES
- You can now use rescues on allies behind or in front of you as long as there are not objects in the way (360 degree line of sight).
- Levitate physics have been modified. In open air, you now drop faster by default, and if you are looking down, you can drop even faster. You also no longer stop instantly (though you do stop much faster than our earlier beta implementation) and it should be easier to climb steps and slopes than it was before.
- AoE spells will no longer hit town NPCs.
- AoE spells will now acquire targets when the spell goes off (not only when the spell casting starts).
- NPCs that you have fought should now have their name color properly reset when you die.
- Added feedback messages to indicate someone is out of the PVP soft level range for awarding coin or infamy.
- Players now only have access to learned abilities belonging to their class.
- Enemies tagged by another player or group can no longer be charmed.
- When charming an NPC, debuffs and DoTs from players are now stripped.
- Varanthari Mount can now be used at level 7.
- Invisibility effects will now have the proper chance to wear off prematurely.

ADVENTURING
- Cleric – Fixed the particle effects on Renewal, you should no longer recast the spell every tick.
- Druid - Phenomena upgrades are now learned via use.
- Druid – Removed level 50 Phenomena from trainers.
- Druid - All phenomena of the same type should now be on the same refresh timer.
- Necromancer – Increased damage for claw grafts
- Necromancer – Removed broken grafts from loot tables.
- Necromancer – Added improved and new claw grafts to loot tables.
- Necromancer - Fixed the guardian’s taunt ability.
- Necromancer - Fixed the guardian’s auto attack
- Necromancer - Fixed the slayer’s auto attack.
- Psionicist – Timestop is now instant cast.
- Rogue - Completed the first pass on new rogue animations, particles, and sounds for abilities.
- Sorcerer - Amplify Destruction now increases damage by 50% instead of a flat 150.
- Sorcerer - Chromatic Barrier will now display 6 icons – one for each resistance type.
- Warrior - Taunting Strike II, III, and VI can now be trained.

CRAFTING NOTES
- Crafting Advisors have more information on specialization, tiers, and learning continental styles. More to come!
- Added additional Novice and Amateur armor recipes to Blacksmith and Outfitter instructors.
- Novice armor secondary component recipes are now given sooner to compensate for added armor recipes.
- Crafted robes should now have their continental effects properly attached.
- The cost of Exotic Goods has been increased.
- Fixed bug with Pocketed Artisan’s Cloak that was causing it to give more stats then what was displayed.
- Fixed issue with crafted bows that prevented them from working properly with some abilities.
- Halgarad blacksmiths now have to turn in the improved hammer for the last part of their novice quest.
- Striking dust is more powerful.
- Added a bunch of recipe scrolls to the work order rare tables for all trades and specializations.
- Fixed item level issue with crafted rods (were showing as 10 levels higher then they should).
- Spears of Hexes were corrected from spell focus to heal focus.
- The Kojan elemental jewelry quest is now non-repeatable as intended.
- Reduced the importance of station skill in reducing complication frequency.
- Corrected the description text on orbs.
- End actions have been adjusted and no longer show unnecessary item requirements.
- Arming the Shaletooth Tower quest should now ask for the proper items to be completed.
- The upgrade to bellows damage has had its name changed to remove any doubt as to who it is.
- Fixed armor recipe descriptions not displaying proper ingredient quantity requirements.

DIPLOMACY NOTES
- Envoy Wyria has rejoined the living, is no longer missing her thoracic and abdominal cavities, and will be dressed properly.
- Horselord Tarqar is now interested in parleying about Civic Diplomacy.
- Failure in Civic Diplomacy now takes faction in a scaling manner based on the skill level of the NPC… low skill opponents (skill 50-100) take very little faction, while high skill opponents take a large amount of faction on a loss.
- Speaker’s Mantle rarity increased to match other Collector’s Edition cloaks.
- Most Civic Diplomacy NPCs now have more reasonable decks between skill 50 and 100. Between skill 100 and 200 the difficulty ramps up, and above 201 the difficulty goes up dramatically.
- One Fell Swoop adjusted to match other Statements of its class.
- The quest “Unholy Dealings” in the Qaliathari newbie line should one again be working properly.
- The halfling quest, “The Face of Death,” will now properly force abandon when the 10-minute timer fails to alleviate confusion about incompletion.
- The Civic Diplomacy Trainers will now take two of any Hearsay to complete the quest, as opposed to only Blackmail Hearsay.
- Nalzen Hunt’lar will now give out the proper cards on the second Diplomacy Tutorial.
- Orcs and Goblins now have their very own set of horse quests upon which no one tries to kill them. See Governor Jalixfin to begin them.
- Corruption At the Embassy now has a corrected reward set.
- “Legend of the Blue Boar” and other quests now available in Three Rivers.
- Horse quests all have had their parley difficulties reduced to 50 across the board.
- Depressing Black Onyxes, Amber Rings, and Hilthorn’s Signet Ring are all sellable to a vendor now.
- Matters of the Hearth is now available to all players over 40 skill.
- Most horse quests are at a lower difficulty now.
- More quests have been added to the beacons in Temple of Dailuk
- Known issue: Some Informants are not behaving correctly.
- Known issue: Until next art update, some Diplomacy Held items will not appear on your character.
- Dark Elves - You can now learn the ability “Elocution” from Nalzen Hun’tlar in Hathor Zhi, previously he didn’t think you were worth the effort, but now he’s changed his tune.
- High Elves - Tanalion Atilmo, the Palace Seneschal, has decided to grace you with his wisdom of the Absolution statement. Go with the queen’s blessing.
- Gnomes - Praise the Underking! Upside Affairs has recently developed a new statement to use in their dealings with the upsiders. Commissioner Adnomid Epgar of I-4 will now teach you the Absolution ability
- Kurashasans - Ragan Fulgar is eager to teach you a new method of manipulating the people of Telon to the will of the Council. Ragan will now teach Kurashasan diplomats the statement Disillusion.
- Goblins - Governor Jalixfin has had enough of the Orcs bossing him and his allies around, he is willing to teach any goblin diplomat the statement Absolution in an effort to gain some semblance of control over his city.
- Orcs - Warchief Zowb is warchief because he is both strong and wise. He is willing to teach Orc diplomats the statement Resolution, to put an end to the bickering in the war council.

WORLD POPULATION NOTES
- Coast of Ahgramun - Creatures in the Coast of Ahgramun should no longer show as being stuck.
- Coastal Graveyard - More named have been added to Siren’s Rock in Coastal Graveyard.
- Gardens of Xia’Liu - The levels on the creatures guarding the path leading to the Gardens of Xia’Liu has been brought more in line with the beginning part of the dungeon.
- Hilsbury - Many population tweaks in Hilsbury to reduce agro/assist radiuses and tweak mob placement, especially inside the mansion.
- Hilsbury - Reworked quest rewards and added choice rewards to all 3 of the library book quests. The books themselves are also now tradable.
- Hilsbury - Tweaked drop rates and spawns rates of named mobs, specifically inside the library.
- Hilsbury - Temporary disabled the vampire curse quest while it is reworked. The creatures will no longer curse you, but if you already have the curse the effect will remain and do nothing for the time being. Stay tuned for future additions.
- Items - Meteor Shroud now gives stat bonuses.
- Lakeview - There’s a new soloable quest in Lakeview, “Halfling Bandits.”
- Landsview - NPCs within Landsview are now slightly higher in level and have appropriate appearances.
- Lord Tsang’s Tomb – The Legendary Weapon Quest from Lord Tsang’s Tomb has been adjusted to allow players to select which weapon they want to upgrade
- Lord Tsang’s Tomb – The Legendary Weapon Quest from Lord Tsang’s Tomb has been adjusted to allow players to upgrade all the weapons, one at a time.
- Lord Tsang’s Tomb - The Legendary Weapon Quest from Lord Tsang’s Tomb has been adjusted to not take Lord Tsang’s Key if you fail to kill the five generals.
- Lord Tsang’s Tomb - The Lord Tsang weapon quest has been fixed so the Inscribed Pillars will now no longer turn and face the player when initiating contact. They will also properly DoT the player.
- Lord Tsang’s Tomb - Tsang’s five generals in the final battle of the Legendary Weapon quest line should no longer unexpectedly despawn while players are doing the event. If they remain un-aggroed for 30 seconds, however, they will despawn and the encounter will end.
- Renton Keep - Renton Keep trainers now share the faction with the rest of the citizens.
- Renton Keep - - Aniike Willems should no longer have a fairy floating above her head.
- Temple of Dailuk - Quest: Find Apenlippe: The journal is now available on Apenlippe’s corpse.
- Temple of Dailuk - Quest: Bird Hunt will not update properly
- Temple of Dailuk - Quest: Savory Meats: The meat will stop dropping for players who finished the quest, and start dropping again for players who have not.
- Tharridon’s Quarry – Leashing issues have been addressed in Tharridon’s Quarry.
- Tharridon’s Quarry - Aggro and assist has been adjusted in Tharridon’s Quarry.
- Tharridon’s Quarry - The hobgoblin leaders within Tharridon’s Quarry now take a break from time to time (everyone needs to relax sometimes).
- Tursh - There’s a new soloable quest in Tursh, “Saving the Baron’s Deer.”
- Quests - The quests Rare Opportunity, The Final Assault, and Word of Scale have been updated with the proper Travel Journal Entries.
- Quests - There are many quests in game that will now appear as “Small Group.” Previously, they were less accurately marked as “Solo” or “Group.”
- Quests - Several repeatable quests have had their rewards reduced.
- Silverlake - The quest ‘Zarian Netherbeasts’ in Silverlake now requires only one Zarian Netherbeast to be slain.
- Vault of Heroes - Cave of the Urugog in Vault of Heroes has had its difficulty increased.
- Veskal’s Exchange – Many Kaon around Kaon’s Ridge in Veskal’s Exchange have become small group content.
- Veskal’s Exchange - The graveyard in Veskal’s Exchange should be more in line with the level range of the rest of the chunk.

GUI NOTES
- All sections of your recipe book will remain correctly populated after crafting.
- Bug fix: New group members will now see the correct current group loot mode of the group they are joining in their UI.
- The Name and Level Min/Max fields in the Find window will now work as intended.
- Long ability names will now show up correctly in the ability book.

CODING
- Eliminated some extraneous whitespace that was appearing in the chat buffer.

~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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PostPosted: Thu Feb 08, 2007 10:26 am 
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Game Update February / 07 / 2007

GAMEPLAY NOTES
- You can now type /portrait to upload your characters portrait to http://www.vgplayers.com
- Player Housing – Plot upkeep costs have been increased to their intended values. Please make sure you have sufficient funds in your escrow account.
- Out of combat energy regeneration rates have been decreased to encourage the use of food. It is still faster than in combat energy regeneration.
- The critical hit weapon bonus on fast weapons has been reduced to 5%. The same rules apply for dual wielding giving you 2.5% critical hit bonus from the off-hand.
- Axes have had their damage range decreased. They now have the second largest range with the largest being lances, spears and polearms.
- Swords have had their damage range slightly increased.
- Short swords have been given the critical hit weapon bonus as they do light weapon DPS. They still retain their sword damage range.
- Challenge level 3 NPCs lower level than a player now give moderately more experience. Challenge level 4+ NPCs lower level than a player now give significantly more experience.
- Faction requirements have been lowered again based upon player feedback and our play experiences.
- Fixed a problem that was applying incorrect armor types to NPCs. NPC armor should now work as expected, with warrior type NPCs mitigating the most damage, and caster type NPCs mitigating the least.
- Horseshoes now properly display and enforce their level requirement
- Mounts now properly display and enforce their level requirements
- Food now properly displays and enforces level requirements
- Expendables now properly display and enforce level requirements
- Barding now properly displays and enforces its item level requirements
- Fixed an issue with focus items that were causing them to have 0 delay
- The max range reduction has been removed from all store bought ammo
- Fixed several unattackable NPCs that may have somehow been giving faction hits
- Charmed NPCs now hit a damage soft cap in the damage range between challenge level 3 and 4.
- Charm duration on challenge level 4 and above NPCs has been reduced.
- Charm break chance on challenge level 4 and above NPCs has been increased.
- When an NPC is charmed offensive targets are now automatically cleared for all players targeting the NPC. The same is true for defensive target when the charm breaks.
- Charmed NPCs now have their name color changed and their targeting color changed for everyone in the area of the charm. The same is true when the charm breaks.
- Charmed NPCs now have normal pet out of combat regeneration when not in combat.
- When charming an NPC the caster will now also generate a very small amount of aggro on other NPCs in the area.
- When charm is about to wear off there is now a system alert to the master of the charm.

ADVENTURING
- Monks and Disciples - Monk unarmed critical hit bonus now matches that of light weapons. The disciple critical hit bonus when unarmed was only slightly decreased.
- Bard – Increased the cost of Swirl of the Tempest to the appropriate amount.
- Bard – Calming Lullaby no longer causes global recovery, is now instant cast and has had its energy cost increased.
- Blood Mage – Cleansing Symbiote no longer spams particles every 10 seconds
- Disciple – Lowered the heal portion of Blessed Wind.
- Disciple – Lowered healing on Endowment of Life.
- Dread Knight – Vengeance is no longer on next attack, it is instant.
- Dread Knight – Removed refresh timer from Abyssal Chains.
- Necromancer - Zealots should now deal the proper amount of damage.
- Necromancer - Zealots should now attack quicker.
- Necromancer - Acolytes now increase in power as you level.
- Necromancer - Bloodfeast and Transmogrify now have a brief delay before the hit point to energy conversion begins.
- Necromancer – The strength portion granted by Legs of the Colossus has been reduced.
- Necromancer – Added Fists back to Graft tables. These should now work correctly.
- Necromancer – Adjusted the pet direct heal down. It now scales with current abomination hit points.
- Necromancer – Renamed Ribcage of Reinforcement to Sarcous Ribcage
- Necromancer – Sarcous Ribcage now grants AC only.
- Necromancer – Backbone of Strength is now Thewy Ribcage.
- Necromancer – Renamed Ribcage of Heartiness to Fleshy Ribcage.
- Necromancer – Fleshy Ribcage now grants CON only.
- Necromancer – Added Torso grafts to Necropsy tables. These should now function properly.
- Psionicist - Reduced the range on lure.
- Psionicist - All illusions should now turn you into the proper race.
- Psionicist - Mass Expansive Mind is now a group buff.
- Psionicist - Mind Wipe and Memory Shift should now display precise numbers for hate granted/subtracted.
- Psionicist - Simulacrum is intended to be an illusion for the entity it is cast on. It was a bug that other NPCs in the area gained aggro on the simulacrum. When the spell is initially cast other NPCs in area will gain a very small amount of hate on the caster. However, enemies that wander into range of the illusionary battle will continue past it thinking their ally is practicing its skills.
- Ranger – Grasp of Earth now actually uses the Alteration skill, instead of just claiming to.
- Ranger – You no longer hit yourself with Windsong for 0. This means it will no longer trigger Winter’s Cloak on yourself.
- Rogue - Updated all legacy rogue poison components to be cash items
- Shaman – Ritual of Sacrifice no longer incurs global recovery.
- Shaman - Tuurgin’s Vigor should now properly reduce endurance costs.
- Shaman - Tuurgin’s Vigor should now display correctly.
- Shaman - Throat Rip I and II should now deal damage over time as intended.
- Sorcerer – Energy Rift endurance cost has been fixed. It is now significantly more expensive. The previous energy cost was not the intended amount.
- Sorcerer – Chaos Volley now costs more energy to cast.

CRAFTING NOTES
- Crafting gear that gives a crafting tool mod will now correctly affect both artificer tool skills.
- Fixed issue that was causing crafters to get rewards an entire grade higher then what they were supposed to from work orders
- You are now required to have the appropriate novice training to take the quest to find the amateur trainer.
- Removed some duplicate recipes from trainers.
- The Thestran continental style quests should now function properly for blacksmiths and artificers.
- The crafting advisor now provides additional information on the following subjects all gleaned from user feedback: catalysts/enhancers, horse renting, toolbelts, crafting setup, harvesting in relation to crafting, trade recipes, attributes, skills, action types, and the importance of refining and finishing.
- Faction has been greatly increased for outpost work orders.
- Fixed issue with thrown items displaying wrong damage stats
- Fixed incorrect display name on enchanted iron horseshoes
- The Tursh Supplies quest now provides more trade-appropriate tools.
- Crafting stations have been added to Veskal’s Exchange.
- Crafting taskmasters have been added to Veskal’s Exchange.
- Tawar Galan now has crafting stations.
- Tawar Galan now has taskmasters.
- Dune Eagle Trading Company Apron now is able to be equipped by all trades as intended.
- Refining recipes have been reduced in level.
- The Khal refining taskmaster now pauses longer in his route.
- Khal now has the amateur grip recipe.
- Existing references to Youngtree in certain quests were fixed.
- Oranku Silverwolf should no longer have an error in dialogue.
- Utility pouches now properly display and enforce their level requirements
- Crafted barding has had its sell price lowered
- Crafted expendables will no longer burn a charge when you do not meet the level requirement
- Mount speeds have been fixed
- Crafting level is now considered in min levels for mounts
- Kanada Stormpeak should no longer disappear when moving around the shop in Tanvu.
- Tin maces are now available on Thestra both in cities and outposts.
- Artificer elemental training quests have had their overall experience reduced.
- Outfitters can now change specialization at most outfitter trainers!
- Artificers can now change specialization at most artificer trainers!
- Blacksmiths can now change specialization at most blacksmith trainers!
- More trainers now offer to help you switch trades.
- Fixed issue with thrown items that was affecting their damage. (For real this time)
- Upgraded damage of crafted thrown items across the board
- Moren will now discuss work outside of Ca’ial Brael
- Upped rate of orbs from deconstruction a small amount
- Halgarad artificers-in-training must now actually assembly the saw to complete the Novice Quest.
- The staves that are made for the style quests are now properly referred to as staves in the recipe name and description.
- Drogan and Davrin should be fixed for Luca’s Quest.
- Style quest NPCs should now train you properly and give you the quest updates.
- Skill requirements for Practice Iron Bindings have been reduced
- The names on Pristine Harvesting Helms have been corrected.
- Fixed item level issue with tier 1 and 2 crafted shirts
- Rarity will now give crafted items an innate level boost along with standard increase in power
- Fixed item level issue for all crafted breastplates
- Gwartak Clan Armor Recipe should now work properly.
- More Gwartak recipe options will be available earlier on.
- Baguette Healing Necklace of Defense has been fixed to use Specialized Defense instead of Summoning.
- Superior Oval Healing Necklace of Defense has been fixed to use Physical Absorption instead of Mental Absorption.
- Leather Strapping recipes have had their names updated.
- Fixed Practice Sail recipes.
- Fixed Copper Martial Sword recipes.
- Copper Martial Sword recipes should now be available in Khal.
- Barbed Wood Weapon Upgrade recipe now accepts Virus Shortbow of Pain.

DIPLOMACY NOTES
- The Info Brokers in Naemsog Bunker have forgotten their old allegiances and have appropriate faction loyalty.
- The quest, “A Case of Children Lost,” is now available in Tawar Galan.
- New quest available for diplomats in Tawar Galan, “A New Crossbow for Jane.”
- New quest available for diplomats in Tawar Galan, “Find Fisher Juni.”
- Acid Tongue, Lascivious Intimation, Dogmatic Parlance, and Esoteric Reference have had their refresh timers increased.
- All Informants should give the correct items and remove the correct amounts of information from your inventory.
- The quest “A Trader for the Cause” is now available in Tawar Galan.
- The quest “Missing Crewmember” is now available in Tawar Galan.
- The quest “Redeye’s Reavers“ is now available in Tawar Galan.
- The quest “Retrieving Rabble” is now available in Tawar Galan.
- The quest “Drinks For Free” is now available in Tawar Galan.
- The quest “A Tricky Situation” is now available in Tawar Galan.
- The quest “The Prodigal Apprentice” is available in Dark Horse Downs.
- The quest “A Case of the Jitters” is available in Dark Horse Downs.
- The quest “Taming the Beast” is now available in Dark Horse Downs.
- The quest “What a Groundskeeper Knows” is now available in Dark Horse Downs.
- The quest “Mint Condition” is now available from Horselord Mineon Frenouran at Frenouran’s Villa.
- The quest “The Race” is available from Horselord Mineon Frenouran for players who have completed “Mint Condition.”
- “Clear the Evidence” in the Mordebi newbie line is once again working properly.
- The Arcane Informant in Three Rivers has been moved to the guard tower for her own safety.
- Derogar’s Post is now linked to Halgarad’s Civic Diplomacy levers. This means both areas share these levers, and both areas enjoy the same benefits. (testing: /chunk -22 26, try to win a Civic parley with an NPC there and confirm that the levers move)
- A number of new lore-based dialogues have been introduced to Civic Diplomacy. Look for lore about the gods for the next few content updates (this one features Kaerellun, Gloriann, and Sartholas).
- Each horse quest line now has an interim quest available for those who have completed the horse delivery but are not yet level 10 and can take the quest on which you actually acquire your horse. If you have done the delivery, and are still grinding your crafting or adventuring to 10, return to where your horse delivery quest dumped you off (Naemsog Bunker, Dark Horse Downs, Tawar Galan, the Martok docks, Three Rivers, or Veskal’s Exchange) to check out this quest.

WORLD POPULATION NOTES
- Coastal Graveyard - Added additional quests to Coastal Graveyard in Thestra
- Dargun’s Tomb - Tweaks have been made to the quests around Dargun’s Tomb
- Falgarholm - Adjusted the difficulty on a number of NPCs in Falgarholm.
- Falgarholm – Added the repair option to the merchants at the Northern Border near Falgarholm.
- Falgarholm – Adjusted the wolf tamers in Falgarholm so that their wolves now assist properly.
- Falgarholm - Removed the flee scripts on multiple NPCs inside Falgarholm.
- Items - Trumpet of Trengal Keep item has been fixed, bards enjoy – everyone else, sell it!
- Khal - The guards in Khal will now tell you where you can find the ship to Kojan.
- Nakai Dojo - Trainers have been added to the Nakai Dojo.
- Pantheon of the Ancients – The following quests in Pantheon of the Ancients have been disabled for the time being:
- By the Shieldmaiden
- Drape of the Silver-Tongued
- Escort the Chancellor
- Found and Hidden Again
- Great Sacrifice
- Hood of the Peacebringer
- Kreshnikara, the Weaver of Storms
- Maintain an Impartial Mind
- Recession of Beauty
- Righteous Flame
- Summonling of Vol Tuniel
- Symphony of the Butcher
- The Hunt
- The Maw of Tyranny
- The Rescue
- Trial of the Strategist
- Qa Riverbank - The Qa Riverbank Missive Board is now in operation. It can be found at the Neamsog Bunker.
- Quests - The quest, “Goods of Raia,” is no longer sharable.
- Skawlra Rock - Skawlra of the Rock now grant Mekalia, Khal, and Upside Alliance faction.
- Temple of Dailuk - Stone ail Scorpions have had their difficulty reduced.
- Temple of Dailuk - Quest: Betrayel – All group members on the quest should now receive the update after killing Palpenzar.
- Vendors - Mailboxes and General Vendors have been added to the outposts in the Tomb of Lord Tsang and Magi Hold.
- Veskal’s Exchange - There is now a missive board in Veskal’s Exchange.
- Zar Island - Killing Zar Acolytes now correctly gives Unicorns of Silverlake faction.

GUI NOTES
- Added an end harvesting button to the harvesting window.
- Harvesting tool delay is now viewable in item examine.
- All NPC abilities have had their icons updated and should now display correctly.
- The Market window has been almost entirely overhauled to look and function better.
- Market searches are now far more intuitive and easy to do. They will also return more accurate results!
- Choosing things in the Market search dropdowns will now appropriately narrow the options for other dropdowns.
- You may now click on the column headers in the Market window to sort by that column.

CODING
- Right clicking on altars will no longer bring up an inspect window.
- Fix for groups being disbanded when a member runs across a chunk boundary.
- Group members should no longer timeout from their group because the leader of the group moved to different chunk.
- You can no longer put bags into themselves. The space-time continuum is safe once again.

~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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PostPosted: Thu Feb 15, 2007 5:25 pm 
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Location: Bielefeld, Germany, NRW
Quote:
Game Update February / 15 / 2007

GAMEPLAY NOTES

- Removed the minimum range from all bought ammo.

- Updated camel mount speeds to be equal to horses of the same rank

- The passive High Elf racial inheritance, Elven Wisdom, will now last indefinately and work as intended.

- The chance to take a durability hit on items has been reduced by 20%

- Weapon, Armor and Ranged vendors should now all be able to repair items.

- When dual wielding, you get 66% of your mainhand weapon's speed, and 33% of your offhand weapon. The ratio of these is the same ratio as the damage you get from each weapon. Previously, you got 50% of each weapon's speed/delay.

- Attribute bonus to spell damage from intelligence, to healing from vitality and to melee damage from strength were only 70% as effective as intended. This bug has been corrected players will now receive their intended attribute bonuses.

- Spell resistance rates have been decreased.

- Gave all purchased horses/camels a bump up in stability, the higher the rank the better

- Housing - Added UI confirmation popups for purchasing a plot, abandoning a plot, and tearing down a house.

- Housing – Fixed an issue where the fixture count for a building would not update if you picked the item up via the UI item list.

- Housing – Fixed an issue where the upkeep balance value was being cut off in the plot information window.

- Shield base block bonus has been decreased.

- Wolves now run at normal speed

- Spider NPC abilities have been adjusted and expanded upon across the board.

- Effects that modify the amount of healing done should now work correctly, rather than reducing all healing to zero.

- You can no longer earn progress towards learning abilities that are higher than your level via ability learning. Your level must now be greater than or equal to the ability's level.

- The strength bonus to melee damage has been changed. Your strength now grants you bonus damage based on both your strength to level ratio and the speed of your weapon. This radically increases the effectiveness of strength in melee combat.

- The dexterity bonus to ranged damage has been changed. Your dexterity now grants you bonus damage based on both your dexterity to level ratio and the speed of your ranged weapon. This radically increases the effectiveness of dexterity in ranged combat.

- Intelligence damage bonus has been increased.

- Vitality healing bonus has been increased.

- Added some possible protection against PVP mez type spells never breaking some effects.

- Parry dagger and martial sword base parry bonus has been decreased.

- Melee evasion has been refined and refocused on block, dodge and parry effectiveness. There is no longer a base evasion that the player gets from dexterity as this type of evasion was decreased opportunities to counter attack. Dexterity will now increase your innate ability to parry and dodge. Strength increases your innate ability to block. You still receive a portion of your block, dodge and parry for free assuming you have your skill value up. Like other attribute based bonuses the required attribute to earn your full block, dodge and parry reward increases with level.

- Block, dodge and parry skills now determine your maximum possible chance to block, dodge and parry. Increasing you skill will increase your both actual chance and potential for increase with more attribute investment.

- You always have a chance to block, dodge and parry an incoming attack (assuming you have the skills) this was previously only true when hit.

- The new melee evasion system has allowed us to radically increase the amount of block, dodge or parry that a class has making counter attacks a more common part of gameplay (if you choose to invest in evasion). These are the new innate values that can be reached at any level by class:

Bard – 16% parry and 6% dodge

Blood Mage – 8% dodge

Cleric – 8% block and 4% parry

Disciple – 8% dodge and 4% parry

Dread Knight – 14% block and 6% parry

Druid – 8% dodge

Monk – 12% dodge and 12% parry

Necromancer – 8% dodge

Paladin – 14% block and 6% parry

Psionicist – 8% dodge

Ranger – 16% parry and 6% dodge

Rogue – 16% dodge and 6% parry

Shaman – 8% block and 4% dodge

Sorcerer – 8% dodge

Warrior – 14% block and 6% parry



ADVENTURING

- All Classes – Combat skill pools have been tweaked. Defense skills have been added and removed, depending on your class.

- Casters - Crowd Control spells are now less likely to be resisted.

- Healers – The cost of healing spells has been slightly increased

- Melee – Standard attacks (Attacks that normal damage + a number such as Brutal Strike and Sever the Tie) have been reduced in cost.

- Bard – Charm can now be resisted like a normal spell.

- Bard – Water Dance no longer increases evasion by 18% at max level. It has been lowered to 10%.

- Bard – Reduced the amount of bonus block and parry by 1% for all levels of Water Dance.

- Bard – Water Dance has been changed to a straight parry bonus to enable more counter attacks. Evasion and dodge and parry equate to the same thing, the exception being that when you evade or dodge you cannot counter attack – and where is the fun in that?

- Bard – Hymn of the Lithe now increases only parry and dodge

- Bard – Removed the + block bonus from chorus of shielding.

- Bard – The problem preventing Striking the Mountain from doing the correct amount of damage has been fixed. It will now produce the high hits it was intended to.

- Bard – Lowered the cost of Thread the Needle to 18

- Bard – Adjusted the levels at which you get Swirl of the Tempest. The new levels are: 14, 22, 30, 38, 46. You may be entitled to learn a new version.

- Bard - Adjusted the levels at which you get Sever the Tie past level 8. The new levels are: 1, 8, 16, 24, 32, 40, 48. This is to give a more gradual damage bonus.

- Bard - Suann's Entrancing Trill now lasts for 18 seconds and is limited to one active. Hallelujah!!

- Bard – Reduced the energy cost of Suann's Entrancing Trill slightly.

- Blood Mage – Recovering Burst now costs health and its energy cost was lowered.

- Cleric – Revive has been changed to Resurrection and is still available only out of combat.

- Cleric – Resurrection has been changed to revive. It has been added to cleric trainers at lvl 22.

- Cleric – The buff on Maul of the Gods now affects ranged and auto attacks.

- Cleric – The buff on Maul of the Gods no longer stacks with Rage of Tuurgin.

- Disciple – Blessed Wind now actually heals your defensive target

- Disciple – Lowered endurance cost of Blessed Wind to 30

- Disciple – Lowered endurance cost of Blooming Ridge Hand to 30

- Dread Knight – Scythe of Doom now has a 10 second refresh

- Dread Knight – Scythe of Doom now only heals you for 25% of the damage done

- Dread Knight – Scythe of Doom now has a slightly lower endurance cost.

- Dread Knight – Archery has been added to your skill list

- Dread Knight – You now have the Great Spear specialization

- Dread Knight – Ominous Fate now has finite range.

- Dread Knight – Vile Strike should now animate correctly.

- Dread Knight – Phantasmal Blade should now animate correctly.

- Dread Knight – Ravaging Darkness now plays its animation at the right time. (this fix should also fix the 4 second delay before the ability functions – the endurance drain has an intended 2 second delay)

- Dread Knight – Lowered the cost of Ravaging Darkness down to what it should be.

- Dread Knight – Incantation of Hate should now animate correctly.

- Dread Knight – Scourge now deals instant damage instead of damage over time.

- Dread Knight – Abyssal Chains now states that it is Conjuration, instead of Alteration. (it was a display bug)

- Druid – Forage is now instant cast.

- Monk - Secret of Ice I should now be available from monk trainers.

- Monk - Diamond Body II is now properly named.

- Monk – Crane form now adds 8% to both block and parry at all levels. As you gain forms, the damage reduction is reduced. Once Immortal Crane is earned there is no damage penalty for adopting this form.

- Monk – Aum Ti now increases parry by 5% and lowers endurance costs by 20%.

- Monk – Drunken Sway has had its dodge bonus brought down to 10, 12 and 15%. The accuracy debuff on this form steadily decreases. Once Immortal Drunken Sway is earned the accuracy penalty is reduced to zero.

- Monk – Cloud Dragon’s Ruse I, II, and III should now always open finishing attacks as intended.

- Monk – Lurching Feint I, II, III should now always open finishing attacks as intended.

- Monk – Trapping Mantis Claw I, II, and III should now always open finishing attacks as intended.

- Monk – Gouging Claw and Sundering Claw should now display correctly.

- Monk – Divine Tsunami should now display correctly.

- Monk – Lurching Feint should now display correctly.

- Monk – Drunken Arms of the Cyclone should now display correctly.

- Monk – Impossible Drunken Palm should now display correctly.

- Monk – Legendary Fists should now display as a punch instead of a kick.

- Monk – Fists of Transcendence should now display as a punch instead of a kick.

- Monk – Thundering Fists should now display as a punch instead of a kick.

- Monk – Thousand Fists should now display as a punch instead of a kick

- Necromancer – Renamed Legs of the Colossus to Legs of the Brute.

- Necromancer – Skin of Mystics has been changed to Spiked Skin. This graft now grants your abomination a damage shield.

- Necromancer – Added Skin grafts and Leg grafts to Necropsy (including fixing old ones –or removing them)

- Necromancer - Necromancer direct damage and area effct spell cost slighty increased.

- Necromancer – The necromancer form quests have been revised. If you are on the necro quests “The Ritual” please abandon it and the new quests will be available to you.

- Paladin – You know have the Great Spear specialization

- Psionicist - Added a Psionicist trainer to Lomshir.

- Psionicist - Time Stop now has an eight-second refresh time.

- Psionicist – Increased the amount of regeneration given by Acumen.

- Psionicist - Spell line “Time Stop” now has diminishing returns as intended.

- Ranger – Decreased the effectiveness of Regrowth, increased its mana cost.

- Ranger – The cost of Cripple has returned to normal.

- Ranger – Evasive Form has been changed to a straight parry bonus, enabling you to counter attack more often. The evasion bonus often prevented you from performing counter attacks and had a compounding (and too powerful) effect on overall avoidance.

- Ranger – Talisman of the Panther now increases evasion by 5%.

- Ranger – Forage is now instant cast.

- Ranger – When you fletch arrows, they will now come in stacks of 10.

- Ranger – Whisper of the Wind no longer has diminishing returns.

- Rogue – Blinding Flash no longer expends Flash Powder, but it is required to be in your inventory.

- Rogue – Smoke Bomb now only consumes one Flash Powder when activated.

- Rogue – Positional Requirement removed from Drub

- Rogue – Refresh on Shank has been reduced to 30 seconds

- Rogue – Refresh on Ruin lowered to 30 seconds

- Rogue – Blinding Flash no longer breaks stealth

- Rogue – Arc of Daggers and Rogue’s Kiss should now work correctly. Upgrades have been added at various levels. You may need to check your trainer to get the latest version.

- Shaman – The damage buff on Rage of Tuurgin no longer stacks with Maul of the Gods.

- Shaman – Skin of Tuurgin will now increase damage by a percentage as is stated in the description.

- Shaman – Reduced the amount of percentage increase in damage on Skin of Tuurgin II and III to 22 and 25% respectively.

- Shaman – Spirit of Rakurr now lasts 1 hour.

- Shaman – Ritual of Sacrifice now has the intended refresh time of 2 seconds.

- Shaman - Shamans can now use Great Mauls when barshing things.

- Sorcerer – The endurance cost on Energy rift has been lowered to 30.

- Sorcerer – Endurance regeneration rate has been increase.

- Sorcerer – Reduced the energy cost of Energy Rift

- Sorcerer - Sorcerer direct damage and area effect spell cost increased.

- Warrior - “Strike Now” now lasts three seconds instead of for one attack.

- Warrior - The “Decimate” chain should now properly continue to “Obliterate” and “Destroy”

- Warrior - Enrage I and II now add directly to damage rather than enhancing strength.

- Warrior - Added Shield Wall to trainers.

- Warrior – The mitigation penalty for offensive stance now modifies your base mitigation instead of subtracting a flat amount.

- Warrior – Roar of Fury no longer breaks mez, no longer deals damage and has had its taunt increased.





CRAFTING NOTES

- There is now an option to restart the tutorial on crafting advisors once the tutorial has begun. If you find you are unable to progress crafting at level 1 or 2 due to rollbacks, please use this option to reset the character.

- Attuning Powder and Attuning Crystals descriptions have been updated to reflect multiple attribute bonuses.

- Fixed issue that was causing crafted thrown items to do 0 damage.

- Fixed issue that was causing crafters to get rewards an entire grade higher then what they were supposed to from work orders.

- Increased bought stack size and max stack size of thrown items to be the same as bought ammo. Prices have been adjusted in consideration of this change.

- Barbed Stafff, Tin Greatsword, and Axe recipes are now available on most Thestran trainers.

- Konarthi Point faction rewards for work orders have been adjusted.

- You can now skip the Novice Quest.

- Updated crafted blacksmith ammo so it can now be used properly.

- Argus in Bordinar’s Cleft has more work orders.

- Engran in Shaletooh Tower has some work orders available.

- Artificer Stone Hatchet recipes are now Stone Hammer recipes

- You should no longer receive erroneous bonus Dahknarg Artisans faction for work orders.

- Blacksmiths should see more stoking with the stokers and less hammering.

- Upped base reward amount for resource deconstruction

- Hatchets have been updated and changed to be stone hammers

- Made complications more complicated

- Fixed BP levels for tier 2 crafted BPS

- Update looks of robes, cloth armor and BPS to be more consistent

- Increased crafted shield levels

- Updated dust tables in work orders to give rewards that are more appropriate for the level of challenge

- Updated description of brilliant work to display proper duration

- Fixed issue with good complication “Ideal Opportunity” crashing you to desktop

- Fixed issue with crafted rings not equipping correctly

- All maker’s touch items should be on drop tables now

- Recipes require you to complete the appropriate tier quest to learn. In addition, you still need the appropriate amount of faction.

- High level ribbing recipes have been added to Kojani trainers.

- The quest “Arming Hathor Zhi” now requires the intended crafted items to be completed.

- Added a smelter to the racetracks near Lomshir.

- You should now get the appropriate amount of faction when completing work orders in Fisher’s Pen.

- An additional educational refresher quest has been added to all crafting advisors.

- The item enhancement educational quest is now offered earlier in level.

- Added Shield recipes to Blacksmith instructors.

- Blacksmiths can now make metal sheets with vitality.

- Added Novice Blacksmith Grip recipe to instructors.

- Crafted Shields have been added to Blacksmith Armor Upgrade recipes.

- Quantity actions for refining recipes and secondary component recipes have been adjusted.

- Many remedy descriptions have been updated.

- The Practice Charm artificer recipe now specifies jewel cut.

- Crafting advisors properly discuss complications now. Everyone’s favorite subject!

- Tanvu blacksmiths no longer need to do the work order portion of the Novice Quest twice.

- Tanvu blacksmiths on the Novice Quest must now actually assemble the hammer with the tool parts to complete the training.

- Crafting stations have been added and moved in Konarthi Point.

- Crafting stations have been moved and removed from Leth Nurae.

- Fixed issue with crafting actions that was causing them to not consider item mods correctly.

- Did a pass on tool names

- Did a pass on procs added to items via crafting they should show up now when equipped but they still will not show up in tooltip.

- Did a pass on weapon procs added via crafting

- The quantity of iron sheets displayed in the recipe for Practice Mast Mounts has been corrected.

- Corrected the faction requirements for the Kojani Sloop Rudder quest.

- Corrected the quest requirements for the Qalian Studying Cornerstone quest.

- Fixed the sell prices of crafted harvesting tools and equipment

- Fixed issue that was allowign some crafted items to be deconstructable

- Better directions are given to find Karenda Bluewine.

- The quest “Building Materials” now requires less boards.

- Many amateur tier quests now require fewer items to complete them.

- The apprentice tier quests now require you to make less items to complete the quest.

- The blacksmith initiate tier quest object in Konarthi Point will now work properly.

- Duplicate work order removed from Makell Tashar.

- Ca’ial Brael Crafting Adivsor now gives workshop location marker for new crafters.

- You can no longer have multiple “Seeking the Trainer” quests.

- The quest for Qalian Sloop Mast Mounts can now be started.

- The crafting advisor now mentions being able to switch your specialization.

- Fixed issue with some crafted claws not showing stats

- Rods of the evoker that were not showing their spell damage mod should be showing them now

- Hexes should now add healing focus to hammers instead of spell damage as it was intended

- Artificer Stone Supports can now stack.

- Tawar Galan now gives more Kojani Artisans faction.

- More advanced work orders have been added in Dahknarg, Halgarad, Khal, and Hathor Zhi.

- Harvesting – Rare gems will be found more frequently when quarrying stone.

- Harvesting – Shambling Mounds are now harvestable for textiles.

- Fixed an issue that was causing the modification of come crafted weapons levels to be set to high when created. This affects the following and is retroactive:

Great Axes

Hatchets

Claws

Martial Swords

Truncheons

Martial Staffs

Bows

Crossbows

Bracers

Please report any instances of crafted items where the level seems to be to high for the level of the recipe from which it was created.



DIPLOMACY NOTES

- The card “Think Fast” now displays the proper stats.

- The Tradewind set of tier 2 diplomacy clothes now gives domestic presence instead of merchant.

- The time given to complete the quest “Side-Stepping” has been increased.

- Trends and Plots Informants should behave properly now, and no longer require you to have 10 of an info type to proceed.

- All Informants now have looping conversation trees.

- Hearsay stack size has been increased to 28.

- Rumor stack size has been increased to 25.

- Secrets of Telon should now no longer tell you that you have been injured over and over again.

- All Blackmail Informants are now working properly.

- All Arcana Informants are now working properly.

- Many minor deck modifications have occurred.

- Bordinar’s Cleft - Alurad remembered that diplomats are the agents of Kaerllun and no longer cares to be quite so generous in his bestowing of Divine Radiance upon newbie dwarves.

- Dark Horse Downs - The quest “Revenge is a Scorpion” is now in Dark Horse Downs as follow up to the quest “Tame the Beast.”

- Hathor Zhi - Hathor Zhi Soldiers will no longer give you Bordinar’s Cleft Prestige when you Entertain them.

- Konarthi Point - Konarthi Point dialogues have been adjusted.

- Neamsog Bunker - The quests "Malcontents?", "Stirrings in the Sand", and "Extracting Traitors" are now available at Naemsog Bunker.

- Neamsog Bunker – The trading outpost located at Neamsog Bunkers has begun bustling with opportunity for journeyman diplomats to put their skills to the test.

- Neamsog Bunker - The mini-quest line “Morale Obligation” is now offered by Low Constable Tiprey Octunoc at the Neamsog Bunker.

- Neamsog Bunker - The quest “Retrieving the Reins” is available in Neamsog Bunker for those who have completed the three quests in the “Stirrings in the Sands” series.

- Neamsog Bunker - The quest “Gnomish Endearment” is available in Neamsog Bunker.

- New Targonor - The quest “Breaking Into The Business” is now available in the Wharf Rat Downs, the slums of New Targonor.

- New Targonor - Ari the Cat says, “Meow?” in New Targonor.

- New Targonor - New Targonor’s Temple of the Fathers has received more worshippers and courtiers of the King.

- New Targonor - The Docks of New Targonor now have content for diplomats with at least 201 skill. Look for quests “Grog for Gurt”, “Convince Our Benefactors”, and “Mad, Mad Montebon”.

- New Targonor - His Elegance, Raoul would like to inform you that Raoul now offers an opportunity to serve New Targonor through the quest “Tithed in a Knot.”

- Tawar Galan - The quest “A Premium on Reading Materials” is now available in Tawar Galan.

- Three Rivers - Bordinar’s Cleft Faction reward has been added to the quest “The Legend of Blue Boar” in Three Rivers.

- Veskal’s Exchange - The quest “The Paranoid Psionicist” is now available in Veskal’s Exchange.

- Veskal’s Exchange - The quest “Who is this Band” is now available in Veskal’s Exchange.

- Veskal’s Exchange - The quest “Foreign Interests” is now available in Veskal’s Exchange.

- Veskal’s Exchange - The quest “A Gift for a Djash” is available for those who have completed “Foreign Affairs” in Veskal’s Exchange.

- Veskal’s Exchange - The Quest “Nature’s Allies” is now available in Veskal’s Exchange at the Tree of Life.



WORLD POPULATION NOTES

- Arlinora’s Retreat - Instructors for all classes have moved into Arlinora’s Retreat

- The Blasted Lands - Several NPCs in The Blasted Lands have had their difficulty adjusted from 4 dots to 3 dots.

- Dahknarg - For the quest “The Time Has Come” the Grurok and his companions will now stay longer, allowing players to more easily complete the quest.

- Faction - Skrilien Lizardmen should no longer give a blank faction.

- Falgarholm - Jarl Byom, Jarl Derragor and Jarl Schjerverud in Falgarholm should no longer appear as floating heads.

- Falgarholm - A small group of ice drakes has appeared in the hills near Falgarholm.

- Falgarholm - Trolls in the hills near Falgarholm will now appear correctly.

- Frostshard Lake - Mimgrar’s quest line has been extended.

- Frostshard Lake - There are now more drakes near Frostshard Lake. Look up on the rocks.

- Kalendra’s Coven - The Ravenous Ghoul will once again attack the Failing Pupil for the Art of Death quest line in Kalendra’s Coven.

- Kaon’s Rush - The spawn rate of named NPCs in Kaon’s Rush has been adjusted in the direction that it was originally intended to be.

- Khal - The quest ‘Quelling the Riot’ is now completed as intended at Captain Waqid.

- Khal - The guards in Khal will now actually send you to the mailbox when asked for directions to same.

- Mailboxes - A mailbox has been added to the Shidreth Trading Camp outpost.

- Marsh of Peril - Adjusted the rarity of a number of items found in Marsh of Peril

- Martok – Grenik’s Glowing Talisman no longer enables the user to capture the soul of anything he or she wishes other than the intended target.

- Martok – Players will be able to release the Worthy Spirit without abandoning the quest “Talisman of the Worth” (Part 3) if they fail to defeat the entity.

- Martok – The Worthy Spirit released from Grenik’s Glowing Talisman is now a Golden Encounter.

- Neamsog Bunkers - The Quest “The Khal To Service” is now available from Low Constable Tiprey Octunoc in the Neamsog Bunkers.

- Northern Border - Players at the Northern Border will find that more trolls have moved in, and the quest, “Tall Tales,” has been adjusted to suit.

- Northern Border - At the Northern Border, Carmella Osteria now offers players an involved quest line.

- Northern Border – New quests added to Northern Highlands for small groups. These begin in the Northern Border near Falgarholm.

- Northern Border - Additional Trolls have been added to the Northern Highlands of Thestra

- Pantheon of the Ancients - All trials have been re-enabled within the Pantheon of the Ancients - - Pantheon of the Ancients - Marks from the Avatars of the deities no longer have any functional purpose. Existing marks have been converted to cash loot and may be sold to a vendor.

- Pantheon of the Ancients - Anytime a player abandons a trial-associated quest, is actively on the trial, and is in a group – the entire group will automatically fail that particular trial. Group members are notified of this action if it were to occur.


- Pantheon of the Ancients - Most of the trials will setup new group members to the same progression status upon joining of the group. Players not currently on the quest itself will be prompted with the quest acceptance window.

- Pantheon of the Ancients - Allowing the quest time to expire on all trials will now appropriately reset the current trial for the chunk, notify the player of the time expiration, and auto-delete the associated quest from the journal.

- Pantheon of the Ancients - Players will now only be able to complete the trials of the Avatars once until full completion and sacrificing the Cloak of the Pantheon to the Avatar of Alurad.

- Pantheon of the Ancients - Players who destroy (or otherwise lose) their Cloak of the Pantheon may speak with the Avatar of Kaerellun or the Shade of Moraj to obtain another (unless it was a chosen sacrifice).

- Pantheon of the Ancients - The treasure chests spawned upon defeating the trial of The Sisters will now despawn after a period of time.

- Pantheon of the Ancients - The trial “Found and Hidden Again” will now auto-populate all group members of the player who recovers Joh’drol, Sword of the Jester with a copy of the sword. Feedback is given when this occurs.

- Pantheon of the Ancients - The trial “The Hunt” has had the unique loot table removed from the trial-associated NPC: Hoarn.

- Pantheon of the Ancients - The trial “Recession of Beauty” will now randomly choose a player in the party to be the deliverer to the Avatar of Gloriann. Feedback is given to the party when this occurs.

- Pantheon of the Ancients - The trial “The Maw of Tyranny” no longer spawns endless amounts of waves until the party slays the appropriate number of Haelifur’s minions.

- Pantheon of the Ancients - The trial “The Maw of Tyranny” now gives ample amounts of feedback to the party when the next stage of the event is about to occur.

- Pantheon of the Ancients - The trial “The Maw of Tyranny” has had the unique loot table removed from the trial-associated NPC: Behemoth of Haelifur

- Pantheon of the Ancients - Innocents now aggros players whom are present when engaged on the trial “Symphony of the Butcher”.

- Pantheon of the Ancients - The trial “Symphony of the Butcher” now delivers “Severed Heads” to all party members currently engaged on the trial.

- Pantheon of the Ancients - The trial “By the Shieldmaiden” has been modified to work in waves of encounters that engage the Victims of Ghalnn.

- Pantheon of the Ancients - Victims of Ghalnn have been set to avoid area-of-effect spells.

- Pantheon of the Ancients - The Aor’Ahn Elder associated with the trial “The Rescue” will now properly despawn once escorted back to the Avatar of Vothdar.

- Pantheon of the Ancients - The trial “Maintain an Impartial Mind” will now fail upon the death of the NPC: The Accused. Parties failing in this manner will have the associated quest auto-delete from the journal.

- Pantheon of the Ancients - The trial “Righteous Flame” has had the damage component of the Righteous Flame increased per tick.

- Pantheon of the Ancients - The trial “Righteous Flame” has had the visual effect changed.

- Pantheon of the Ancients - The trial “Summonling of Vol Tuniel” has had the portion of “Escort the Chancellor” folded into the mix into a single quest.

- Pantheon of the Ancients - The trial “Summonling of Vol Tuniel” has been modified where players need to protect Tashini while she heads to the alcove of the Shade of Vol Tuniel.

- Pantheon of the Ancients - If Tashini is slain while on her path, all party members currently on the trial will fail and the associated quest will auto-delete from the journal.

- Pantheon of the Ancients - Tashini’s teleportation spell will now affect all players currently engaged on the trial.

- Pantheon of the Ancients - The Righteous has received a substantial boost in power.

- Pantheon of the Ancients - Gift of the Prince has received a substantial boost in power.

- Pantheon of the Ancients - Solrahn, Twin of Joh’Drol has received a substantial boost in power.

- Pantheon of the Ancients - Staff of the Old World has received a substantial boost in power.

- Pantheon of the Ancients - Insirion, Edge of Flame has received a substantial boost in power.

- Pantheon of the Ancients - The quest associated with trial “Maintain an Impartial Mind” will now expire after one hour.

- Pantheon of the Ancients - The trial “Kreshnikara, the Weaver of Storms” has had the unique loot table removed from the trial-associated NPC: Kreshnikara, the Weaver of Storms

- Pantheon of the Ancients - The trial “Maintain an Impartial Mind” will now reset automatically in all instances of inactivity.

- Pantheon of the Ancients - Both instances of “Ini-herat the Attendant” have been set to be unattackable.

- Pantheon of the Ancients - The quest “Great Sacrifice” may now only be completed once per player per victory against the Avatar of Mara and the Avatar of Caia

- Pantheon of the Ancients - All versions of the Cloak of the Pantheon have increased in power.

- Qa Riverbank - Qa Riverbank missives now give a small amount of Khal faction upon completion.

- Qa Riverbank - The Fiendflies Qa Riverbank missive now requires one additional kill to complete.

- Quests – Test of Blood - Fixed the dialogue options on the NPC’s you challenge.

- Quests - The quest Phase Stones will now give travel journal entries to the phase stones

- Quests - Agent Under Cover: Azara’s Ring may now only be used near the Temple of Dailuk ruins and had it's casting time increased to 10 seconds. The shadowhound illusion has been reduced in scale and it’s increase in movement speed stripped.

- Quests - The quest waypoint for “Weapons of Leth Verael” now sits directly over the Veraelian Sword.

- Quests - The rewards for the quest, “Ssre'vessk,” are now all blue.

- Quests - The Ashwara’s Desire quest line in the Jharru area now has appropriate preconditions.

- Quests - Scouring the Earth is now marked appropriately as a Small Group quest.

- Quests - The Ice Drakes quest line is now available. Start with the quest, “Kindred Drakes” that Gilreth Inesir gives you at the Wardship of the Sleeping Moon, or begin with the quest “See For Yourself” that Hendar gives you at the Northern Border.

- Quests - Additional solo quests have been added to the Northern Highlands of Thestra

- River Palace - Pathing in the canals of the River Palace should be much improved.

- River Valley - Borzu Sabiri In the River Valley has opened up a General Goods shop

- Silverlake - Burrows Gang Bandits had their superhuman pie taken away and are no longer so difficult.

- Tar Janashir – a new full group quest has been added to Tar Janashir

- Tawar Galan - Tawar Galan guards will now offer directions to the various ferries.

- Thelaseen - Chests in Thelaseen now despawn when looted.

- Three Rivers - The Pelan family now only exists in Three Rivers.

- Three Rivers - Slavering Wolves in Three Rivers now have the proper leashes attached to them.

- Trengal Keep - Draxxen in Trengal Keep should be less of a pushover, she’s still pretty squishy though.

- Trengal Keep - Item rewards from the Nishek encounter in Trengal Keep have been increased in power.

- Trengal Keep - Added additional solo quests to the Trengal Keep Area

- Tursh - The Tursh quest ‘The Stolen Locket’ can no longer be shared.

- Tursh - A general goods vendor has arrived at the Shimmerleaf Guardpost, near Tursh.

- Tyndale’s Sorrow - Mounts will no longer be afraid of riding near Tyndale’s Sorrow

- Veenax Garrison - Hill Stalkers, Large Hill Stalkers, and Hill Prowlers have returned to an appropriate level for adventurers around Veenax Garrison on Martok.

- Veskal’s Exchange - Three quests are now available in Veskal’s Exchange stemming from one Ragnir Ironbreath offers.

- Veskal’s Exchange - The quest, The Achatlan Invader's Plans, in Veskal’s Exchange should now properly complete.

- Veskal’s Exchange - The heads of Verdant Lurker leaders should now be unique, and Sentinel Uadu should now take the heads when the quests are turned in.

- Veskal’s Exchange - The Verdant Lurker head collecting quests will now direct you to Sentinel Uadu.

- Veskal’s Exchange - Quests to the Verdant Lurker Outposts will now have travel journal entries for all three outposts.

- Vol Tuniel - In the Vol Tuniel quest, “Weapons of Leth Verael,” Ainsley Heath now knows for sure what type of weapon to send you to look for.

- Vol Tuniel - The Dark Memory of Oncea and the Essence of Xoth Uluus should no longer appear as often as they were.

- Vol Tuniel - Ancient tomes in the Vol Tuniel and Thelaseen region now despawn when looted.

- Vol Tuniel - Ancient tomes in the Vol Tuniel and Thelaseen region have had their mouse-over descriptions updated to match their contents.

- Vol Tuniel - The early portions of the dungeons Thelaseen and Vol Tuniel both have had their quest armor drop rates slightly reduced. The back of these dungeons have retained the same drop rate as before.

- Wardship of the Sleeping Moon - You can now turn in armor quest runes to Thorian Glowban at the Wardship of the Sleeping Moon in exchange for faction.

- Wardship of the Sleeping Moon - At the Wardship of the Sleeping Moon, Lennea Arrianth should now offer all players level 28 and up a version of her Foes of the Sleeping Moon quest. As players increase in Celestine Ward faction, the rewards offered by the repeatable quest diminish.



Items

- Extremely powerful magical weapons that had a bonus removing 0.5 or more from their delay no longer have their damage mistakenly reduced.

- The Verdant Pauldrons now display as pauldrons rather than a cloak.

- Tektite-studded Cloak has received a rather large upgrade, enjoy!

- Meteor Stone Pendant now has increased attributes and slightly lower resists

- Ring of Trengal has received a bonus to hit points

- The Western Watch Great staff and Western Watch Great maul should now have the correct descriptions.

- The item Instrument of Corruption now has a wind instrument modifier, its other statistics have been modified to allow this

- The item Watch Drum has had its icon corrected

- Blessed Infineum Armor now has the appearance of plate.

- Many, many, many, items from overland camps in Marsh of Peril have had their statistics increased

- The size of the Weapons of Leth Verael have been doubled. All 17 of them should be much easier to find.

- Ensorcelled Staff of Ahgram is now correctly flagged as a Staff weapon.

- The Ensorcelled Staff of Aghram has updated and is now useable only by Staff classes, not Greatmaul classes. If you chose the staff as a class that could use Greatmauls, return to Nekamhat Moullai and he will offer a quest to trade the staff in for one of the other quest rewards of The Final Assault.

- The Infineum and Mercurial Infineum Rods have had their statistics adjusted.

- All Rods will now display as wieldable only in the Primary hand.

- The ability, Infineum Strike, on the Infineum Staff and Infineum Rod now works correctly when activated.

- The proc effect’s duration from The Righteous Gavel has been reduced to 30 seconds.

- If you have completed the Ageless One quest in CiS and chose Nusin over Gazra, you may now temporarily speak with Of’Barbar to trade Nusin for Gazra; unequip Nusin before speaking to him if you are having issues getting the quest dialogue to open.

- Some tweaking of the Marsh of Peril armor quest rewards has occurred; more to come.



GUI NOTES

- Fixed a bug causing item drag-drop to display erratically.

- When in layout mode, windows will now display an overlay with the name of the window.

- The strength tool tip now shows how much of a melee damage bonus you currently get from your strength attribute.

- Character sheet tool tip information is now updated when you level. This was causing some of them to get out of sync.

- The tool tip for the block, dodge and parry skill now display the current maximum you have from the skill. Previously this value would change when you did things like equip a shield.

- Your fully modified block, dodge and parry values are now found as part of the defense tool tip. This includes your innate chance from skill and attribute plus other effects like a shield, combat form or buff. Since not every class can do each only the appropriate values are displayed. No display value means there is no contribution. For example a Sorcerer would see no block portion.

- The strength attribute tool tip now displays your actual innate block chance (if you have the skill.)

- The dexterity attribute tool tip now displays your actual innate dodge and parry chance (for the skills you have).

- The intelligence tool tip now displays spell damage effectiveness for a spell of even caster. When spells are first trained they are several caster levels above the caster. Only those classes with damaging spells now see this portion of the tool tip.

- The vitality tool tip now displays spell healing effectiveness for a spell of even caster. When spells are first trained they are several caster levels above the caster. Only those classes with healing spells now see this portion of the tool tip.

- Added confirmation boxes to all Market operations (buying, placing an item on the market, and canceling a sale).

- The dexterity bonus to ranged damage can now be found in the dexterity tool tip on the character sheet.

- The wisdom tool tip now displays the true energy bonus from wisdom.



CODING

- Fixed a bug with item hotkeys sometimes getting corrupted by a trade.

- Modified the /portrait command so that you no longer need to specify the "MOUNT" option to take a portrait of your mount. Now, if you are on your mount, it will take a mount portrait.

- Item tooltips for mailed items will now display the correct stats.

- Fixed a bug in trade causing received items to sometimes overlap old items.



~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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Vanguard Build 1758 Patch Notes 2/22/2007

GAMEPLAY NOTES
- Player chance to sneak past even level NPCs without detection has been significantly increased.
- Infineum Affliction is no longer quite so debilitating.
- NPCs - NPC’s with “Timemage” abilities are now immune to charm.
- NPCs - Overland and Dungeon bosses are now more resistant to various status afflicting spells such as charm, fear, clone, stun and mesmerize.
- NPCs - NPC Heal-over-time spells have had their duration significantly reduced.
- NPCs - Additional NPCs now see invis throughout the world, beware
- Quests - Experience rewards from quests have been increased by a fairly large amount
- Players should no longer get stuck at 251 skill in Spell Identification or Tactic Recognition.
- Fix for charm "wars". You should no longer be able to start wars between npcs by charming them allowing charm to break, and then leashing them.
- The bug causing mobs to disappear during combat has been fixed.


ADVENTURING NOTES
- Protective Fighters – Rescues are now usable out of combat.
- Bard - Tynen's Chant of Chains is now a verse.
- Bard - Illestine's Epic Substitution should now increase Cold Resistance in addition to Fire.
- Bard – Mellarian’s Melody of War now correctly stacks with the Paladin’s Aura of Divine Power.
- Bard – Greatly reducing the energy cost of Calming Lullaby.
- Bard - Suann's Entrancing Trill now has a 2 second cast time.
- Bard - Suann's Call of Slumber now has a 2 second refresh time.
- Bard – Fence now has a 10 second refresh timer, down from 20.
- Bard – Hinder now has the proper amount of upgrades.
- Bard – The lyric, Hazoc's Magical Aria is now available at level 25. It was inadvertently left off trainers.
- Bard – Striking the Mountain now exploits armor chink.
- Bard - Cleave the Mountain I, II, III, and IV have been added to the trainer lists, and are available (at levels 22, 30, 38, and 46).
- Bard - Humming Blade - Would turn off after 72 minutes, this is fixed.
- Blood Mage – Quickening Symbiote now requires 1 Vial of Blood, 1 Still Beating Heart and 1 Quivering Brain to create. On the brighter side, these symbiotes can actually be created now.
- Blood Mage – Organs for creating symbiotes now stack
- Blood Mage – The assembly for Controlling Symbiote now correctly states you are making a controlling symbiote and not an animation symbiote
- Blood Mage – Vitalizing Symbiote now requires 3 Vials of Blood and no other components. These symbiotes can be created once again.
- Dread Knight - Armor of Darkness should now increase mitigation as intended.
- Dread Knight – Scourge will no longer get resisted as often.
- Disciple - Gift Of Vitae now adds endurance instead of subtracting.
- Disciple - Gift Of Vitae should no longer spam the caster.
- Monk - North Wind Breaks the Trunk should now cause the target to hurt itself upon attacking rather than healing itself.
- Monk - Form of the Spirit Dragon has been renamed Aspect of the Spirit Dragon.
- Monk - Aspect of the Spirit Dragon now grants invisibility.
- Monk - Soaring Leap should now actually cause you to leap.
- Necromancer – Fixed a bug with Ravaging Claw II, putting it inline with the rest of the claws.
- Necromancer - The wraith version of the plague bringer will now cast “Soul Vex” instead of “Soul Blight”. This should be considerably less confusing.
- Psionicist – NPCs now consider Time Stop to be a mez and not a stun.
- Ranger - Windsong now costs 10 endurance.
- Ranger – Your Talismans should no longer wear off after 4320 seconds of continuous playing.
- Ranger – Your Tiger Talisman now correctly gives a bonus to your auto attacks as well as your special attacks.
- Rogue – Relentless Thrust is now attainable at level 10 and has no refresh.
- Rogue – Drub has been increased in effectiveness
- Rogue – Drub now costs 10 endurance, down from 17
- Rogue – The Drub line of abilities has had some level changes. This gives it a more gradual hate reduction progression. New levels are 12, 20, 28, 36, 44
- Rogue – Clout now lasts for 6 seconds or 5 hits, up from 3 hits.
- Rogue – The Backstab line of attacks has had some level adjustments. New levels are 4, 12, 20, 28, 36, 44
- Rogue – The Shank line of finishing attacks has had some level adjustments. New levels are 12, 22, 32, 42.
- Rogue – The advanced version of shank are now actually upgrades.
- Rogue – The Wicked Strike line of attacks has had some level adjustments. New levels are 1, 8, 16, 24, 32, 40, 48.
- Rogue – The Last Ditch Strike line of attacks now deals increased damage, costs no endurance and does not incur global recovery.
- Rogue – Lacerate once again exploits Armor Chink.
- Rogue – Slightly increased the damage of the Lacerate line of attacks.
- Rogue – Note: There is a bug that is causing the damage display of lacerate and hemorrhage to show as much smaller than the actual damage done. The debuff tooltip (the one beneath the target’s display) is correct. This will be addressed soon.
- Rogue – The damage of Death Whirl has been increased.
- Rogue – Death Whirl now exploits staggered.
- Rogue – Slightly increased the damage of Ravage.
- Rogue – Ravage will now stun for 3 seconds on a critical hit.
- Rogue – Relentless Thrust have been renamed to Vicious Strike.
- Rogue – Vicious Strike (the attack formerly know as Relentless Strike) now deals additional damage on a critical hit.
- Rogue – Deadly Strike has been added to trainers starting at level 26.
- Rogue – Impale has been added to trainers starting at level 18.
- Rogue – Shiv has been added to trainers starting at level 22.
- Rogue – Knee Break has been added to trainers starting at level 4.
- Rogue – Revenge has been added to trainers starting at level 6.
- Rogue – Dazzling Flechette II and Advanced Dazzling Flechette II no longer function.
- Rogue – Dazzling Flechette I and Advanced Dazzling Flechette I now have a different function and have been moved to level 15.
- Warrior - Devastating Blow now correctly displays that it roots the target for 3 seconds.
- Warrior – Roar of Fury now states the correct amount of hate it adds instead of stating it increases hate by 0.


CRAFTING NOTES
- The Learning Apprentice Shingles quest can now be completed.
- Higher level blacksmith recipes have been added to most blacksmith instructors in Kojan.
- More advanced work orders are available in Leth Nurae, Lomshir, Martok, Mekalia, Tanvu, and Tursh.
- Quests added: “Best Artisan Ever”, “Grodek’s New Hammer”.
- Experience rewards for amateur tier quests have been increased.
- Experience rewards for apprentice tier quests have been increased.
- Experience rewards for initiate tier quests have been increased.
- Experience rewards for journeyman tier quests have been increased.
- The warring crafting factions of New Targonor now have more work orders available.
- Thestran Blacksmith lower level great axe recipes are now available.
- The quest “Gregan’s Demand” now asks for a grip instead of a shaft.
- Fixed a lot of work orders that were giving out wrong recipes and items.
- Crafted shields should now be recognized as shields by abilities.
- Deconstruction tables have been updated and fixed. Please report any instances of empty deconstructed parts.
- You can no longer deconstruct legendary or ultra rare items.
- Fixed issues with armor-smith work orders being mislabeled.
- Updated robes with continental effects. Tooltip still does not display attached effect.
- Shield proc effects should work properly now.
- Work orders for the crafting organizations in New Targonor should give faction for the appropriate group and remove it from the opposing factions.
- Ballista parts work order in Shaletooth Tower has had its rewards changed.
- The quest “The Swordsmiths Apprentice: Craftsmanship” should now ask for the proper resources to complete the recipe.
- Additional higher level secondary recipe have been added to certain Kojan trainers.
- Fixed an issue with the “The Swordsmith’s Apprentice: Craftsmanship” quest that may cause you to get the wrong recipe or get no recipe at all when accepting the quest.
- Upped drop rate of upgrade recipes a smidgen
- Fixed bug that was showing two tooltypes on some etching knives
- Added slot amount to description of all saddlebags
- Fixed issue causing tier 4 barding to have same stats as tier 3
- Fixed issue causing some rare armors to give the improper reward when deconstructed
- Increased chance to get orb from deconstruction across the board
- Fixed description of loose clamp to display effectiveness penalty.
- Some work orders were repeatable when they were not intended to be. This has been fixed.
- Fixed display name of attuning powder of energy
- Gwartak Clan recipes now provide more weapon/armor options sooner.
- Adjusted duration of rune of force to what the description said
- Fixed rarity of all crafted expendables
- Adjusted required level of crafted expendables to look at adventuring level
- Reduced required level of martial sword recipes
- Increased level of crafted martial swords (this change is retroactive)
- The crafting advisor now talks about titles. If you are missing crafting titles, talk to any crafting advisor about titles in the dialogue tree and he or she should fill in any titles you are missing.
- An artificer refining table has been added to the barn in the Renton Keep area.
- Fixed a lot of recipe descriptions that listed unusable refined items as acceptable.
- Harvesting – Amateur tier rare harvesting tools have been increased in power.
- Harvesting - Greenback Spiders are no longer harvestable.
- Harvesting - Harvestable Treants in the Marsh of Peril will now despawn properly.


DIPLOMACY NOTES
- Glendryl Owlskeen is now a Soldier in Ca’ail Brael.
- Negotiating the Point now correctly gives only one copy of the card “Poetic Truths.”
- New Targonor - The repeatable quest “Monk for Hire” is available now at the New Targonor docks for diplomats of at least 201 skill to build faction with New Targonor
- New Targonor - The repeatable quests “See to Our Guests” and “Unruly Adventurers” are available in the Remniol District of New Targonor for diplomats of at least 301 skill to build faction with House Remniol.
- New Targonor - The repeatable quest “Out of Towners” is available in the Heartsworn District of New Targonor for diplomats of at least 301 skill to build faction with House Heartsworn.
- New Targonor - The repeatable quest “Improving Standards of Dress” is available in the Hilthorn District of New Targonor for diplomats of at least 301 skill to build faction with House Hilthorn.
- New Targonor - The repeatable quest “Deliveries for Caberton” is available in the Heartsworn District of New Targonor for diplomats of at least 301 skill to build faction with House Heartsworn.
- New Targonor - The repeatable quest “Ghost-ese” is available in the Hilthorn District of New Targonor for diplomats of at least 301 skill to build faction with House Hilthorn.
- New Targonor - The quest “Cleaning Out The House” has been added in Wharf Rat Downs in New Targonor. Seek out Dockhand Nash for more information.
- Tanvu - Tanvu’s Clergy and Academic levers are now operational.
- Tawar Galan - The quest “Smuggler’s Delight” is now available from Raisoor the Navigator on the sky bridge between Ca’ail Brael and Tawar Galan. It requires 50 Diplomacy skill and very low Presence.
- Tawar Galan - The follow-up quest “Secret is in the Sauce” is also available from Raisoor the Navigator for those who have completed “Smuggler’s Delight.” It features two alternate endings (“Stop the Smugglers” and “Secret is in the Sauce”) and will affect various factions accordingly. The reward for this quest series includes a belt that stores stacks of Information.
- Tawar Galan - Contraband-sniffing tigers added to Tawar Galan.
- Tursh - Merchant Civic Diplomacy Levers have been removed from Tursh.
- Veskal’s Exchange - Maret Djash is now willing to give out “Foreign Affairs” in Veskal’s Exchange.


WORLD POPULATION NOTES
- Ceros Isle - Added a mailbox and a shaman trainer to Hauyen’s Outpost on Ceros Isle (a level 40-44 area north of Tanvu)
- Craigwind Ridge - All overland camps in Cragwind Ridge have undergone an itemization pass
- Dahknarg – The quest “Specialized Training” is now not available until level 2. (when you can actually train)
- Dahknarg – various grammar/spelling errors have been fixed in many Dahknarg quests
- Karrus Hakrel - Hrukstraz is now more difficult and will respawn less often.
- Loot - World cash drops have been added/tweaked; all valid races should now drop cash loot if they weren’t before
- Marsh of Peril - Quest rewards in the Marsh of Peril have been tuned
- Martok - Fleet Commander MagUthor will now drop his head for players on the quest: Crippling the Fleet
- Northern Highlands - A group of Treants now inhabits a secluded valley in the Northern Highlands of Thestra
- Pantheon of the Ancients – Victims of Ghalnn will no longer fight back, but rather cower in fear during the trial “By the Shieldmaiden”.
- Tar Janashir - There is a new delivery quest in Tar Janashir.
- Tar Janashir - There is a new quest line available in Tar Janashir for players around level 36. Speak to Farra Djengh by the water in Tar Janashir and take the quest “Swiftfoot Shanty” to get started.
- Temple of Dailuk - Not all of the overland creatures are bloodthirsty anymore, only certain ones want to see you dead.
- Qalia - Much of the blue Qalian world loot has been tuned, more to come.
- Quests - Directions have been corrected for the quest, “Spoilcrawlers of Zoth Uluus.”
- Quests - The number of troll kills required for the quest, “Tolls for Trolls” has been increased.
- Quests - Agent Under Cover: You are no longer required to have the shadowhound illusion activated upon you in order to get the waypoint updates.
- Quests - Agent Under Cover: Azara Shahab will now give you another ring if you lost the first one she gave you.
- Quests - Crush The Defenses: Fixed bug where Xarkrafil Flarehounds were not giving quest bits.
- Quests - In the quest “Invoking Ghalnn’s Will”, the Enraged Ghostfang Okami should once again attack the Tanvu Prisoners.
- Quests - Fix to A Light So Bright - this should solve the issue of players not being able to click on the offering stone.
- Quests - The quest “The End of Innocence” has been marked more appropriately as ‘Small Group.’
- Quests - The Captain event in the Infineum quest line should be more playable
- Quests - The Bounty Hunter quests in the River Palace and Seawatch Coast areas will now properly reward quest completion with badges that can be redeemed for rewards. Additionally, any players who already completed these quests should seek out Marius Steelwind in Strandan. He will reimburse badges that should have been awarded by bounty hunt quests already completed.
- Quests - Invoking Ghalnn’s Will – Quest should now be able to be completed, and there should no longer be a barn full of panicked Tanvu Settlers being chased around by an angry wolf (comical as is was to see). This quest is still, however, limited to one player at a time.
- Riftseeker’s Torrent - Altered the location at which characters teleport into the ‘Utaalk’ portal of The Temporal Fortress of the Riftseekers (Riftseeker’s Torrent). This should fix the problem where players were sometimes being teleported out of the dungeon.
- Riftseeker’s Torrent - Replaced the Monk/Disciple specific drops from Riftseeker’s Torrent with more Thestran friendly attire. If you have already obtained the old Monk/Disciple specific items, fear not as they have not been removed from game.
- Silverlake - Zar should now only spawn as a male, never as a female.
- Skawla Rock - Fixed the statistics on the heavy item rewards for the Skawlra Rock quest lines.
- Tanvu - A Cleric trainer has taken up residence in Tanvu.
- Trengal Keep - Interior population of a section of the Ruins of Trengal Keep has been modified
- Thelaseen Dungeon - True Blood Caretakers will no longer flee when low on health.
- Thelaseen Dungeon - Yalsyl Vonalys is no longer immune to auto-attack and will no longer flee when low on health.
- Veskal’s Exchange - Spinthra should be a bit less common
- Vol Tuniel - Players above the adventuring level of 34 can now teleport into the Lair of the Vi’Rak (Vol Tuniel) via the vortex found inside the Vi’Rak poisoned pit in Marsh of Peril.
- Vol Tuniel - Lesser named in the Thelaseen and Vol Tuniel dungeons now have a chance to drop a higher quality armor rune.
- Vol Tuniel - Ancient tome overland spawns are now correctly spread across both the Thelaseen and Vol Tuniel regions.
- Vol Tuniel - The ancient tome spawn rates and total spawns have also been very slightly increased.
- Vol Tuniel - Increased the power of a sub boss to a boss in the ruins of Vol Tuniel, his loot has also been adjusted upwards
- Vol Tuniel - If a named in the Thelaseen or Vol Tuniel regions can drop an armor quest rune, it will now drop a rune 100% of the time.
- Vol Tuniel - Adjusted the location at which players teleport to when using the Vortex to the Lair of Vi’Rak in order to prevent players from falling through the terrain.
- Zaraj Arena - High end rewards for the Zaraj Arena have been tuned


Items
- Living Rune Of Flame is now soulbound
- The effect on Yanvil, Shock of Ages, has been tuned
- The effect on the Infineum Rod and Staff has been tuned
- Infineum crafting items now require an immunity to Infineum in order to be equipped


GUI NOTES
- The work order window will no longer always say "You currently have no work orders."
- Negative coin values will now appear correctly in the UI. This mainly affected the Building Infomation window and Upkeep values.


CODING NOTES
- Fixed a memory leak in the rendering of markup strings.
- Players will no longer die again if they chunk while dead. This commonly happened on boats but could also happen when dieing right at a chunk border.
- Players will no longer die again if the region they are in goes down while they have they release dialog up.
- If you chunk while dead, your time remaining to release will reset to 10 minutes.
- Fixed a bug that would sometimes cause unequipped items to go into limbo until you relogged.
- Titles will now display properly after changing regions.
- Players that are missing harvesting titles should get them automatically the next harvesting skill up they get.
- In some cases, players doing diplomacy would have to log out and back in to see their new titles. This should no longer be the case.


~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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PostPosted: Wed Feb 28, 2007 4:50 pm 
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Location: Bielefeld, Germany, NRW
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Vanguard Build 1758a Patch Notes 2/27/2007

GAMEPLAY NOTES
- When you recover your tombstone after a death, instead of the returned experience bringing you to a total no higher than where you died at, you will now receive the full amount of experience stored on the tombstone, even if you've already done some adventuring since you died.
- Adventuring kill experience rates have been moderately increased across the board. Experience rates for challenge level 4+ NPCs have had an additional increase on top of the global increase.
- The temporary teleporters will now teleport you to anywhere the public ships will go. You no longer have to teleport through Ca’ial Brael first.
- Maps – The following locations have been added to the in game map:
Recondite Threshold in Southeastern Thestra
Strandan Port in Northeastern Thestra
Highlands Landing in Western Qalia
- NPCS - Ranged attack using NPCs will now display their animations correctly. Additionally, NPC ranged attacks will now be considered melee attacks instead of spells.
- Player Housing – Adjusted player home and guild hall purchase prices and upkeep costs. If you have already purchased a plot that is affected by this change, your upkeep cost will be adjusted in an upcoming patch.
- Racial Abilities - Raki racial ability: Planar Shift has been adjusted. It now does as the description says, mitigating 50% of *only* spell damage for the duration of the effect.
- Spells - Recasting invisibility after it has begun to fade should now be successful.
- A new boat master has been placed in Khal that will send players to the following destinations in Qalia:
Ahgram (Minimum Level 15)
Upside Defense Garrison (Minimum Level 15)
Strandan Port (Minimum Level 30)
- Additionally, a boat master has been added to each of the above locations that will send players back to Khal as well.

ADVENTURING NOTES
- General Combat – Removed unintended sympathetic combinations from the game.
- Bard - Asilam’s Disenchanting Cry II and III have been added to trainers.
- Bard - Added the following abilities to bard trainers: Energizing Embellishment, Cirel's Counterpoint of Clarity, Illestine's Epic Substitution, and Asilam's Dirge of the Mariner. These abilities were unintentionally left off.
- Blood Mage – Ritual of Awakening now lasts for 5 minutes, instead of 2 minutes.
- Blood Mage – Strip Enchantment II, III, and IV have been added to trainers.
- Blood Mage – Strip Enchantment has increased in effectiveness.
- Blood Mage – Quickening Symbiote now requires a quickening symbiote to cast instead of a renewing one.
- Blood Mage – Conducive Symbiote is now removed when another symbiote is cast over it.
- Blood Mage – Quickening Jolt no longer requires a symbiote to cast.
- Blood Mage – You now have to stay in your forms for at least 2 seconds before you can switch out of it.
- Blood Mage - Removed incorrect text on Focus of Gelenia and Sanguine Focus. Both were claiming to produce effects over time which were not actually occurring.
- Blood Mage - Despoil should now display its animation properly.
- Blood Mage – Severing Ritual has gotten a face lift. It now has a damage over time component and costs only 3 blood union.
- Blood Mage – New ability line Translucence has been added to the blood mage at level 10.
- Blood Mage – The Severing Ritual ability line has had its particle effects adjusted.
- Blood Mage – Blood Feast is now group and lasts 15 minutes.
- Cleric - Aegis of Blades IV will now buff the cleric as intended. Further, it will display damage correctly.
- Dread Knight - Despoil has increased in effectiveness.
- Dread Knight - Despoil II and III have been added to trainers.
- Druid – Okeli’s Shield should no longer be on trainers twice.
- Druid - Sageberries have significantly increased in potency.
- Druid - Added Sageberries II, III, and IV to trainers.
- Druid - Hibernate will now only work on Creatures and Fey as intended.
- Monk - North Wind Breaks the Trunk II is now level 50.
- Necromancer – Sundering Fist grafts now attach the proper ability to your abomination – this increased the damage of these fists
- Paladin - Stalwart Soul is now obtained at level 10.
- Psionicist - Time Trick is now arcane rather than mental.
- Psionicist - Temporal Shift now slows the target’s melee attack rate.
- Psionicist - Psionicists should now be able to max all of their perception skills as intended.
- Rogue – Added Fade to trainers at level 26
- Rogue – Added Deter to trainers at level 12
- Rogue – Added Trick Attack to trainers at level 22
- Rogue – Added Fatal Stroke to trainers at level 30
- Rogue – Added Eviscerate to trainers at level 44
- Rogue – Added Smoke Trick to trainers at level 18
- Rogue – Keen Eye now increases critical hit chance by 8%, up from 2%
- Rogue – Increased the energy cost of Keen Eye
- Rogue – All versions of Knee Break now show an icon when applied to your target.
- Rogue – All version of Knee Break require the kick skill. This will mean that all rogues with low kick skill (*cough* all of them *cough*) may not be able to hit with this skill until their skill values are raised.
- Rogue – Added Vital Strikes to trainers starting at level 34
- Rogue – Reduced the refresh timer of Elusive Mark to 5 minutes, down from 10
- Rogue – Opponents who are confused by your Feint ability are much more susceptible to attacks like backstab. Experiment to see what we mean.
- Shaman - Purge I through IV have all increased in effectiveness.
- Shaman - Purge V has been replaced by Wardship of Krigus.
- Sorcerer - Disenchant has increased in effectiveness.
- Sorcerer - Disenchant II, III, and IV have been added to trainers.
- Warrior - Leap Attack is no longer a valid ability.
- Warrior - Killing Blow III is now obtainable at level 50 as intended.

CRAFTING NOTES
- Focus items have been adjusted statwise. Any focus item that had only focus added to it has had its allocation spread to include an attribute mod as well. This change was made to resolve a problem resulting in crafted focus items giving more focus bonus then intended.
- Crafted quiver recipes are now a part of the work order reward tables starting at level 11. Like other recipes these have a chance of giving a better reward when maxing out at grade A.
- Switching trades now requires more confirmations.
- Changing specializations now requires more confirmations.
- Initiate and Journeyman level cornerstones now require fewer resources.
- Fixed bug that caused some higher rarity tools to not be recognized (blame deconstruction)
- Rune of blocking and rune of mitigation have been rebalanced
- Stiff Leather Armor Upgrade recipe now gives proper rewards.
- You no longer receive utility coin for finishing the tutorial.
- You now receive a small amount of coin for completing the “Learning Recipes” quest.
- An issue with the artificer “Business Partner” quest recipe has been fixed.
- The crafting outpost near the Kerash Wall has been removed.
- Weskan Tahl has moved to help Southwatch.
- Fixed isse that was causing max A decon tables to return no dusts for artificer
- Gregan is no longer interested in pewter statues. He wants something else instead.
- Many crafted tools and pieces of equipment have had appearance/icon updates.
- Some incorrectly priced crafting equipment has been fixed.
- Dien Hatelt now actually teaches outfitter recipes.
- Social clothing belts should now show up properly.
- Starting crafting equipment has been updated.
- Finally found and fixed issue causing some bags to say you do not have enough inventory space
- Etching Knives have been renamed to Engraver
- Crafted cloaks should now have a graphic when equipped
- Gift of Might should now proc on hit instead of spell case when put on heavy armor
- Fixed bug causing items below level ten to be deconstructable. This was resulting in empty parts.
- The blacksmith journeyman tier quest refining recipe now produces ingots.
- Martok blacksmiths now actually have to turn in their assembled hammer to Gratosha before getting one back.
- A few typographical errors and incorrect name references in a some of the crafting novice quests have been corrected.
- The Pankor Zhi initiate quest items are all now located just outside of Pankor Zhi itself.
- The initiate quest now always requires 3 items, no matter what continent you are on.
- Some assembly stations at outposts were not functioning properly. These have been fixed.
- Complications and Quality recipe of the tutorial has had its total action points reduced.
- Fixed an issue that was causing some bows and crossbows to fail during upgrading.
- Fanatic’s Spear of Combustion and similar items now show the proper stats.
- Skipping the crafting tutorial no longer gives you any items.
- You can now deconstruct diplomacy clothing, jewelry, and held items
- The quest “The Swordsmith’s Apprentice” now only requires one nickel ore.
- Social clothing has had some name/color corrections.
- Added more compelling crafting complication complexity
- Crafted arrows max stack size has been doubled
- Ammo recipes rewards per grade have been doubled
Grade D: 40
Grade C: 60
Grade B: 80
Grade A: 100
Grade A+: 200
- Harvesting – The chance of receiving rare rewards while harvesting has been increased.


DIPLOMACY NOTES
- Diplomacy skill progression altered to be a bit easier to gain skill points above skill 39 and below skill 470. For instance, at skill 50 it takes approximately 5 completed parleys against a skill 50 opponent to gain a skill point – it will now take approximately 4.5 completed parleys. You may experience a gain in skill points as a result of this change.
- Sa’id Modabi will now parley in the “Clear Evidence” quest.
- Some NPC decks have been adjusted slightly. Should be slightly easier for lower levels, possibly more difficult for mid skill levels.
- A number of quests are now available that only require 12 presence in their parleys.
- The Ethanol Potion Vendor “Mixmaster Macken” now offers a small selection of beverages. He would like to draw your attention to the research potion “Macken’s Wisdom” which may provide a permanent Diplomatic benefit, or a disastrous result.
- Craeyn Summerglow, the wood elf Civic Diplomacy trainer, no longer thinks she is a citizen of Tursh and will no longer flip out like a ninja to those who are friendly with the wood elves.
- Jade Soulfire Teardrop now has no special requirements to equip.
- All tier 1 Diplomacy earrings have increased Presence – example, a 1 Presence Earring is now worth 6 Presence.
- All tier 2 Diplomacy earrings have increased Presence – example, a 5 Presence Earring is now worth 16 Presence.
- All tier 1 Diplomacy footwear has increased Presence – example, a 5 Presence Boot is now worth 9 Presence.
- All tier 2 Diplomacy footwear has increased Presence – example, a 15 Presence Boot is now worth 20 Presence.
- Bug with equipping Diplomacy info belt corrected.
- Bug with equipping some Diplomacy chest items corrected.
- Grammar fixes to Informants. Learn me a book!
- The Diplomacy information belt item has been moved to the Diplomacy Shoulder slot. It now has a different graphical representation in the game. This is a temporary measure until the information belt item is moved to a new slot entirely.
- Civil Diplomacy - Fixes to Leth, Tursh, Tanvu, and Ca’ail Brael Civic Diplomacy levers. More fixes coming.
- Civil Diplomacy - Power of Faith Civic Benefit now has a more clear mouseover text.
- Hathor Zhi - Fix to “Checkmate” in Dark Elf diplomacy line. You should now have to watch the fight in the Lecturn before completing the quest at Nalzen.
- Hathor Zhi - New 12 presence quest, “A Dying Man's Request”, available at Hathor Zhi Outpost.
- Hathor Zhi - New 12 presence quest, “The Centurion's Edict”, available at Hathor Zhi Outpost.
- Jalen’s Crossing - The 12 presence quest “Bring Him Home” is available in Jalen’s Crossing.
- Jalen’s Crossing - The 12 presence quest “Compiling Our History” is available in Jalen’s Crossing.
- Khal - The Khal to Service: The spawn distances of the Ksaravi have been changed so players do not automatically lose the parley for being out of range. Factions have also been changed so they are not immediately aggro to players who have not completed the parley.
- Martok - New 12 presence quest, “A Regular Stake Out”, available at Martok Docks.
- Martok - New 12 presence quest, “Increasing Fares”, available at Martok Docks.
- Mekalia - Low Constable Tiprey at Neamsog Bunker is now on Upside Alliance Faction.
- Mekalia - Gnome newbie line quest "Call The Constables" can be reacquired if you abandon it and return to the location of Niro Gavea. This fixes players who are stuck on the line and cannot continue despite abandoning and attempting to reacquire the quest.
- New Targonor - The repeatable quest “Common Thieves” is available in the Heartsworn District of New Targonor for diplomats of at least 250 faction with House Heartsowrn to continue building faction.
- New Targonor - The repeatable quest “Intercepting Contraband” is available in the Remniol District of New Targonor for diplomats of at least 301 skill to continue building faction.
- Raia Village - The 12 presence quest “Mislead the Envoy” is available in Raia Village.
- Raia Village - New 12 presence quest, “Dropping in on Razi Kordiyeh”, available at Raia Village.
- Tahean’s Vengeance - New 12 presence quest, “Vault of ‘Heroes’”, available at Tahean's Vengeance.
- Themnwar’s Shield – The 12 presence quest “Foul Gypsies” is available at Themnwar’s Shield.
- Three Rivers - Envoy Renna, the Voice of Kaerellun in Three Rivers, has been temporarily removed for the time being.
- Three Rivers - The 12 presence quest “The Dam” is available in Three Rivers.
- Three Rivers - Legend of Blue Boar Quest: Players must now complete the parley with Falur Veaton before they may talk to Gadin Edson or Ceemi Edson. The quest summary has also been updated to be a little more clear about quest flow completion.
- Three Rivers - Legend of Blue Boar Quest: The Barrel of Blue Boar Ale is now given to the player when they complete the parley with Falur Veaton.
- Tursh - Envoy Krista, the Voice of Kaerellun in Tursh, has been moved to the crossroads between Tursh and Three Rivers.


WORLD POPULATION NOTES

New Areas: Southwatch and Spire’s Keep

Before the erection of New Targonor there existed another castle of massive proportions from which the kings of Targonor ruled. When the undead armies swept through the Thestran lands, engulfing everything in their path, the castle of Old Targonor fell to the army of bone. Since those times, the undead army continues to amass its forces in the lands surrounding the once great castle. The only thing keeping the undead at bay are the dwarves of Bordinar’s Cleft, humans of Tursh, halflings of Rindol Field, and the high elves of Leth Nurae joining forces to create massive bulwarks between the tainted lands and Southwatch, a once peaceful community ruled by Lord Hugo Heartsworn. Citizens from all parts of Thestra have congregated in Heartsworn’s land to assist in the war effort, but their resources are dwindling, soldiers are perishing, and vagabonds have realized the opportunity to profit in the chaos. Lord Hugo Heartsworn, residents of Southwatch, and all of those living on the continent of Thestra need the assistance of adventurers to ensure that the undead army will never break through the bulwarks and wash over the continent. Southwatch is intended for solo adventurers and small groups level 30 through 35.


- Cragwind Ridge - Spawn timers have been adjusted on all overland named mobs in Cragwind Ridge for the better.
- Cragwind Ridge - Overland population density has been lightened up a bit.
- Cragwind Ridge - The named in the Shrine events in Cragwind Ridge have been itemized.
- Cragwind Ridge - Cragwind Ridge Shrine event named have been itemized
- Cragwind Ridge - Lord Bamf Kya now only walks the night and will despawn at dawn as originally intended.
- Coldbay Cottage - Added adventuring drops to Madman Prin in Coldbay Cottage.
- Dazar - Dazar, the Cavern of Reflection, has received significant tuning and polish.
- Fallen Grove - Fallen Cove has been itemized and populated
- Marsh of Peril - Rumors of Thorian Glowban’s recent discovery regarding legendary artifacts have been circulating the Celestine Ward, it would appear that the Marsh of Peril has not yet offered up all of its secrets.
- Mekalia - Felgar Dovasig at the Upside Defense Garrison now offers item repairs.
- Quests - Fix to “By Night”. This should solve the issue with the Large Stalking Wolf not spawning as intended, and allow players to continue the quest.
- Quests - Morfare Council Quest: Page 5 of the Book of Morfare will now actually drop when the correct NPC is killed.
- Quests - Resource Denial: You can now obtain the proper amount of food to complete the quest.
- Quests - The experience reward has been reduced for the quest “Task For Renton Keep: A Watchful Eye”
- Quests - The quest “Terranynth Residue” in the Jharru area now gives the locations of several terranynth camps. The terranyths will also yield residue slightly more often.
- Quests – Strange Things are Afoot - Directions augmented, Warder Pondar should be easier to find.
- Quests – Strange Things are Afoot – The quest should complete in the normal way now, without requiring you to say “Hail” to the NPC.
- Quests – Strange Things are Afoot - Travel journal entry added for Runaway Xacharia
- Quests – Help the Runaway - Captain Fubared’s guards have been reduced from 4 dots to 3 dots.
- Quests – Collecting Ore for Donovan - The pickaxe has been changed from No Trade to Quest
- Quests - Infineum Immunity – Respawn time on the book has been reduced from 10 minutes to 2 minutes.
- Quests - Infineum Immunity - Travel Journal Entry added for the location of the book.
- Quests - Infineum Immunity - The quest objective can now be attained by reading the book, as opposed to answering the book’s questions.
- Quests - The Ordo Jakala event has been made much easier.
- Quests - The Captain event for the Infineum quest line has been tweaked yet again
- River Palace - The safe point/evac location in the River Palace has been moved slightly. Players should no longer get stuck inside the altar.
- Skawlra Rock - Leddo Savobar of Camp Skawlra on Skawlra Rock now functions as an item repair merchant and general goods vendor.
- Skawlra Rock - Many of the quest rewards from Skawlra Rock have been fixed to grant the proper amount of statistics.
- Tar Janashir - The starspark trade has begun! Players in and around Tar Janashir can now begin acquiring and learning about starspark salt. Start by finding and speaking with Ava Diba in Starspark Hall.
- Tar Janashir - The starspark trade continues with Kaaras Sejeh at Starspark Hall in Tar Janashir. She now has a quest line available that’s appropriate for level 36 to 40 players.
- Tawar Galan - The place you teleport in to Tawar Galan as been moved off the dock. This should resolve the problem some people have with falling into the water.
- Thelaseen Dungeon - The rare mementos in Thelaseen have had their maximum duration significantly reduced.
- Thelaseen Dungeon – True Blood Caretakers have had their level lowered to match the other NPCs in their section of the dungeon.
- Thelaseen Dungeon – Lower rarity mementoes will now have a slightly lowered drop rate from chests.
- Thelaseen Dungeon – Several of the named within Thelaseen have been adjusted and now have more powerful abilities.
- Thelaseen Dungeon – The Terulean Broodlord is now immune to many things it was previously not immune to and will no longer flee.
- Thelaseen Dungeon – The brood prince and terulean broodlord now run much faster.
- Trengal Keep - New quest added in Trengal Keep: “Karujin’s Rewakening.” Players who currently have the Binding Ring of Karujin, or who complete the Crux series from now on, will qualify for this repeatable quest. It yields another Binding Ring of Karujin, so you can summon Karujin repeatedly without having to leave Trengal Keep... though not without some effort.
- Tursh - The guards in Tursh will now give correct directions to the general goods vendor.
- Tursh - Moved some NPCs around Central Tursh to improve framerate.
- Tursh - Moved Thestran Market Broker in Tursh to the front porch of the Barley Harvest Inn.
- Veskal’s Exchange - Adventuring trainers for all classes have been added to Veskal’s Exchange
- Wardship of the Sleeping Moon - Players with maximum Celestine Ward faction can now take a quest for an ultra-rare item from Thorian Glowban at the Wardship of the Sleeping Moon.
- Zaraj Arena - Arena enforcers in the Zaraj arena are no longer attackable.
- Zaraj Arena - The platinum event in Zaraj Arena now yields 60 coins instead of 90.
- Zaraj Arena - Arena Enforcers can no longer be attacked.

Items:
- Infineum Plates Greaves will now show up as an assembly recipe for those of sufficient skill.
- The wording on the Binding Ring of Karujin has been clarified.
- High-end weapons are in the process of being retuned with raiding in mind and may have skewed statistics until the next patch. For the very few that have these, please remain calm and patient.
- Sets of Kojani Superior Protector’s, Oracle’s, Brute’s and Wayfarer’s heavy armor should now have a visible appearance
- Armor specifically tailored to heavy users has had +dodge removed and reallocated on it
- Players can no longer repeatedly loot Krenkel’s tooth.
- Heroic loot off of Nishek is now soulbound and has had it’s stats tweaked
- Zaraj Potions now have a 60 second refresh timer.
- The enchanted amulet that allows access to the depths of Dargun’s Tomb is now soulbound.
- The following quest rewards are now properly marked as Soulbound:
Carmella's Longbow, Carmella's Heavy Crossbow, Carmella's Deflection, Carmella's Wall, Celestine Helm, Celestine Crown, Celestine Cap, Celestine Skullcap, Delthia's Earring of Divinity, Delthia's Earring of Force, Delthia's Earring of Regeneration, Delthia's Earring of the Keen Eye, Ice Drake Scale Ring of Accuracy, Ice Drake Scale Ring of Divinity, Ice Drake Scale Ring of Health, Ice Drake Scale Ring of Power, Thestran Watch Shield, Watch Drum, Thestran Watch Pendant


~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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PostPosted: Wed Mar 07, 2007 10:04 am 
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Vanguard Build 1758a 3/06/2007 – Live


On Wednesday, March 7th at 5AM PST all servers will be brought down for Game Update #1. The estimated downtime is 3 hours. Please expect a longer download time.

With Game Update #1 Customer Support now has an upgraded petition system to better assist players. As a result of the changes made to the petition system all open petitions have been closed. If you still have an issue that you need assistance with please re-petition the issue when you log into the game.

For more information about Game Update #1 please visit the Game Updates Page and read the patch notes below!

Game Update #1 Patch Notes – Coming 3/07/2007

GAMEPLAY NOTES



- Experience is now lost (or debt is applied) when you release or are resurrected, instead of at the moment of death.
- You can now gain skill both on success and on failure, instead of only on success. This should make gaining skill with weapons you haven't used before at higher levels significantly easier.
- Dark Elves now start at -8100 faction with Celestine Ward like all other “misunderstood” races instead of -8200
- Abilities which cause damage over time that are not in the same spell line should now stack.
- Melee and Ranged direct attacks have had a bug fixed that was causing them to do around double damage. Direct attacks are one type of melee attack that do not use weapon damage and strength damage directly, the are most often used with abilities that do not have damage as their focus.
- An attribute bonus soft cap bug was recently introduced related to healing and damage bonuses. When a player hit their soft cap their total magnitude was dropping significantly. This issue has been resolved and the damage bonus soft cap is functioning as intended again.
- While levitating far above terrain or water and not attempting to move down, you will now descend twice as fast as you did before. Attempting to move down continues to allow you to get down even faster.
- Some skill buffs that were counting against the available points in a skill pool no longer do so.
- The Halfling racial ability, Shroud of the Vale, will now also make the caster invisible for a fixed duration of 30 seconds.
- The orc racial ability, Fury of Ghalnn has had its duration changed from the next 5 attacks, to a fixed 7 seconds.
- Refresh timers for NPC snare, stun, and damage over time spells have been increased
- Food items no longer display two icons. The effect has not changed.
- Fix for faction wars. Some NPC abilities were causing NPCs to generate a small amount of hate with nearby allied NPCs, which resulted in those NPCs fighting each other once their primary target was dead or had escaped. This hate is no longer generated, preventing these wars from breaking out.
- PVP
- PVP deaths will no longer leave you still dead after you release until you log out.
- Enabled the option to release spirit and spawn at altar or bind point on PVP death. Releasing to altar drops a corpse, releasing to bind does not. All other aspects of the rulesets remain the same.
- Player Housing
-The construction site now shows the proper display name of the building being constructed.
- You can now inspect other players construction sites getting basic info about their plot and what they are building.
- Other players can now contribute to a construction site. However, owners still only have the ability to "complete" construction.
- Closing the Create Permission window via the X button will no longer leave the window in a state where it can not be opened again.
- The Travel Journal now will contain an entry for the location of your house.
- Buildings in the construction window now show additional stats such as max fixtures and max chests.
- An indication has to how many upkeep payments you have missed has been added.
- Upkeep Bank coin values will now also show as red text when negative in additional to the negative value.
- When an upkeep payment is missed, you will not receive an additional notification via in game mail.
- Fixed an issue where building construction sites were only visible if you were within 50meters of them.



ADVENTURING NOTES

- Bard
- Bards can no longer throw ranged spears/javelins
- Bard songs should now correctly apply themselves to the bard and his group members, at a minimum, when entering crowded locations such as the Ruins of Vol Tuniel, or the Brownie Storehouse in Tursh.
- Tynen’s snaring components will no longer stack with one another and are now resistable.
- Blood Mage
- Sanguine Focus now grants regeneration, no longer reduces heal effectiveness on the blood mage, and increases mitigation correctly.
- Bloodmage hit point factor has been increased bringing them much closer to the hit point levels of other healer classes. Previously, their hit points were more like those of a pure caster.
- Blood Tribute should now be triggered by all damage spells.
- Blood Tribute now has no refresh time.
- Your forms will no longer refresh every time you gain a blood union point.
- Cleric
- Auto-attack damage and melee special attack damage has been significantly increased.
- The rune portion of Spiritual Guardian now lasts 5 seconds or 1 hit, whichever comes first.
- Disciple
- Auto-attack damage and melee special attack damage has been significantly increased.
- Dread Knight
- Dread Knights can now throw spears/javelins
- Druid
- Druid chains have changed. All finishing moves should now become available after any spell (except phenomena) crits.
- Significantly reduced the refresh time on all finishers.
- Monk
- Aum of the Harmonious Body should now grant upgrades to Deadly Adder Hand at appropriate levels.
- Aum of the Harmonious Body should no longer give incorrect error messages.
- Monk base damage has been slightly increased.

- Necromancer
- Removed some abilities from trainers that were not supposed to be so easy to access.
- Reduced the conversion rate for Life Draught I and II.
- Necromancer chains have changed. All finishing moves should now become available after any spell crits.
- Added a new ability line to Necromancers: “Bone Chill”. Check your trainers!
- Significantly reduced the refresh time on all finishers.
- Paladin
- Aura of Shielding now actually gives you 40% increases hate instead of a fraction of that.
- Strike of Gloriann now costs 10 endurance
- Vothdar’s Mighty Stoke now costs 10 endurance.
- Stroke of Conviction now costs 10 endurance
- The effects of Vothdar’s Mighty Strike now lasts for 5 minutes, up from 40 seconds.
- The effects of Strike of Gloriann now lasts for 5 minutes, up from 40 seconds.
- Guardian’s Assault now deals direct damage instead of a percentage of weapon damage. Lowered the endurance cost.
- Fixed an issue with Guardian’s assault not applying all of the hate it was supposed to.
- Guardian’s assault now progresses differently to provide a more smooth damage and hate progression. New levels are: 14, 22, 30, 38 and 46. Visit your trainer to learn the latest version.
- Holy Strike now progresses differently to provide a more smooth damage progression. New levels are: 1, 8, 16, 24, 32, 40 and 48. Visit your trainer to learn the latest version.
- Vanquish now deals much more damage and is usable on opponents who are below 15% life.
- Vanquish now costs 10 endurance.
- Psionicist
- Psionicist chains have changed. All finishing moves should now become available after any spell crits.
- Added a new ability line to Psionicists: “Temporal Fracture”. Check your trainers!
- Significantly reduced the refresh time on all finishers.
- Telekinetic Blast now deals less damage to the caster.
- Concentrations no longer incur global recovery when activated.
- Concentrations now have a 2 second shared refresh timer.
- Ranger
- Entangling Web now states that it is a conjuration spell and not an alteration spell
- Rogue
- Reduced the movement penalty caused by stalking significantly
- The various stalking forms will now display their progressing buff effects
- Added an increased chance to crit to the final stage of stalking.
- Added Shroud of Shadows to trainers at level 50
- Added Elusive Foe as an innate ability earned at level 50
- Added Imperil to trainers at level 50
- Rogue base damage has been slightly decreased.
- Rogues have had a mitigation adjustment moving their mitigation effectiveness closer to other light fighters.
- Shaman
- Shamans can now throw spears/javelins
- All versions of Spirit Strike are now 2 second casts
- Hayatet Totemic abilities that previously cost mana no longer do.
- Changed the endurance cost of Firestorm to 40
- Changed the endurance cost of Phoenix Fury to 10
- Changed the endurance cost of Breath of Immolation to 25
- Changed the endurance cost of Ignite to 17
- Acuity is now trainable at level 18. Levels of other version of Acuity have changed so you may need to commune with Hayatet to gain the latest one.
- Acuity now buffs intelligence.
- A small amount of the regeneration portion of Acuity now stacks with other energy regen buffs.
- Burning Mantle has been moved to level 26. The first version has been changed to Smoldering Mantle and is no longer available on vendors and has remained a level 18 spell. If you have this spell you will keep it. If you have yet to earn Burning Mantle you will need to wait until level 26 to gain it.
- Fire Claw is now available at level 15.
- Changed the endurance cost of Fire Claw to 20.
- All Offensive flavored Totemic Gifts should now cost less mana.
- Shaman chains have changed. All finishing moves should now become available after any spell crits.
- Significantly reduced the refresh time on all finishers.
- Sorcerer
- Sorcerer chains have changed. With the exception of Mimic, all finishing moves should now become available after any spell crits.
- Significantly reduced the refresh time on all finishers.
- Cast time on Invisibility is now 3 seconds, down from 6 and its range has been increased from 5m to 25m.
- Elemental Mantle’s energy cost has been reduced. It has been changed to affect only your defensive target.
- Decreased the energy cost of Arcane Mantle significantly.
- Warrior
- The Defensive Stance tool tip erroneously stated that it increased block chance by 15%. It was actually 5% and not
working correctly. Changed the tooltip and fixed the ability.


CRAFTING NOTES


- Ammo enhancements should now display their damage type enhancement in the description.
- Crafted ammo and thrown items should now display their damage type properly.
- Half Elves should now have their racial crafting/harvesting bonus.
- Updated crafting gear that has an effect added should now show the effects correctly
- Horseshoes
- Crafted horseshoes are now all no drop.
- Horseshoe recipes will now produce horseshoe packs that cannot be equipped but when right clicked will add the proper horseshoe to the inventory of the clicker. The stats of the horseshoe that will be created should display on the horseshoe pack as well.
- Fixed cloth armor recipes that were allowing invalid types of leather lining to be used.
- The Rindol Field Medal is now more powerful.
- Some crafting items have had helpful information added to the tooltip of the beneficial spell effect icon.
- Varryn Dunes now gives you Kojani faction for work orders completed there.
- A new quest for higher level artificers has been added to the Varryn Dunes outpost.
- Decreased orb and sphere requirements for Artificer bow recipes.
- Adjusted skill requirements for quantity actions.
- Many advanced work order items have had their descriptions and icons updated.
- The Tanvu outfitter tutorial now has you turn in the assembled needle as intended instead of doing the work order over again.
- You can no longer deconstruct Infinium items
- Increased drop rate of pure magic orbs by 20% on deconstruction.
- The quest “Dear Sister” has had its experience reward increased.
- The members of the Imperial Trade Organization are now more talkative about their jobs and the I.T.O. in general.
- Item requirements for the “preview quest” of each crafting organization have been adjusted.
- Crafted items that are made with only an attuning enhancer have had their attributes adjusted. Attribute values should now
be consistent regardless of whether a resonating enhancer was used or not.
- Items crafted with only an attuning enhancer that adds STR, CON or DEX now have a health bonus.
- Items crafted with only an attuning enhancer that adds INT, VIT or WIS now have an energy bonus.
- Some additional modifications to stat allocations are underway to compensate for expensive bonuses not showing up on low
level items.
- Sage’s Agony and its upgrades should not equip correctly on items
- Dust, powder, and shards of devastation have all been removed from deconstruction tables as they were not used before tier
5. The current items have been changed to cash loot
- The quest “The Herbalist’s Equipment” has had its rewards changed.
- Ultra rare tier 2 resources have been removed from tables as they were not supposed to drop in the first place.
- All tier 2 ultra rare resources can be converted into tier 2 rare resources by right clicking them
- If you take the style-learning quest, and don’t yet have the first basic refining recipe, you should be given it so you are able
to finish the quest.
- The quest “Tursh Supplies” for outfitters has had the type of jute cloth requested changed.
- A few of Argus’s work orders were asking for incorrect tools. This has been fixed.
- Novice and Amateur Qalian Martial Staffs have been added to trainers.
- Qalian artificer trainers now offer the amateur shaft recipe.
- Thestran artificer trainers now offer the amateur club recipe.
- High level secondary components for outfitters have been added to some Kojan trainers.
- Eralis should now offer the quest to locate the Qalian amateur artificer trainer.
- “Learning Qalian Style” quest recipe for outfitters now displays the proper amount of required jute.
- “Fresh Cloth” quest is now acceptable at a lower level.
- Focusing items have had their allocation fixed, the previous change set the allocation heavy on the attribute side instead of
setting it heavy on the focus side
- Amateur tier quest crafted item totals have been lowered slightly.
- The item the special recipe Seer’s Amulet produces has been updated.
- Gwartak Clan crafted items now require more resources.
- Gwartak Clan short sword now actually short.
- The power of Gwartak Clan items has been adjusted.
- The quest “Legendary Fiend Hunter's Weapon” has been added.
- Saddlebag and rare saddlebag recipes have now been consolidated and made to work like normal bag recipes work. (Existing
rare saddlebag recipes will be removed from game next patch.)
- Continental Effects should be attached to all items properly now. While the effect should display in the tooltip some tooltips
may not have a description of the effect within. This is a known bug and will be resolved when item effect details are properly viewable in tooltips
- Fixed complications that were using wrong skills
- Hopefully resolved brilliant work CTD issue
- Renamed build complications for injury and bubbling.
- The crafting factions in New Targonor and Ahgram now begin offering membership at an earlier level.
- The rewards for the crafting faction quests have been adjusted.
- Some quest recipes were giving experience for a process completion when they shouldn’t have been. This has been fixed.
- The preview quest for each crafting faction has been changed. Please check your logs if you are on this quest.
- The advanced work order recipes for the Black Diamond Mercenaries have more action points now.
- An issue with the quest “Experimental Equipment” not advancing has been fixed.
- Fixed an error preventing quest progression with the quests “Resource Research” and “Skullduggery.”
- The Custom Experimental Apron was incorrectly set to only blacksmiths. It is now usable by everyone as intended.
- The quests “New Inventions”, “Royal Order”, and “Fresh Victims” now have coin rewards in addition to the item reward for
completion.
- The Qalian and Thestran caravel recipes can now be successfully completed.

DIPLOMACY NOTES

- Problems with the quest “Increasing Fares” have been resolved.
- Diplomacy clothing has been standardized. Weights should now be more consistent and logical across the board. Bad display
models and attachment points have been fixed and icons have been standardized.
- Tahean’s Vengeance - New 12 presence quest, “Deposing Sage Marin,” available at Tahean's Vengeance.
- The Statements Snippet of Wisdom, Line of Reasoning, Extol Virtues, and Fan the Flames should now display the appropriate
symbol overhead when played.
- Quests - Blood And Seals: The Presence requirements on this quest have been upped to 12, but the skil levels have been
lowered to 50.
- Further text has been added to the quest summary to clear up confusion about the location of the Spectral Scholars in “A
History of the Raki.”
- Measures have been taken to ensure that Mesmerized Takuni no longer follows you when you are finished with “Bring Him
Home.”
- Diplomacy quests now work similarly to adventuring quests in that there will be red shields above the heads of NPC’s with quests you do not quite qualify for. Quest levels will also now be displayed on the quests.
- Writs have been deactivated in Bordinar’s Cleft while we work on newer, better Writs.
- Stack size for all Information is now 500.
- Hido Kani Dawnstar is now no longer on Lomshir faction, and should no longer flip out like a Rai’jin whenever he sees, er, gnomes.
- Many Diplomacy items have had increased Presence rewards placed on them, especially Chest items.


HARVESTING NOTES

- The Harvester Pyrite Axe now requires harvesting skill to use.
- Harvestable mobs should now produce resources consistent with the level of the mob.

QUEST NOTES

- Ghostly Burning Essence for the quest “Flames of the Past” now has the correct icon in the inventory
- Mapping the Mine - Fixed a big in the quest line where location 2 would not update
- By Night – Despawn timer on the Large Stalking Wolf has been lowered, so players should be less likely to run into a mob they cannot hit.
- Southwatch
- Missives in Southwatch are no longer shareable.
- “Task for Southwatch: Red Sparrow Bandit Camps” has had its requirement to complete increased.
- “Task for Southwatch: Wild Griffons” has had its requirement to complete increased.
- “Task for Southwatch: Creatures in the Hills” has had its requirement to complete increased.
- “Task for Southwatch: Harry the Undead” has had its requirement to complete increased.
- “Task for Southwatch: Eradicate the Plague Vermin” has had its requirement to complete increased.
- “Task for Southwatch: Timber of the Dead” has had its requirement to complete increased.
- Marsh of Peril
- The weapon upgrades in Marsh of Peril now require 300 motes of ancient power.
- The warrior belt ritual was incorrectly requiring the mid-tier catalyst despite the fact that it should require the lowest tier.
This has been fixed.
- Celestine Ward
- Thorian Glowban will now offer a quest for classes that cannot use the ancient orb of moon and stars, and yet chose it as
their quest reward. This quest will allow you to exchange the orb for a different reward.
- Khegor’s End
- The quest ‘Tome of Stone’ is now able to be completed.
- Coastal Graveyard
- The quest ‘It All Hinges on You’ is now able to be completed. You will have to abandon and retake the quest if it is already
in your journal.
- Wardship of the Sleeping Moon
- Thorian Glowban will now continue to accept runes even after he is willing to give you complex ritual catalysts.
- Thorian Glowban now offers a shield as a reward for completing the quest ‘Ancient Weapons of Leth Vareal.
- Zaraj Arena
- Added several quests to the Zaraj Arena.

WORLD POPULATION NOTES
- Adventurers, be on the lookout! Additional overland rare/unique NPCs have been added to the Tursh/Rindol, Trengal Keep and Coastal Graveyard area. These creatures vary from two-dot solo to six-dot difficulty.
- The Var Efreet of Afrit now like all races a whole lot less though none are KOS. Orcs, Goblins, Vulmane, Kurashasa, and Dark Elves rejoice as you for once, are liked more than other races.
- Cragwind Ridge
- Nebberzek and Xexxinez now spawn less frequently.
- Jadeon will now start dropping loot again.
- Marsh of Peril
- Faction rewards from killing NPCs in the dungeons Vol Tuniel and Thelaseen have been increased by one point per NPC to further reward players who dungeon delve. NPCs that already granted multiple points of faction have also been increased by one to five points.
- Lost Temple of Vol Tuniel
- Relsom Serile has moved into the Recondite Threshold and will now happily offer his services as a ranged weapon vendor.
- Celestine Ward
- Llyn Serile has moved into the Celestine Ward and will now happily offer her services as a ranged weapon vendor.
- Jathred’s Twist
- The Vault of the Hidden has received an itemization and population pass.
- Azebaj Hive
- Several of the rare / named NPCs will appear more often
- Ceros Isle
- Killing Rhinos should now update the Reckless Rhinos quests correctly.
- Several rare NPCs on the island were missing their loot. This has been corrected.
- Dargun’s Tomb
- Several of the rare / named NCPs will appear more often
- Gauthek Village
- Several of the rare / named NPCs will appear more often.
- Karrus Alljur
- Several of the rare / named NPCs will appear more often.
- Karrus Hakrel - Overland Camps
- Several of the rare / named NPCs will appear more often.
- Ksaravi Gulch
- Several of the rare / named NPCs will appear more often. These NPCs will also appear after a time regardless of player interaction.
- Ksaravi Hollow
- Several of the rare / named NPCs will appear more often
- Lair of the Vi’Rak
- The Vortex to the Lair of the Vi’Rak will now teleport your entire group if they are within range of the vortex.
- The Vi’Rak Neophyte should now drop loot as intended
- Mound of the Zihurr
- Reduced the effort required to spawn the Ant Prince and Ant Queen in the Mound of the Zihurr.
- Redcap Storehouse
- Several of the rare / named NPCs will appear more often.
- Renton Keep
- The Renton Keep Missive, “Task For Renton Keep: A Watchful Eye”, has had its coin reward reduced.
- Trengal Keep
- Several of the rare / named NPCs will appear more often.
- Vol Tuniel
- Rare NPCs in Vol Tuniel will now appear more often, enjoy!
- Solathus the Armor of Vol Tuniel is now somewhat more difficult his loot has also been adjusted accordingly
- Additional Rare NPCs have been added to the dungeon. Some of these new rares will appear when the dungeon has been uninhabited by players for a time period.
- Kaon’s Rush
- Overland population has been slightly decreased.
- Zaraj Arena
- NPCs in the Zaraj Arena are now immune. This should help prevent people from doing encounters that are too difficult for them through kiting, and in turn stopping other players from using their challenge tickets.



GUI NOTES
- Quests will now be colored in the quest log by their relative difficulty to your level.
- Crafting work orders will now be colored by difficulty in the journal and in the work orders window.
- The parry chance displayed in the tool tip for martial swords is now correct in both cases.
- Added a Diplomacy Container slot to the diplomacy section of the character sheet. Eventually all diplomacy containers will be moved over to this slot.
- Crafters with many recipes will no longer be able to actually build a house in real life while waiting for their recipe list to expand. (Expanding crafting recipes is now much faster.)
- Added a tutorial pop-up that explains the death penalty when you die.
- Group Loot options viewed by non-leaders will now wrap correctly instead of being cut off.
- Right-clicking on toolbelts when crafting will open the toolbelt so you can see what's in it. Left-clicking will change to that toolbelt as before.
- The selected toolbelt is now indicated with the green checkmark when changing crafting toolbelts.
- Percents are now displayed for crafting grade and progress so you don't have to mouse over the status bars to see them.
- The crafting toolbelt selection window will now properly close if you cancel crafting while it is open.
- Mail composer window will now auto fill in the subject with an item name if sending an item and their is no subject currently set.
- Item 'Equipped Effects' are now shown in the item examine window.
- The title window is now larger so long titles will fit correctly.
- Your selected titles will now display correctly when you log in and the display won't be messed up by gaining new titles.
- You will now see an indicator below your player status window when you have an active petition in the queue. You may click on this icon to edit or delete the current petition.
- Added "SGOUI HOTKEYBANK UP" and "DOWN" commands for UI modders to utilize.
- Brokers: Fixed alignment issues with the purchase confirmation window and the purchase amount.
- Fix for some hitches related to being a member of a large guild.
- The work orders window has been expanded to make work order text more easily viewable.
- All of your group members will now appear on the map instead of only the first person to join.
- Group member positions will no longer stop updating on the map after the member dies.
- Changed the group member map indicators to purple so they match group member names.
- Added a new "friend" parameter to /who, e.g. "/who all friend" will return a list of all your online friends without having to open the Social window.
- Percentage-based item mods will now correctly show a % sign after the mod in the item tooltip.



CODING NOTES

- Fixed a substantial client memory leak. This will greatly minimize any further occurrences.
- Major improvements to NPCs teleporting to you when you are levitated and fleeing or in the water and fleeing have been made. However, continuing to cast on/attack an NPC in the situation where it doesn't think it can path to you will cause it to port to you.
- fixed a problem where sometimes an ability would have an effect that kills you, and in a duel since you don't die, it would end the duel but keep processing other effects that would actually kill you.
- Fixed a bug in which your corpses would disappear from your travel journal after you camped. You should now see all existing corpses in your travel journal, including ones you were unable to see before.
- Fix for a bug where items were sometimes being unequipped after looting a corpse then relogging.
- Fixed a bug that was causing abilities of the same ability line (or of mutually exclusive lines) to not display the same refresh timer.
- Fixes to issues with NPC names having the wrong faction color.

ITEM NOTES

- The Cloak of Vindication is now soulbound.
- All adventuring Martial Staffs now correctly use the “Two-Handed Blunt” weapon overskill
- All adventuring Bladed Staffs now correctly use the “Two-Handed Pierce” weapon overskill
- Starspark Melded Chestguard has had it’s statistics adjusted
- Thousands of Adventuring Armor, Jewelry and Weapons have had their statistics increased/fixed/adjusted. This will result in any item in question being better; in some cases, a few hitpoints or energy were removed to increase DPS or a single attribute but, as stated, the items will ALWAYS be better in those situations.
- All Maces, Clubs, Daggers, Wands/Rods, Greatstaves and Greatmauls have had their appearances updated and retiered with the new models in mind. This change in “tiering” will result in item models changing, some to a “better” model and some to a “not so better” model. The weapon’s appearance and tiering is based upon the level and the rarity of the item. In the future, when higher tier models are patched in, that addition will result in the shuffling of some of the current higher tiered models to lower tiered models, making them available at earlier levels and more common rarities. The remaining weapon types are also currently being retiered and should be updated in the patch(es) to come.
- Shield of Promise has been increased to Heroic and is now Soulbound
- Blessed Chain Vest has been increased to rare from uncommon
- Bounty Hunter’s Cuirass and Greaves has had it’s AC reduced and funneled into other statistics on the items.
- Higher level effects on wands and staves have had their names adjusted, which should clarify their power in relation to the lower level effects.
- Llyn's Drakerune Belt is now bindable instead of soulbound

ART NOTES
- Rejoice! The main theme for Leth Nurae will now play when you enter the main part of the city. It has been absent until now.
- The following abilities have received edits ranging from minor to extensive for animations particles and sounds:



CLERIC
Aegis of Blades
Anathema
Bestowal of Brilliance
Divine Barrier
Divine Light
Endowment of Fervor
Fist of Rebuke
Flames of the Faithful
Gift of Ardor
Hallow
Maul of Divinity
Maul of the Gods
Purification
Renewal
Replenishing Strike
Sacrifice
Spirit Ward
Turn Undead



DISCIPLE
Blessed Wind
Essence Thief
Fleeting Feet
Gift of Vitae
Gift of Anguish
Impenetrable Mind
Kiss of Heaven
Kiss of the Slug
Kiss or Torment
Leech’s Grasp
Sages Endowment
Sun and Moon Disciple
Touch of the Ox
Touch of Woe



DREAD KNIGHT
Aphotic Shield
Armor of Darkness
Bane
Bleak Foeman
Cull
Dark Ward
Devour Mind
Devour Strength
Dreadful Countenance
Dreadful Visage
Frighten
Hatred Incarnate
Ravaging Darkness
Scythe of Doom
Shadow Meld
Slay
Symbol of Despair
Symbol of Suffering
Symbol of Wrath
Terror Incarnate
Vile Howl


PALADIN
Aura of Divine Power
Aura of Radiance
Aura of Replenishment
Aura of Shielding
Blade of Vol Anari
Blessing of Vaelion
Boon of Vol Anari
Champions Might
Contrition
Courage
Cry of Illumination
Cry of Solace
Dictum of Valus
Final Stand
Hammer of Judgment
Hammer of Valus
Judgment of the Bloodthirsty
Judgment of the Envious
Judgment of the Impure
Judgment of the Proud
Judgment of the Wrathful
Lay Hands
Marshalling Cry
Paragon of Justice
Sentinel's Blessing
Shining Beacon
Smite
Vanquish
Vothdar's Mighty Strike
Wings of the Avenger
Zeal



RANGER
Arrow of the Moon
Arrow of the Sun
Barkshield
Barkskin
Bullseye
Cripple
Critical Shot
Dawn Arrow
Debilitating Shot
Dusk Arrow
Entangling Web
Hawk Talisman
Hurricane
Panther Talisman
Poison Shot
Precision Style
Shocking Arrow
Speed of the Wind
Splitting Arrow
Stalker's Grace
Stunning Shot
Thorn Cloak
Tiger Talisman
Wind Talisman

ROGUE
Backstab
Blackjack
Blinding Flash
Blood of Decay
Blow Dart
Dazzling Flechette
Death Whirl
Elusive Mark
Explosive Flechette
Extract
Keen Eye
Last Ditch Strike
Quickblade
Relentless
Rogues Kiss
Ruin
Snaring Flechette
Water Breathing Scroll
Fade
Trick Attack
Fatal Stroke
Eviscerate
Vital Strikes
Smoke Trick
Deadly Strike
Impale
Shiv
Kneebreak
Revenge
Feint

WARRIOR
Battle Frenzy
Diehard
Disarm
Enrage
Grim Determination
Life Rend
Power Attack
Shout of Defiance
Shout of Fury
Stinging Cut



~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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PostPosted: Tue Mar 13, 2007 1:50 pm 
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Joined: Fri Mar 10, 2006 11:17 am
Posts: 2182
Location: Bielefeld, Germany, NRW
Quote:
Vanguard Build 1778 Patch Notes 3/13/2007

GAMEPLAY NOTES
- Aggro NPCs that can see invis will now attack if you move near them.
- Aggro NPCs that cannot see invis will no longer attack if you move very close to them.
- Ranged attacks use dexterity for their damage bonus again, they had been using strength.
- Some bugs with target hit points not updating correctly have been fixed.
- Disabled the text output about the number of charges on a charged item changing
- NPC Wyverns should now be capable of flying as intended
- All Clubs, Axes, Martial Swords, Hammers, Longswords and Maces have all had a damage increase. The choice between light and medium weapons should now be more difficult to make. Remember, while light weapons have a critical hit bonus every special attack with a medium or slow weapon does more damage. The rate at which you can use attacks does not change with the speed of your weapon but your auto-attack rate does change.

ADVENTURING NOTES
- All Classes – Some attacks remain direct attacks. These are intended to be lower in damage, but have alternate uses and should be less expensive overall. These debuff, buff and are not intended to be used to be a main source of damage.
- Bards - The Bard instrument ‘Ancient Melody’ has been changed from granting a voice modification to granting a string modification. Sorry Bards, but wasn’t it fun while it lasted?
- Blood Mage - Blood Tribute now heals the caster’s group as intended.
- Cleric – Your finishing moves now all cost 10 endurance
- Cleric – Maul of the Gods and Maul of Divinity now use a percentage of weapon damage instead of being direct attacks.
- Disciple – Increased the damage of Falling Petal, White Lotus Strike, Soul Cutter and Lao’Jin Burst
- Dread Knight – Increased the damage of Dark Bastion, Incite, Inflame, Shield of Fear, and Scourge.
- Dread Knight – Scythe of Doom now drains for 100% of the damage it deals
- Monk – Fixed an issue with Quivering Palm causing 3 lines of text when executed.
- Monk – Crescent Kick now costs 10 endurance and does not incur global recovery.
- Monk – Counter attacks are now cost free
- Monk – Many finishing attacks were more costly than intended. Endurance costs have been lowered.
- Monk – Many attacks have been converted over to use weapon damage directly, either flat or percent based. This will increase over all damage and give better returns when upgrading weapons and increasing strength. Affected attacks are:
Ashen Hand
Crescent Kick
Dragon's Rage
Sundering Dragon Claw
Fists of Transcendence
Legendary Fists
Flying Kick
Kick of the Heavens
Thousand Fists
Three Finger Strike
Thundering Fists
Deadly Adder Hand
Celestial Kick of the Master
Withering Palm
Stinging Backfist
Steal the Wind
Quivering Palm
- Paladin – Stroke of Conviction now progresses differently to provide a more steady progression of hate. The new levels are: 20, 28, 36, 44, 50
- Paladin – Maul of Valus has been added to trainers starting at level 18. This is a new line of finishing attacks that follows Hammer of Valus.
- Paladin – Stroke of Fervor has been added to trainers starting at level 30. This is a new line of finishing attacks that follows Stroke of Conviction.
- Paladin – Holy Strike and Blade of Vol Anari now deal their additional effects to fiendish races as well. Ulvari hunters rejoice!
- Ranger – Increased the damage of Fleetblade
- Rogue – Please visit your nearest rogue vendor to learn all of the new poisons that you can. The following information is what has been changed…
- Rogue – Your weapon poisons are now granted at level 10 and have received numerous changes in functionality and recipes. There are also upgrades more frequently than there used to be.
- Rogue – Your flechettes are now granted at level 15 and have been adjusted in effectiveness and function (you can actually even train them now). They will be upgraded more frequently and have had new recipes added.
- Rogue – Your darts are now granted at level 20 and have also been adjusted in functionality and effectiveness. New dart recipes have been added and some dart recipes have been adjusted
- Rogue – Your scroll forging is now granted at level 25 and have received recipe alterations. These can now be trained as well.
- Rogue – The costs for scrolls to learn poisons, flechettes, darts and scroll forging have been lowered drastically. This should make them affordable.
- Rogue – Poisons, flechettes, scrolls and darts have received new animations.
- Rogue – Vendor costs for poison components have had their prices adjusted. This will be an ongoing process – these AREN’T the final prices.
- Shaman – Fixed an issue with the Patron Spirits quests that was allowing some players to pursue two different Patrons at the same time.
- Shaman – Claw of Winter is now a standard attack that uses weapon damage.
- Warrior – Increased the damage of Smash
- Warrior – Increased the damage and hate portion of Overwhelm

CRAFTING NOTES
- Of Striking crafted items have been changed. The previous bonus from striking was too powerful and so these items can no longer be made. Instead recipes will now produce striking items that are within the balance guidelines and add a striking proc as well.
This is NOT a retroactive change. Old striking items will remain the same
- Disabled a lot of the useless crafting spam
- The Thestran caravel quests now require the proper faction.
- Fixed issue with weak product description
- All old of striking weapons have been changed to soulbound
- Specialized defense now adds to block, dodge, and parry skill and the actual specialized defense skill did nothing at all
- Crafting quests should function as adventuring quests now, displaying the proper color difficulty and showing red quest bangs for quests you don’t qualify for but will in the near future.
- Some of the education quests have had their starting levels adjusted.
- The item requirements for the quest “Fresh Cloth” have been revised to better match the reward. If you are on this quest, please check your log.
- The “Swordsmith’s Apprentice” quests have had their level requirement increased. The experience rewards have been increased as well.
- The two reward items for the “Swordsmith’s Apprentice” line of quests have had their overall power increased.
- The advanced work order Door Frame recipe no longer asks for incorrect tools and has had a formatting error corrected.
- Hardened Meteor Shard should now give the proper deconstruct rewards
- You can no longer deconstruct some crafted cloaks
- All of the crafted crafting gear that got skipped by the last fix has been updated (no joking this time!)
- The direction-quest to find Kef Jortul for amateur Kojan outfitters and the Swordsmith’s Apprentice lines of quests should be more factual/helpful in their directions to find the appropriate NPCs.
- The Gwartak faction gain from the quest Grazeel’s Peace Treaty has been lowered.
- Joley and Rold should now despawn more reliably for the quest “Tonic” if the brute force method is chosen. However, safety is still not guaranteed.
- Some special/unique items were accidentally obtainable from regular work orders. This has been fixed.
- The Fiend Hunter’s tools now add ingenuity as the description reports instead of reasoning.
- Blacksmiths must now get at least a B on their specialization recipes to successful craft an item for the specialization quest, just as the other trades do.
- Focusing dust of resilience has been changed to Focusing dust of Wizardry
- Focusing dust of wizardry adds a skill bonus to Evocation, Alteration, and Conjuration when added to cloaks

DIPLOMACY NOTES
- Fixed an issue with the display of parley card refresh timers.
- The Informant’s Vest (Diplomacy container in the Shoulder slot) is now the Informant’s Valise. It equips now in the Diplomacy Container slot. The valise currently holds only Information, but will very soon accommodate clothing as well.
- Thannis Heartsworn will once again offer the quest, “Playing Matchmaker,” that follows “Local Maidens” in Tursh.
- Quick Pun now displays the correct icon overhead when played.
- Well-Traveled Wisdom now displays the correct icon overhead when played.
- Common Ground now displays the correct icon overhead when played.
- Blunt Evaluation now displays the correct icon overhead when played.
- Maze of Logic now displays the correct icon overhead when played.
- You may no longer Gossip with Crafters in Mekalia. This is a temporary change that will be reversed at a future time.
- Crafter Convince Civic parleys are now correctly labeled as “Shared Effort” in Tanvu.
- The Paladin Instructor Bordardia Stoneforge is now a Noble and takes part in Civic Diplomacy in Bordinar’s Cleft.
- The Civic Diplomacy option “Spiritual Revival” is now correctly an Incite parley in Tursh.
- Additional god-related lore dialogues added to the Civic Diplomacy options for Clergy in Tursh.
- Soldier Civic conversation options in Tursh are now correctly labeled.
- Captains Meshkat and Reyahni in Tawar Galan are now Domestics.
- Debutante’s Pants are no longer restricted to light armor wearing Adventuring classes.
- Leg items are now standardized to new Presence values (generally higher by 10-50%).
- The tier 2 waist item “Stylish Surable Silk Sash” is now no longer an alliteration.
- Elindrila Summerbloom is now Clergy in Ca’ail Brael.
- “Flesh and Blood” is now an Inspire card that repeals 2 inspire into 5 Demand, and modifies the dialogue status as well.
- Foot and Hand items are now standardized to new Presence values (generally higher by 10-50%).
- Diplomacy Chest, Shoulder, Waist, Leg, Foot, and Hand items are now standardized in weight and other statistics.
- Known Issue: Some Diplomacy items, especially tier 3 items, may not be deconstructable. This will be corrected in a future patch.
- Tier 3 clothing items are now available in Kojan and Qalia from Informants.
- The Traveler in Lomshir will no longer flip out like a Morduma and attack random wildlife.

WORLD POPULATION NOTES
- Ahgram - Ahgram guards will now correctly give out directions to adventuring instructors.
- Cragwind Ridge – The 3-dot snakes should stop following players into the outpost. Hooray!
- Fallen Cove - More than one Brittleshard Weapons Cache should now spawn at a time.
- Karrus Hakrel - Glowing Aqual Orbs are tradable.
- Karrus Hakrel - Glowing aqual orbs are no longer governed by trivial loot code.
- Ksaravi Gulch - The inhabitants of the Tauthien Tuatiren Village in Ksaravi Gulch are now 3 dot difficulty instead of 4 and 5 dot difficulties.
- Quests - The quest “The End of Innocence” now requires players to use the Altar of Zar instead of just walking up to it.
- Quests - Thorian Glowban will now exchange any ancient weapon once for any other weapon. Choose wisely.
- Rahz Inkur - Players above level 40, you’ll find more quests available to you at the outpost of Deliverance in Rahz Inkur.
- Seawatch Coast - Overland NPCs should have a lower aggro radius
- Seawatch Coast - Several overland NPCs have been changed from aggressive to non aggressive
- Three Rivers - “Task for Three Rivers: Greater Stonesmashers” should now update in all cases when slaying the appropriate targets.
- Three Rivers – Reduced the refresh timer on the Ant Queen Ayxlxyx event, allowing her to spawn more often.
- Vault of the Hidden - Vault of the Hidden should be summonable inside
- Zaraj Arena - The Legendary item reward “Destruction” from the Zaraj Arena has had its stats tweaked.
- Zaraj Arena - All quests that yield Zaraj Coins have had their reward increased
- Zaraj Arena - Arena Enforcers now offer a repeatable quest for Zaraj Coins
- Zaraj Arena - Added many new single events to the arena, ranging in difficulty from solo to full group
- Zaraj Arena - Challenge Tickets now have the correct icon associated with them
- Zaraj Arena - The gold event now yields 60 coins
- Zaraj Arena - The platinum event now yields 100 coins and is more difficult
- Zaraj Arena - Snare immunity was taken off of several single events

Items
- The items ‘Ancient Longbow of Leth Verael’ and ‘Ancient Shortbow of Leth Varael’ along with their upgraded versions now give +bow instead of +sneak.
- The heroic version of Queldoral, Bounty of the Gods now summons heroic Moonstrikes and Sunstrikes instead of Legendary Moonstrikes and Sunstrikes
- Mask of the Portal is now soulbound instead of bindable
- Certain level 31+ Thestran Greatmauls now have the correct 2-handed weapon model attached in place of their previous 1-handed model.
- All Shortswords in the game have had their appearances updated and retiered; additionally, they should actually be “short” now.
- All Longswords in the game have had their appearances updated and tiered.

GUI NOTES
- The red/pink color for text on your offensive target should now update correctly representing if a NPC can see you or not (red, aggro and can see you, pink, aggro and cannot see you).
- The map now properly shows your location while you are driving a ship, and you should now be able to target things (PCs, NPCs, etc...) while driving a ship.
- Your modified factions are now visible in your character sheet under the Diplomacy Factions tab below the Prestige Factions. They will be colored according to your faction rating and you may mouse over them to see your actual standing with that faction.


CODING NOTES
- Fix for NPC Names not drawing in the correct color.
- Fix for another group disconnect bug. This one occured intermittently if you had previously been in a group during your play session, and usually occured within a couple minutes of joining your new group.

~The Vanguard Team

_________________
Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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 Post subject:
PostPosted: Mon Mar 19, 2007 2:10 pm 
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Joined: Fri Jul 07, 2006 9:05 pm
Posts: 1024
Game Updates March 19,2007
Vanguard Build 1780c Patch Notes 3/19/2007


GAMEPLAY NOTES
- Aggro NPCs that can see invis will now attack if you move near them.
- Aggro NPCs that cannot see invis will no longer attack if you move very close to them.
- Ranged attacks use dexterity for their damage bonus again, they had been using strength.
- Some bugs with target hit points not updating correctly have been fixed.
- Disabled the text output about the number of charges on a charged item changing
- NPC Wyverns should now be capable of flying as intended
- All Clubs, Axes, Martial Swords, Hammers, Longswords and Maces have all had a damage increase. The choice between light and medium weapons should now be more difficult to make. Remember, while light weapons have a critical hit bonus every special attack with a medium or slow weapon does more damage. The rate at which you can use attacks does not change with the speed of your weapon but your auto-attack rate does change.
- The Khal teleport-in location has moved off the docks. The teleport-out location has not changed.
- Ranged damage over time abilities had a bug causing them do almost no damage. This has been fixed.
- A rounding bug with ability tooltips was found and fixed. This was causing some abilities to display in the tooltip as doing less damage than was done with the actual ability.
- Damage numbers in ranged attack tooltips now show the value properly scaled by your dexterity.
- Repair Bots will now despawn after 2 minutes
- Food once again restores health. You no longer need to sit before you eat to gain this benefit.
- Phoenixes should once again fight back

ADVENTURING NOTES
- All Classes – Some attacks remain direct attacks. These are intended to be lower in damage, but have alternate uses and should be less expensive overall. These debuff, buff and are not intended to be used to be a main source of damage.
- Cleric, Necromancer, Psionicist and Sorcerer – Added indication to your invisibility abilities that states they have a chance to break early.
- Bards - The Bard instrument ‘Ancient Melody’ has been changed from granting a voice modification to granting a string modification.
- Blood Mage - Blood Tribute now heals the caster’s group as intended.
- Blood Mage – Mortal Calling is now out of combat only
- Cleric – Your finishing moves now all cost 10 endurance
- Cleric – Maul of the Gods and Maul of Divinity now use a percentage of weapon damage instead of being direct attacks.
- Disciple – Increased the damage of Falling Petal, White Lotus Strike, Soul Cutter and Lao’Jin Burst
- Disciple – Essence Thief has had its damage increased
- Disciple – Astral Walk is now out of combat only.
- Dread Knight – Increased the damage of Dark Bastion, Incite, Inflame, Shield of Fear, and Scourge.
- Dread Knight – Scythe of Doom now drains for 100% of the damage it deals
- Dread Knight - Scythe of Doom has had its damage increased
- Monk – Fixed an issue with Quivering Palm causing 3 lines of text when executed.
- Monk – Crescent Kick now costs 10 endurance and does not incur global recovery.
- Monk – Counter attacks are now cost free
- Monk – Many finishing attacks were more costly than intended. Endurance costs have been lowered.
- Monk - Iron Hand has had a significant damage increase.
- Monk - Secret of Flames has had a significant damage increase and the chance to land a bonus fire DoT has been increased.
- Monk - Secret of Ice has had its chance to freeze increased and the freeze duration increased. This freeze prevents the target from moving or attacking and does not break on hit.
- Monk – Storm Stride will no longer attack your opponent from a distance when used outside of combat. It will actually transport you.
- Monk – Many attacks have been converted over to use weapon damage directly, either flat or percent based. This will increase over all damage and give better returns when upgrading weapons and increasing strength. Affected attacks are:
    Ashen Hand, Crescent Kick, Dragon's Rage, Sundering Dragon Claw, Fists of Transcendence, Legendary Fists, Flying Kick, Kick of the Heavens, Thousand Fists, Three Finger Strike, Thundering Fists, Deadly Adder Hand, Celestial Kick of the Master, Withering Palm, Stinging Backfist, Steal the Wind, Quivering Palm
- Monk – the following abilities have had their damage increased:
    Crescent Kick, Dragon's Rage, Sundering Dragon Claw, Jeering Kick, Spinning Fist, Hammer Fist, Three Finger Strike, Goading Slap, Eagle Claw, Tiger Pounces, Trapping Mantis Claw, Withering Palm, Steal the Wind
- Necromancer – Removed the duplicate auto attack. Depending on which auto attack you had, you may have to visit your trainer and retrain auto attack.
- Necromancer – Heart of the Overlord no longer removes hit points from the necromancer that owns the abomination with it equipped. This will prevent death loops if you do not have enough hit points to cover the debuff. (This is a temporary fix until we adjust the heart graft slot further).
- Necromancer – Fist and claw DoTs should now stack with each other.
- Necromancer – You can now find all of your level 10 abilities on the arcane spellcaster trainers.
- Necromancer – Scourging Fist grafts now actually grant abilities.
- Necromancer – Increased the damage on Sundering Fist Grafts. These used to be doing the same damage as their uncommon counterparts.
- Necromancer – Added a placeholder particle to Death Shroud
- Necromancer – Claw of Devastation II no longer heals.
- Paladin – Stroke of Conviction now progresses differently to provide a more steady progression of hate. The new levels are: 20, 28, 36, 44, 50
- Paladin – Maul of Valus has been added to trainers starting at level 18. This is a new line of finishing attacks that follows Hammer of Valus.
- Paladin – Stroke of Fervor has been added to trainers starting at level 30. This is a new line of finishing attacks that follows Stroke of Conviction.
- Paladin – Holy Strike and Blade of Vol Anari now deal their additional effects to fiendish races as well. Ulvari hunters rejoice!
- Paladin – Both lines of Boons now last until canceled.
- Paladin – Zeal now halves the endurance cost of abilities while active.
- Paladin – Dictum of Valus and Sunburst are now nearly impossible to resist.
- Paladin – Increased the damage of Dictum of Valus
- Paladin – Increased the damage of Sunburst
- Paladin – Paragon now partially stacks with other spells that increase primary attributes
- Paladin - Blessing of Vothdar’s duration is now one hour. It is no longer toggled.
- Paladin - Removed erroneous crossbow specialization.
- Paladin – All levels of Guardian’s Assault cost 20 endurance now.
- Paladin – Virtue Point regeneration is now 60 minutes (in game) per point across all level ranges, down from 100-80 minutes.
- Paladin – All attacks that previously did not give text output should be fixed.
- Paladin – Shining Beacon now actually forces affected foes to target you.
- Paladin – Shining Beacon now has a 30 second refresh timer, down from 60s.
- Paladin – Increased the damage of Shining Beacon and added fiends as allowable targets.
- Paladin – Wrath of Vol Anari can now be performed.
- Paladin – Aegis Strike has been added to trainers at level 6
- Paladin - Shield of Chastening has been added to trainers at level 42
- Paladin – Shield of Rebuke has been added to trainers as level 34
- Paladin – Shield of Resolve has been added to trainers at level 38
- Paladin – Shield of Solace has been added to trainers at level 44
- Paladin – Succor has been added to trainers at level 50
- Paladin – the following abilities have had their damage increased:
Champion's Might, Guardian's Assault, Sentinel's Blessing, Vanquish (versus undead only)
- Ranger – Increased the damage of Fleetblade
- Ranger – Cripple now removes your opponent’s stance.
- Rogue – Please visit your nearest rogue vendor to learn all of the new poisons that you can. The following information is what has been changed…
- Rogue – Your weapon poisons are now granted at level 10 and have received numerous changes in functionality and recipes. There are also upgrades more frequently than there used to be.
- Rogue – Your flechettes are now granted at level 15 and have been adjusted in effectiveness and function (you can actually even train them now). They will be upgraded more frequently and have had new recipes added.
- Rogue – Your darts are now granted at level 20 and have also been adjusted in functionality and effectiveness. New dart recipes have been added and some dart recipes have been adjusted
- Rogue – Your scroll forging is now granted at level 25 and have received recipe alterations. These can now be trained as well.
- Rogue – The costs for scrolls to learn poisons, flechettes, darts and scroll forging have been lowered drastically. This should make them affordable.
- Rogue – Poisons, flechettes, scrolls and darts have received new animations.
- Rogue – Vendor costs for poison components have had their prices adjusted. This will be an ongoing process – these AREN’T the final prices.
- Rogue – Some Ink item icons have been updated
- Rogue – Some typos have been fixed with poison reagents
- Rogue – Flechettes should no longer break stealth
- Rogue – Dramatically increased damage on Water of Life, Scarlet Flame and Azure Flame poisons.
- Rogue – the following abilities have had their damage increased:
    Knee Break, Trick Attack
- Shaman – Fixed an issue with the Patron Spirits quests that was allowing some players to pursue two different Patrons at the same time.
- Shaman – Claw of Winter is now a standard attack that uses weapon damage.
- Shaman – the following abilities have had their damage increased:
    Bite of Nag-Suul, Hamstring, Vicious Bite

- Warrior – Increased the damage of Smash
- Warrior – Increased the damage and hate portion of Overwhelm
- Warrior – Rend Armor and Whirlwind upgrades are now available on trainers.
- Warrior – Waylay should now open all finishers.
- Warrior – Whirlwind will now only open the Decimate line upon crit.
- Warrior – Whirlwind will now open all finishers.
- Warrior – Shout of Defiance II and III now properly display the amount of hate added.
- Warrior – Battle Frenzy and Veteran’s Furor no longer stack.
- Warrior – Brutal Strike VII now deals proper damage
- Warrior – Brutal Strike VII now costs endurance.
- Warrior – The fourth version of Grim Determination is now properly named Grim Determination IV.
- Warrior – Disarm will now only work on humanoids
- Warrior – Warder’s Bulwark no longer erroneously displays that it strips 2% mitigation every hit.
- Warrior – the following abilities have had their damage increased:
    Coercion, Warder's Bulwark, Battle Frenzy, Cleave, Defenseless, Veteran's Furor, Kick, Smash

CRAFTING NOTES
- Of Striking crafted items have been changed. The previous bonus from striking was too powerful and so these items can no longer be made. Instead recipes will now produce striking items that are within the balance guidelines and add a striking proc as well.
This is NOT a retroactive change. Old striking items will remain the same
- Disabled a lot of the useless crafting spam
- The Thestran caravel quests now require the proper faction.
- Fixed issue with weak product description
- All old of striking weapons have been changed to soulbound
- Specialized defense now adds to block, dodge, and parry skill and the actual specialized defense skill did nothing at all
- Crafting quests should function as adventuring quests now, displaying the proper color difficulty and showing red quest bangs for quests you don’t qualify for but will in the near future.
- Some of the education quests have had their starting levels adjusted.
- The item requirements for the quest “Fresh Cloth” have been revised to better match the reward. If you are on this quest, please check your log.
- The “Swordsmith’s Apprentice” quests have had their level requirement increased. The experience rewards have been increased as well.
- The two reward items for the “Swordsmith’s Apprentice” line of quests have had their overall power increased.
- The advanced work order Door Frame recipe no longer asks for incorrect tools and has had a formatting error corrected.
- Hardened Meteor Shard should now give the proper deconstruct rewards
- You can no longer deconstruct some crafted cloaks
- All of the crafted crafting gear that got skipped by the last fix has been updated (no joking this time!)
- Crafted cloaks can now have attribute enhanced bolts added to them
- Dexterity based cloth bolts can now be made for use with cloaks
- The direction-quest to find Kef Jortul for amateur Kojan outfitters and the Swordsmith’s Apprentice lines of quests should be more factual/helpful in their directions to find the appropriate NPCs.
- The Gwartak faction gain from the quest Grazeel’s Peace Treaty has been lowered.
- Joley and Rold should now despawn more reliably for the quest “Tonic” if the brute force method is chosen. However, safety is still not guaranteed.
- Some special/unique items were accidentally obtainable from regular work orders. This has been fixed.
- The Fiend Hunter’s tools now add ingenuity as the description reports instead of reasoning.
- Blacksmiths must now get at least a B on their specialization recipes to successful craft an item for the specialization quest, just as the other trades do.
- Focusing dust of resilience has been changed to Focusing dust of Wizardry
- Focusing dust of wizardry adds a skill bonus to Evocation, Alteration, and Conjuration when added to cloaks
- Bows and crossbows of the sniper and of the assassin now display their proper names.
- Fixed issue where journeyman’s recipes were resulting in the wrong item when adding striking crystals
- Fixed issue resulting in legendary rarity items coming from base attuning dust only crafted items. (Note: any items that have been generated using this error have had their rarity changed to reflect the components that were used to make them.)
- Reminded the work order loot tables that they should be dropping tier 4 and 5 horseshoe recipes for blacksmiths
- The revamping of cloaks has been completed. All craftable cloaks should now have the proper stats this includes the new attribute cloaks.
- Rare saddlebag recipes have been removed from game. Saddlebag and rare saddlebag recipes have been consolidated and made to work like normal bag recipes work.
- Crafting XP for tier 3 and higher has been increased per process. This was done to compensate for the length of recipes at those tiers.
- Mineralogists should no longer be offered any bow recipes.
- Gwartak Clan recipes should now display the proper minimum amount of refined resources.
- The smoke complications should have updated descriptions.
- Gwartak Clan armor should now be usable by more classes.
- Crafting faction items have had their stats updated.
- Some minor conversation issues were discovered with the Ahgram crafting faction NPCs. These have been fixed.
- Gwartak Clan Dagger is now rare.
- Gwartak items have had their level standardized. This may increase the level/power of certain produced items.
- Some quest and special recipes now require higher grades to successful complete the item as intended. Failure to do so will result in destroyed material.
- Amateur tier quest crafted items should no longer bring up the No Drop confirmation window.
- Resonating shards/crystals of deflection have had their names updated to Revenge
- Items made with resonating shards/crystals of revenge have had their names updated from ‘of Levitation’ to ‘of Revenge’
- ‘of Revenge’ items should now have the proper ability attached to them
- All focusing dusts that previously listed jewelry settings as options have been updated to not display this option as you cannot make jewelry settings.
- Artificer jewel refining recipes now have the option to attune jewels with either an attribute or a resistance.
- Artificer jewelry recipes can now have attribute attuned jewels used in them.
- Blacksmith recipes for throwing axes have had their default damage type set to slashing.
- Blacksmith recipes for throwing hammers have had their default damage type set to crushing.
- Most Artificer furniture recipes have been added to instructors.
- Tursh and the Southwatch crafting outpost now give Thestran Watch faction for work orders.
- Crafted rods should now have right click effects on them like other wand type items do
- Fixed description of resonance powder of the sniper, removed jewelry from the list of items that can be enhanced as you can only enhance tier 5 jewelry with this mod
- Fixed description of Marksman resonating items to display earrings as a possible enhance item.
- Updated linings that are enhanced with Wizardry dusts to display proper name and description
- Updated requirements for Initiate and Journeyman upgrade recipes.
- The Dune Eagle Trading Company building has been re-organized. Izzet has moved upstairs to her office as well.
- Apprentice quests now display you have learned the recipe on screen in addition to notifying you via dialogue box and chat box.
- Harvest charm recipe was added for lower level charm makers.
- Charm recipes have had their descriptions updated and their action point total increased slightly.
- Charms and the charm quests in general have been updated/refined.
- Some quest recipe actions were costing 25 points when they should have been costing 0. This has been fixed.
- Gratosha now doesn’t give Martok outfitters and artisans duplicate improved tools.
- Workman’s Shirt of Problem Solving now has a graphic.
- Ahgram crafting faction advanced work orders have their rewards updated.
- Some advanced work orders were not showing up to players when they should have been. This has been fixed.
- Harvesting - Some crafted harvesting helms have had their stats adjusted.
- The following dusts have been removed from loot tables as they were no longer used
    Focusing Powder of Reason, Focusing Shards of Reason, Focusing Crystals of Reason, Focusing Powder of Vigilance, Focusing Shards of Vigilance, Focusing Crystals of Vigilance, Focusing Crystals of Absorption
They have all been converted to cash items for your selling enjoyment.

DIPLOMACY NOTES
- Fixed an issue with the display of parley card refresh timers.
- The Informant’s Vest (Diplomacy container in the Shoulder slot) is now the Informant’s Valise. It equips now in the Diplomacy Container slot. The valise currently holds only Information, but will very soon accommodate clothing as well.
- Thannis Heartsworn will once again offer the quest, “Playing Matchmaker,” that follows “Local Maidens” in Tursh.
- Quick Pun now displays the correct icon overhead when played.
- Well-Traveled Wisdom now displays the correct icon overhead when played.
- Common Ground now displays the correct icon overhead when played.
- Blunt Evaluation now displays the correct icon overhead when played.
- Maze of Logic now displays the correct icon overhead when played.
- You may no longer Gossip with Crafters in Mekalia. This is a temporary change that will be reversed at a future time.
- Crafter Convince Civic parleys are now correctly labeled as “Shared Effort” in Tanvu.
- The Paladin Instructor Bordardia Stoneforge is now a Noble and takes part in Civic Diplomacy in Bordinar’s Cleft.
- The Civic Diplomacy option “Spiritual Revival” is now correctly an Incite parley in Tursh.
- Additional god-related lore dialogues added to the Civic Diplomacy options for Clergy in Tursh.
- Soldier Civic conversation options in Tursh are now correctly labeled.
- Captains Meshkat and Reyahni in Tawar Galan are now Domestics.
- Debutante’s Pants are no longer restricted to light armor wearing Adventuring classes.
- Leg items are now standardized to new Presence values (generally higher by 10-50%).
- The tier 2 waist item “Stylish Surable Silk Sash” is now no longer an alliteration.
- Elindrila Summerbloom is now Clergy in Ca’ail Brael.
- “Flesh and Blood” is now an Inspire card that repeals 2 inspire into 5 Demand, and modifies the dialogue status as well.
- Foot and Hand items are now standardized to new Presence values (generally higher by 10-50%).
- Diplomacy Chest, Shoulder, Waist, Leg, Foot, and Hand items are now standardized in weight and other statistics.
- Known Issue: Some Diplomacy items, especially tier 3 items, may not be deconstructable. This will be corrected in a future patch.
- Tier 3 clothing items are now available in Kojan and Qalia from Informants.
- The Traveler in Lomshir will no longer flip out like a Morduma and attack random wildlife.
- Neck items are now standardized to new Presence values (generally higher by 10-50%), and in weight and other statistics.
- Ring items are now standardized to new Presence values (generally higher by 10-50%), and in weight and other statistics.
- Tier 3 Thestran Clothing is now live on Informants there.
- Tier 3 leg and foot items mysteriously swapped places from Trends to Plots and vice versa. They have been smacked on the nose and sent back to their proper item tables.
- Now that Thannis Heartsworn will successfully give out “Playing Matchmaker,” Samantha Rusten will correctly give out “Local Maidens” (the second in the “Moonstruck Fool” quest line) so that you can actually make it to “Playing Matchmaker.”

WORLD POPULATION NOTES
- Ahgram - Ahgram guards will now correctly give out directions to adventuring instructors.
- Beranid Hills - The Graystone dungeon in Beranid Hills is now fully itemized.
- Bordinar’s Cleft - A select number of Gwartak Griffonhunters will no longer instantly respawn.
- Celestine Ward – Ancient ritual candles are no longer governed by trivial loot code.
- Cragwind Ridge – The 3-dot snakes should stop following players into the outpost. Hooray!
- Dahknarg - The Dahknarg Guard hail text has been fixed. They are again offering directions.
- Gorgalok – Rare spawns now drop loot when you kill them. Huzzah!
- Jathred’s Twist - Prince Azad in Jathred’s Twist now offers a quest to any adventurers willing to heed his call.
- Jathred’s Twist - Several of the rare overland NPCs will now appear at their correct (increased) rate.
- Jathred’s Twist - The minotaurs in this area will now reward arena reward tokens
- Karrus Hakrel - Glowing Aqual Orbs are tradable.
- Karrus Hakrel - Glowing aqual orbs are no longer governed by trivial loot code.
- Khal - Guard Suty will now properly give directions to the ship to Kojan.
- Khal – Guards will now give you the proper directions to the artificer instructor.
- Ksaravi Gulch - The inhabitants of the Tauthien Tuatiren Village in Ksaravi Gulch are now 3 dot difficulty instead of 4 and 5 dot difficulties.
- Falgarholm - The various wolves of Falgarholm now allow players to skin their corpses.
- Fallen Cove - More than one Brittleshard Weapons Cache should now spawn at a time.
- Nusibe Necropolis - City of the Dead has received a population and itemization pass. This dungeon is designed for small to full size groups of players levels 45 and above.
- Pantheon of the Ancients - Tashini no longer casts AOE spells on the escorting party.
- Pantheon of the Ancients - Major overhaul of the final encounter to ensure it performs more reliably.
- Pantheon of the Ancients - The Avatars of Mara and Caia now have an immunity set on par with the boss mob encounters in Vanguard.
- Pantheon of the Ancients - Minions of the Reaper will now despawn after the Avatar of Caia receives enough damage to awaken her sister.
- Pantheon of the Ancients - Lowered the damage output of the Minions of the Reaper as well as an amount of their hitpoints.
- Pantheon of the Ancients - The Avatars of Mara and Caia no longer leave a corpse.
- Pantheon of the Ancients - The Avatar of Caia no longer becomes small after corporealizing.
- Pantheon of the Ancients – The final test, the Trial of Death, within the Pantheon of the Ancients has received an overhaul and should be completeable once again!
- Quests - The quest “The End of Innocence” now requires players to use the Altar of Zar instead of just walking up to it.
- Quests - Thorian Glowban will now exchange any ancient weapon once for any other weapon. Choose wisely.
- Quests - Foul cobra guardians now only attack intended players.
- Quests - For the quest, “Mercenary Giants,” each player will now have to slay 20 sand giants, as intended.
- Quests - The Kallas’ discarded paperwork should now reappear for other players as intended.
- Quests - The quest “Phase Stones” should be completable once again
- Quests - Players on the quest, “Eyes of the Zull” will now be guaranteed to get enough Zull orbs, even if they do not loot every orb that drops for them.
- Rahz Inkur - Players above level 40, you’ll find more quests available to you at the outpost of Deliverance in Rahz Inkur.
- Rahz Inkur - Several additional loot bearing NPCs have been setup to appear regardless of player interaction in the area
- Seawatch Coast - Overland NPCs should have a lower aggro radius
- Seawatch Coast - Several overland NPCs have been changed from aggressive to non aggressive
- Seawatch Coast - A dozen more solo quests have been added to Strandan City in Sea Watch Coast (level 34+)
- Three Rivers - “Task for Three Rivers: Greater Stonesmashers” should now update in all cases when slaying the appropriate targets.
- Three Rivers – Reduced the refresh timer on the Ant Queen Ayxlxyx event, allowing her to spawn more often.
- Trengal Keep - Items in Trengal Keep have been adjusted to their appropriate level, it was found that a variety of items were far below the level they were intended to be.
- Vault of the Hidden - Vault of the Hidden should be summonable inside
- Vol Tuniel - Thinned out the population in several sections of the dungeon to increase playability
- Zaraj Arena - The Legendary item reward “Destruction” from the Zaraj Arena has had its stats tweaked.
- Zaraj Arena - All quests that yield Zaraj Coins have had their reward increased
- Zaraj Arena - Arena Enforcers now offer a repeatable quest for Zaraj Coins
- Zaraj Arena - Added many new single events to the arena, ranging in difficulty from solo to full group
- Zaraj Arena - Challenge Tickets now have the correct icon associated with them
- Zaraj Arena - The gold event now yields 60 coins
- Zaraj Arena - The platinum event now yields 100 coins and is more difficult
- Zaraj Arena - Snare immunity was taken off of several single events
- Zaraj Arena - You must now wait 10 seconds after completing an event to start another event.

Faction:
- Killing members of the Stonesmasher Clan now rewards Thestran Watch faction
- Killing certain NPCs in Khenvor should no longer return a blank or invalid faction modification

Items:
- The items ‘Ancient Longbow of Leth Verael’ and ‘Ancient Shortbow of Leth Varael’ along with their upgraded versions now give +bow instead of +sneak.
- The heroic version of Queldoral, Bounty of the Gods now summons heroic Moonstrikes and Sunstrikes instead of Legendary Moonstrikes and Sunstrikes
- Mask of the Portal is now soulbound instead of bindable
- Certain level 31+ Thestran Greatmauls now have the correct 2-handed weapon model attached in place of their previous 1-handed model.
- All Shortswords in the game have had their appearances updated and retiered; additionally, they should actually be “short” now.
- All Longswords in the game have had their appearances updated and tiered.
- All Martial Staves, Bladed Staves, Martial Swords and Greatspears have had their appearances updated and re-tiered
- All Handaxes, Greataxes, Bows, Crossbows and Hammers have had their appearances updated and re-tiered.
- Lorielle’s Vest now gives parry instead of block.
- Valerian now adds resistances as expected.
- Fixed a proc display issue with the Fae Hewn Crossbow. It should now report doing damage instead of healing the NPC (it was never actually healing the target).
- Azzuri’s armor set has had its stats tweaked
- Celestine Ward – The druid quest armor has had its +healing focus changed to +nuke focus. In addition, the armor now gives slightly more wisdom and slightly less vitality and intelligence.

GUI NOTES
- The red/pink color for text on your offensive target should now update correctly representing if a NPC can see you or not (red, aggro and can see you, pink, aggro and cannot see you).
- The map now properly shows your location while you are driving a ship, and you should now be able to target things (PCs, NPCs, etc...) while driving a ship.
- Your modified factions are now visible in your character sheet under the Diplomacy Factions tab below the Prestige Factions. They will be colored according to your faction rating and you may mouse over them to see your actual standing with that faction.


- Damage in ability tooltips had a bug causing most damage numbers to display lower than their actual value if you have more than an average rating in the related attribute. For example, if you had more than average intelligence your spell damage tooltips were showing less damage than your abilities did.
- Melee tooltips for direct attacks did not update as your strength value changed. This caused those melee attacks to display only the ability damage unmodified by your strength. This bug has been fixed.
- The Quest Status (tracking) window may now be resized in layout mode.
- Guild leaders may now rename guild ranks by clicking on the "Ranks" button in the guild window.

CODING NOTES
- Fix for NPC Names not drawing in the correct color.
- Fix for another group disconnect bug. This one occured intermittently if you had previously been in a group during your play session, and usually occured within a couple minutes of joining your new group.
- The character select screen should now remember the last character you played and re-select it when you camp out and also the next time you log in.
- Fixed a memory leak that happened while in the character select screen.
- You may now demote guild members one additional rank.


~The Vanguard Team

    _________________
    Starman/Dodgy Wanabe plus more alts @ Hydian Way
    Back in WoW Sep '09 - Starelf & Co. - Roses of Dawn.
    Vanguard: Sophi Silverstar (Ranger/Exemplar/Master Shipwright), Retired again Sep 10th '09.
    SWG pre-NGE: Starman Wanabe, master defender / Starev the wookiee.


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    PostPosted: Mon Mar 19, 2007 6:13 pm 
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    Joined: Fri Mar 10, 2006 11:17 am
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    Location: Bielefeld, Germany, NRW
    Quote:
    Vanguard Build 1780c Patch Notes 3/19/2007

    GAMEPLAY NOTES
    - The Khal teleport-in location has moved off the docks. The teleport-out location has not changed.
    - Ranged damage over time abilities had a bug causing them do almost no damage. This has been fixed.
    - A rounding bug with ability tooltips was found and fixed. This was causing some abilities to display in the tooltip as doing less damage than was done with the actual ability.
    - Damage numbers in ranged attack tooltips now show the value properly scaled by your dexterity.
    - Repair Bots will now despawn after 2 minutes
    - Food once again restores health. You no longer need to sit before you eat to gain this benefit.
    - Phoenixes should once again fight back

    ADVENTURING NOTES
    - Cleric, Necromancer, Psionicist and Sorcerer – Added indication to your invisibility abilities that states they have a chance to break early.
    - Blood Mage – Mortal Calling is now out of combat only
    - Disciple – Essence Thief has had its damage increased
    - Disciple – Astral Walk is now out of combat only.
    - Dread Knight - Scythe of Doom has had its damage increased
    - Monk - Iron Hand has had a significant damage increase.
    - Monk - Secret of Flames has had a significant damage increase and the chance to land a bonus fire DoT has been increased.
    - Monk - Secret of Ice has had its chance to freeze increased and the freeze duration increased. This freeze prevents the target from moving or attacking and does not break on hit.
    - Monk – Storm Stride will no longer attack your opponent from a distance when used outside of combat. It will actually transport you.
    - Monk – the following abilities have had their damage increased:
    Crescent Kick
    Dragon's Rage
    Sundering Dragon Claw
    Jeering Kick
    Spinning Fists
    Hammer Fist
    Three Finger Strike
    Goading Slap
    Eagle Claw
    Tiger Pounces
    Trapping Mantis Claw
    Withering Palm
    Steal the Wind
    - Necromancer – Removed the duplicate auto attack. Depending on which auto attack you had, you may have to visit your trainer and retrain auto attack.
    - Necromancer – Heart of the Overlord no longer removes hit points from the necromancer that owns the abomination with it equipped. This will prevent death loops if you do not have enough hit points to cover the debuff. (This is a temporary fix until we adjust the heart graft slot further).
    - Necromancer – Fist and claw DoTs should now stack with each other.
    - Necromancer – You can now find all of your level 10 abilities on the arcane spellcaster trainers.
    - Necromancer – Scourging Fist grafts now actually grant abilities.
    - Necromancer – Increased the damage on Sundering Fist Grafts. These used to be doing the same damage as their uncommon counterparts.
    - Necromancer – Added a placeholder particle to Death Shroud
    - Necromancer – Claw of Devastation II no longer heals.
    - Paladin – Wrath of Vol Anari can now be performed.
    - Paladin – Aegis Strike has been added to trainers at level 6
    - Paladin - Shield of Chastening has been added to trainers at level 42
    - Paladin – Shield of Rebuke has been added to trainers as level 34
    - Paladin – Shield of Resolve has been added to trainers at level 38
    - Paladin – Shield of Solace has been added to trainers at level 44
    - Paladin – Succor has been added to trainers at level 50
    - Paladin - Blessing of Vothdar’s duration is now one hour. It is no longer toggled.
    - Paladin - Removed erroneous crossbow specialization.
    - Paladin – All levels of Guardian’s Assault cost 20 endurance now.
    - Paladin – Virtue Point regeneration is now 60 minutes (in game) per point across all level ranges, down from 100-80 minutes.
    - Paladin – All attacks that previously did not give text output should be fixed.
    - Paladin – Shining Beacon now actually forces affected foes to target you.
    - Paladin – Shining Beacon now has a 30 second refresh timer, down from 60s.
    - Paladin – Increased the damage of Shining Beacon and added fiends as allowable targets.
    - Paladin – the following abilities have had their damage increased:
    Champion's Might
    Guardian's Assault
    Sentinel's Blessing
    Vanquish (versus undead only)
    - Paladin – Both lines of Boons now last until canceled.
    - Paladin – Zeal now halves the endurance cost of abilities while active.
    - Paladin – Dictum of Valus and Sunburst are now nearly impossible to resist.
    - Paladin – Increased the damage of Dictum of Valus
    - Paladin – Increased the damage of Sunburst
    - Paladin – Paragon now partially stacks with other spells that increase primary attributes
    - Ranger – Cripple now removes your opponent’s stance.
    - Ranger – Increased the effectiveness of Regrowth.
    - Ranger – Intercept can now be used at any time.
    - Ranger – Cloak spells should now last until you toggle them off.
    - Rogue – Some Ink item icons have been updated
    - Rogue – Some typos have been fixed with poison reagents
    - Rogue – Flechettes should no longer break stealth
    - Rogue – the following abilities have had their damage increased:
    Knee Break
    Trick Attack
    - Rogue – Dramatically increased damage on Water of Life, Scarlet Flame and Azure Flame poisons.
    - Shaman – the following abilities have had their damage increased:
    Bite of Nag-Suul
    Hamstring
    Vicious Bite
    - Warrior – Rend Armor and Whirlwind upgrades are now available on trainers.
    - Warrior – Waylay should now open all finishers.
    - Warrior – Whirlwind will now only open the Decimate line upon crit.
    - Warrior – Whirlwind will now open all finishers.
    - Warrior – Shout of Defiance II and III now properly display the amount of hate added.
    - Warrior – Battle Frenzy and Veteran’s Furor no longer stack.
    - Warrior – Brutal Strike VII now deals proper damage
    - Warrior – Brutal Strike VII now costs endurance.
    - Warrior – The fourth version of Grim Determination is now properly named Grim Determination IV.
    - Warrior – Disarm will now only work on humanoids
    - Warrior – Warder’s Bulwark no longer erroneously displays that it strips 2% mitigation every hit.
    - Warrior – the following abilities have had their damage increased:
    Coercion
    Warder's Bulwark
    Battle Frenzy
    Cleave
    Defenseless
    Veteran's Furor
    Kick
    Smash

    CRAFTING NOTES
    - Bows and crossbows of the sniper and of the assassin now display their proper names.
    - Fixed issue where journeyman’s recipes were resulting in the wrong item when adding striking crystals
    - Fixed issue resulting in legendary rarity items coming from base attuning dust only crafted items. (Note: any items that have been generated using this error have had their rarity changed to reflect the components that were used to make them.)
    - Reminded the work order loot tables that they should be dropping tier 4 and 5 horseshoe recipes for blacksmiths
    - The revamping of cloaks has been completed. All craftable cloaks should now have the proper stats this includes the new attribute cloaks.
    - Rare saddlebag recipes have been removed from game. Saddlebag and rare saddlebag recipes have been consolidated and made to work like normal bag recipes work.
    - Crafting XP for tier 3 and higher has been increased per process. This was done to compensate for the length of recipes at those tiers.
    - Mineralogists should no longer be offered any bow recipes.
    - Gwartak Clan recipes should now display the proper minimum amount of refined resources.
    - The smoke complications should have updated descriptions.
    - Gwartak Clan armor should now be usable by more classes.
    - Crafting faction items have had their stats updated.
    - Some minor conversation issues were discovered with the Ahgram crafting faction NPCs. These have been fixed.
    - Gwartak Clan Dagger is now rare.
    - Gwartak items have had their level standardized. This may increase the level/power of certain produced items.
    - Some quest and special recipes now require higher grades to successful complete the item as intended. Failure to do so will result in destroyed material.
    - Amateur tier quest crafted items should no longer bring up the No Drop confirmation window.
    - Resonating shards/crystals of deflection have had their names updated to Revenge
    - Items made with resonating shards/crystals of revenge have had their names updated from ‘of Levitation’ to ‘of Revenge’
    - ‘of Revenge’ items should now have the proper ability attached to them
    - All focusing dusts that previously listed jewelry settings as options have been updated to not display this option as you cannot make jewelry settings.
    - Artificer jewel refining recipes now have the option to attune jewels with either an attribute or a resistance.
    - Artificer jewelry recipes can now have attribute attuned jewels used in them.
    - The following dusts have been removed from loot tables as they were no longer used
    Focusing Powder of Reason
    Focusing Shards of Reason
    Focusing Crystals of Reason
    Focusing Powder of Vigilance
    Focusing Shards of Vigilance
    Focusing Crystals of Vigilance
    Focusing Crystals of Absorption
    They have all been converted to cash items for your selling enjoyment.
    - Blacksmith recipes for throwing axes have had their default damage type set to slashing.
    - Blacksmith recipes for throwing hammers have had their default damage type set to crushing.
    - Most Artificer furniture recipes have been added to instructors.
    - Tursh and the Southwatch crafting outpost now give Thestran Watch faction for work orders.
    - Crafted rods should now have right click effects on them like other wand type items do
    - Fixed description of resonance powder of the sniper, removed jewelry from the list of items that can be enhanced as you can only enhance tier 5 jewelry with this mod
    - Fixed description of Marksman resonating items to display earrings as a possible enhance item.
    - Updated linings that are enhanced with Wizardry dusts to display proper name and description
    - Updated requirements for Initiate and Journeyman upgrade recipes.
    - The Dune Eagle Trading Company building has been re-organized. Izzet has moved upstairs to her office as well.
    - Apprentice quests now display you have learned the recipe on screen in addition to notifying you via dialogue box and chat box.
    - Harvest charm recipe was added for lower level charm makers.
    - Charm recipes have had their descriptions updated and their action point total increased slightly.
    - Charms and the charm quests in general have been updated/refined.
    - Some quest recipe actions were costing 25 points when they should have been costing 0. This has been fixed.
    - Gratosha now doesn’t give Martok outfitters and artisans duplicate improved tools.
    - Workman’s Shirt of Problem Solving now has a graphic.
    - Ahgram crafting faction advanced work orders have their rewards updated.
    - Some advanced work orders were not showing up to players when they should have been. This has been fixed.
    - Harvesting - Some crafted harvesting helms have had their stats adjusted.

    DIPLOMACY NOTES
    - Neck items are now standardized to new Presence values (generally higher by 10-50%), and in weight and other statistics.
    - Ring items are now standardized to new Presence values (generally higher by 10-50%), and in weight and other statistics.
    - Tier 3 Thestran Clothing is now live on Informants there.
    - Tier 3 leg and foot items mysteriously swapped places from Trends to Plots and vice versa. They have been smacked on the nose and sent back to their proper item tables.
    - Now that Thannis Heartsworn will successfully give out “Playing Matchmaker,” Samantha Rusten will correctly give out “Local Maidens” (the second in the “Moonstruck Fool” quest line) so that you can actually make it to “Playing Matchmaker.”

    WORLD POPULATION NOTES
    - Beranid Hills - The Graystone dungeon in Beranid Hills is now fully itemized.
    - Bordinar’s Cleft - A select number of Gwartak Griffonhunters will no longer instantly respawn.
    - Celestine Ward – Ancient ritual candles are no longer governed by trivial loot code.
    - Dahknarg - The Dahknarg Guard hail text has been fixed. They are again offering directions.
    - Falgarholm - The various wolves of Falgarholm now allow players to skin their corpses.
    - Gorgalok – Rare spawns now drop loot when you kill them. Huzzah!
    - Jathred’s Twist - Prince Azad in Jathred’s Twist now offers a quest to any adventurers willing to heed his call.
    - Jathred’s Twist - Several of the rare overland NPCs will now appear at their correct (increased) rate.
    - Jathred’s Twist - The minotaurs in this area will now reward arena reward tokens
    - Khal - Guard Suty will now properly give directions to the ship to Kojan.
    - Khal – Guards will now give you the proper directions to the artificer instructor.
    - Nusibe Necropolis - City of the Dead has received a population and itemization pass. This dungeon is designed for small to full size groups of players levels 45 and above.
    - Pantheon of the Ancients - Tashini no longer casts AOE spells on the escorting party.
    - Pantheon of the Ancients - Major overhaul of the final encounter to ensure it performs more reliably.
    - Pantheon of the Ancients - The Avatars of Mara and Caia now have an immunity set on par with the boss mob encounters in Vanguard.
    - Pantheon of the Ancients - Minions of the Reaper will now despawn after the Avatar of Caia receives enough damage to awaken her sister.
    - Pantheon of the Ancients - Lowered the damage output of the Minions of the Reaper as well as an amount of their hitpoints.
    - Pantheon of the Ancients - The Avatars of Mara and Caia no longer leave a corpse.
    - Pantheon of the Ancients - The Avatar of Caia no longer becomes small after corporealizing.
    - Pantheon of the Ancients – The final test, the Trial of Death, within the Pantheon of the Ancients has received an overhaul and should be completeable once again!
    - Quests - For the quest, “Mercenary Giants,” each player will now have to slay 20 sand giants, as intended.
    - Quests - The Kallas’ discarded paperwork should now reappear for other players as intended.
    - Quests - The quest “Phase Stones” should be completable once again
    - Quests - Players on the quest, “Eyes of the Zull” will now be guaranteed to get enough Zull orbs, even if they do not loot every orb that drops for them.
    - Rahz Inkur - Several additional loot bearing NPCs have been setup to appear regardless of player interaction in the area
    - Seawatch Coast - A dozen more solo quests have been added to Strandan City in Sea Watch Coast (level 34+)
    - Trengal Keep - Items in Trengal Keep have been adjusted to their appropriate level, it was found that a variety of items were far below the level they were intended to be.
    - Vol Tuniel - Thinned out the population in several sections of the dungeon to increase playability
    - Zaraj Arena - You must now wait 10 seconds after completing an event to start another event.

    Faction:
    - Killing members of the Stonesmasher Clan now rewards Thestran Watch faction
    - Killing certain NPCs in Khenvor should no longer return a blank or invalid faction modification

    Items:
    - All Martial Staves, Bladed Staves, Martial Swords and Greatspears have had their appearances updated and re-tiered
    - All Handaxes, Greataxes, Bows, Crossbows and Hammers have had their appearances updated and re-tiered.
    - Lorielle’s Vest now gives parry instead of block.
    - Valerian now adds resistances as expected.
    - Fixed a proc display issue with the Fae Hewn Crossbow. It should now report doing damage instead of healing the NPC (it was never actually healing the target).
    - Azzuri’s armor set has had its stats tweaked
    - Celestine Ward – The druid quest armor has had its +healing focus changed to +nuke focus. In addition, the armor now gives slightly more wisdom and slightly less vitality and intelligence.

    GUI NOTES
    - Damage in ability tooltips had a bug causing most damage numbers to display lower than their actual value if you have more than an average rating in the related attribute. For example, if you had more than average intelligence your spell damage tooltips were showing less damage than your abilities did.
    - Melee tooltips for direct attacks did not update as your strength value changed. This caused those melee attacks to display only the ability damage unmodified by your strength. This bug has been fixed.
    - The Quest Status (tracking) window may now be resized in layout mode.
    - Guild leaders may now rename guild ranks by clicking on the "Ranks" button in the guild window.

    CODING NOTES
    - The character select screen should now remember the last character you played and re-select it when you camp out and also the next time you log in.
    - Fixed a memory leak that happened while in the character select screen.
    - You may now demote guild members one additional rank.

    ~The Vanguard Team


    _________________
    Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

    Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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     Post subject:
    PostPosted: Thu Mar 22, 2007 5:27 pm 
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    Joined: Fri Mar 10, 2006 11:17 am
    Posts: 2182
    Location: Bielefeld, Germany, NRW
    Quote:
    Vanguard Build 1780 Patch Notes 3/22/2007

    GAMEPLAY NOTES
    - Disenchant – All abilities that remove Enchantments from opponents (including – Strip Enchantment, Asilam’s Disenchanting Cry, Despoil and Disenchant) now have a tool tip description that states their effectiveness levels.

    ADVENTURING NOTES
    - All Classes – You can no longer train two auto attacks. If you do not have an auto attack on your hotkeys, you should be able to find one on the general tab of your ability book. If there isn’t one there, please visit a trainer.
    - Bard - Asilam's Beguiling Call is now available at level 32.
    - Disciple - Baiting Strike is now a melee ability. Accordingly, it now uses endurance instead of energy, can only be used from melee range, and is now instant. Additionally, the tooltip and combat text associated with Baiting Strike should be more revealing. Baiting Strike should now animate correctly, as well.
    - Dread Knight – Tier 3 of Dreadful Countenance (Fell Aura) now applies the actual third tier effect rather than reapplying the tier two effect.
    - Necromancer - Added Drain Life V to trainers.
    - Necromancer – Diseased Claw no longer heals your opponent.
    - Paladin – Fury of Valus has been added to trainers at level 50
    - Paladin – Cry of Prowess has been added to trainers at level 48
    - Paladin – Increased the healing power of Lay on Hands
    - Paladin – Protector’s Fury will no longer generate as much combat spam as it once did.
    - Paladin – Added Judgment of the Unforgiving to trainers at level 46
    - Paladin – Added Deny Life to trainers at level 36
    - Paladin – Added Forbiddance to trainers at level 48
    - Ranger – Blade of Storms now has a particle effect for the AE portion of the ability.
    - Ranger – Offensive form now only increases melee damage. It also increases accuracy and lowers parry and dodge. Tool tips have been added.
    - Ranger – Evasive Form now increases dodge and parry, but lowers damage. Tool tips have been added.
    - Ranger – Precision Form now increases ranged damage and accuracy as well as dexterity.
    - Rogue - Lacerate V was doing less damage than intended. This has been corrected.
    - Shaman – Boon of Hayatet now only procs on melee attacks.
    - Shaman - Added the ‘Thrown’ skill.
    - Shaman - Added Ranged Attack to shaman trainers.
    - Sorcerer – Your rings are now soul bound so they will not drop when you die.

    CRAFTING NOTES
    - Some complications have had their descriptions updated.
    - The crafting organizations in New Targonor and Ahgram now give reduced continental and city crafting faction for successful completion for their work orders.
    - Crafted bows have had their proc chances increased slightly
    - Crafted bows stats have been updated where they were found to be lacking
    - Crafted bows have had their effects attached properly and the effects have received some visual lovin’
    - Fixed the problem preventing certain players from starting some of the ship quests even though they met the requirements.
    - Corrected a problem with the turn-in of the Thestran Caravel Mast Mount quest.
    - Corrected several items that were not being accepted in the deconstruction recipes.
    - Corrected several outfitter recipes that were incorrectly asking for Bales instead of Bolts. This was only a display error.
    - The quest for the Medium Kojani Sail is no longer repeatable.
    - The display name of Mithril Yellow Barding has been corrected.
    - Corrected the tier display information on certain resonating dusts.
    - Gwartak Clan recipes now have a required grade line.
    - A bug with the Decoration assembly in one of the Merchant’s Guild quests has been fixed.
    - Most Kojan outfitter trainers will now let you train apprentice bags.
    - The wood staff for the Qalian style quest now properly displays that it requires two boards.
    - A spelling error in the Qalian journeyman tier quests has been fixed.
    - Gwartak Shortsword has been brought in line with the other Gwartak items.
    - Linne Owit’s “Dull Knives” advanced work order should now be given to artificers, not blacksmiths.
    - Another instance of quest-only items coming out of supply packs has been fixed.
    - Amateur Tier Quest Thestran cotton shoe recipe now actually states it will be making foot patterns, not hand patterns, in the action family.
    - Fixed a bug in the recipes for the Fiend Hunter quest line that was resulting in grade-A destroyed material.
    - Additional hail dialogues have been added to special quest NPCs to help players determine the necessary prerequisites.
    - Fixed a bug in the Rewrought Infineum Light Armor recipe that was resulting in a failure item, regardless of grade.
    - Artificer - Martial Staffs have had their levels increased
    - Blacksmith - Crafted claws can now be equipped by disciples
    - Outfitter - Crafted cloaks that missed the last item update have been updated
    - Found a way to make crafted item names longer
    - All rare and heroic special crafting tools are soulbound.
    - Corrected an issue with the prime panel recipe.
    - Many quest recipes have been updated to display their required grade.
    - The Seer’s Amulet recipe now displays its required grade.
    - Added Qalian and Kojani stone hammer recipes to Artificer instructors.
    - Seer’s Amulet now boosts your reasoning as well as problem solving for crafting skills.
    - Many advanced work orders have had their rewards updated.

    Havesting
    - Corrected the name of Gnarled Timber.

    DIPLOMACY NOTES
    - All tier 3 Informants have had their loot tables standardized by rarity and percentages. No longer will you receive one bauble for Evidence and four for Hearsay!
    - Petitioner Goldsmith will no longer give out the quest “Dwarven Lagniappe for the Elven Queen.”
    - Corrected loot table issues with Informants across Telon.
    - Corrected some grammar issues with Informants across Telon.
    - Diplomacy Held items now offer Presence in a minimum of two categories.
    - Grammar and spelling fixes on Diplomacy Held items.
    - Luminary Calliria now has a diplomacy skill level and is Clergy.
    - Tomb of Raiders in Nusibe Necropolis now has Civic Diplomacy. Requirements are 250 Diplomacy skill and 450 Outsider Presence. One lever is active – Traps of Nusibe.

    WORLD POPULATION NOTES
    - Bordinar’s Cleft – The “Meet Your Instructor” quests for each class originating out of Rille’s Encampment now become available after completing “Remove the Head, and the Body Dies”
    - Bordinar’s Cleft – The NPC “Kargor Iceblade” has been deactivated.
    - Bordinar’s Cleft – The NPC “Guard Derbran Koboldbane” no longer blocks the Thestran Exchange Broker.
    - Bordinar’s Cleft – The NPC “Sten Ironbrow” no longer falls off the bridge. It was sad times for him there for a while!
    - Bordinar’s Cleft – The NPC “Acolyte Jula Frozensword” no longer clips through walls.
    - Bordinar’s Cleft – “Lena Blackfire” no longer clips through walls.
    - Cliffs of Ghelgad – Nimat Sekamqu will continue to speak and offer his wares, even when it is night.
    - Cragwind Ridge - The quest Death From Above can now be completed.
    - Cragwind Ridge - In addition to fixes to Death From Above, a new quest line has been added to Cragwind Ridge.
    - Dahknarg - Minor updates to Travel Journal Entries: Fixed some directions to trainers, general goods venders and the banks.
    - Gorgalok – The rare spawned NPC “Greshlok” is no longer invulnerable.
    - Halgarad - Minor updates to Travel Journal Entries: Fixed some directions to trainers, general goods venders and the banks.
    - Marsh of Peril - Players should now be able to collect the correct number of troll knuckles for the quest “Tolls for Trolls” in the Marsh of Peril.
    - Martok - The travel journal entry for the Test of Will in the Rothrak Ogre Mound now correctly shows the location of the test chamber.
    - Martok – The quest “Scavenger of Bone” now provides updates for Gloomscrys when slain.
    - Martok – The quest “At the Root” now requires players to slay Yukionna within the Gardens of Xia’Liu.
    - Mekalia – The experience gained while using the Ventilation Grates in Mekalia has been removed.
    - Misthaven – The NPC “Grento Gartrus” will now pause once being hailed.
    - Nusibe Necropolis - A curse will no longer be applied to you if you already have that same curse currently on you.
    - Nusibe Necropolis – Curse traps no longer trigger on Clerics and Paladins.
    - Nusibe Necropolis - The delay on the damage traps have been increased a bit.
    - Nusibe Necropolis - Clerics and Paladins may find their backpacks a little heavier as they enter the Necropolis. Check your bags; there might be something new there.
    - Nusibe Necropolis – Long ago, a small band of treasure hunters ventured to the City of the Dead. All but one fled out of fear. The sole adventurer, brave and without fear, entered alone. This adventurer fought long and hard into the necropolis, but his life came to an end before he could reach the Halls of the Warrior. Seek his remains.
    - Nusibe Necropolis – Caress of the Dead will no longer linger at 1 second.
    - Pantheon of the Ancients – The Trial of Death should now reset more quickly due to inactivity.
    - Rahz Inkur - Zull Palace Scarabs have had their immunities reduced and can now be crowd controlled and stunned.
    - Rahz Inkur - Majordomo Nerox in Afrit has promised vast riches and rewards to those adventurers brave enough to step foot inside Rahz Inkur and face head on the might of the Zull.
    - Renton Keep - Zihurr Invasion – Fixed a bug that could prevent players from receiving credit for killing the Ant Queen.
    - Renton Keep - Zihurr Invasion – Increased the availability of the Ant Queen to reduce the bottleneck on the quest.
    - Renton Keep - Badger Aggression – You must now kill 8 badgers to complete this missive.
    - Renton Keep – The quest “An Embarrassing Loss” has been fixed and is now completable. Some quest text has been modified slightly.
    - Renton Keep – The quest “The Wisps Must Pay” has been changed to “The Rekk Must Pay” and now chains after “An Embarrassing Loss” has been completed.
    - Rindol Field – Guard Ryebridge will now be willing to give directions to those who ask.
    - Shrine of the Flame – The quest “Silver’s Delivery” (Part 1) has had a journal location added to it and the summary text modified for clarity.
    - Shrine of the Flame – The quest “Silver’s Delivery” (Part 2) has had a journal location added to it and the summary text modified for clarity as well as removing the text suggesting to a following quest.
    - Shrine of the Flame – The quest line “A Fairy’s Scorn” has been deactivated.
    - Skrilien Point – The quest “Enter the Ra’Hazi” now states that it will reward coin and not items for completion.
    - Southwatch – The quest “Lover’s Quarrel” now points to “Lookout Point” rather than Silvertalon Pride Roost.
    - Three Rivers – The Quest “Tome of Stone” has had its summary text slightly modified to provide a more clear objective.
    - Three Rivers – The “Unsorted Books” required to interact with in order to complete “Tome of Stone” now instantly respawns.
    - Zaraj Arena – A mailbox has been added to the arena.
    - Zaraj Arena - Trakan should have far less hitpoints now, and should also do more damage.

    Items
    - Some items from particularly regular NPCs in the Sands of Sorrow have had their rarity adjusted to “Common” and their item level adjusted to the region’s lowest level NPC because, well, the items were common. The NPCs that rewarded those items are currently restocked with items of their previous rarity and are now rewarding those items at the intended regularity.


    ~The Vanguard Team

    _________________
    Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

    Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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     Post subject:
    PostPosted: Sat Mar 24, 2007 10:37 am 
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    Joined: Fri Mar 10, 2006 11:17 am
    Posts: 2182
    Location: Bielefeld, Germany, NRW
    Quote:
    Vanguard Build 1780 Patch Notes 3/23/2007



    The following two updates went live with this morning’s (3/23) server restart:



    Adventuring Kill Experience Update

    Experience rates for killing NPCs have been increased significantly. The experience changes start as a small amount at low levels and scale up to a large amount in the early twenties. From then on, the increase remains fixed. This increase should be very noticeable for players above level fifteen. This change is in response to actual player leveling times not meeting our original target times within many different subsets of the player population. This increase will bring us much closer to our goal without exceeding it.



    NPC Hit Points

    Challenge level two and three NPCs have had their hit points reduced at levels above ten. It will be a small, but increasing reduction per level.



    ~The Vanguard Team

    _________________
    Sentenza . . . . . . . . . . . . . . . . . . . . . . . . Rate TSS at WAR!

    Vanguard (Halgar): Cynamoon, Mho, Shabby, Rhoselyn, Yaya, Nhew, Clou,


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