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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Tue Dec 16, 2008 2:04 pm 
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Nopali wrote:
Hurah!.... can't wait to start fishing :o_grin:


I have tried it on test and I have to say it is very engaging, beats EQ fishing and I liked doing that.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Tue Dec 16, 2008 8:57 pm 
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I have tried it on test and I have to say it is very engaging, beats EQ fishing and I liked doing that


that's greyt... now that U've tryed that, i'll have someone to teach me :o_cheese: :o_wink:

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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Thu Dec 18, 2008 2:24 pm 
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Vanguard Build 2266. 0 Patch Notes December / 18 / 2008
Added healer to PVP arena
You will now port into the arena with a invuln buff and in a random location.
Made adjustments to BOD roamers and respawn times
Fixed issue with Psi all buff
Fixed issue with Disciple Endowment of Life
Fixed issue with agro on Island of Garuzamut
Walkliki Nogswort should now offer item repair
All missive quests give exp again
Experience potions and pies are now working at level 49+ again.
The PvP Exit portal should no longer disappear after you trigger it
Fixed issue with bloodhowlers casting pantheon ability
Removed the levitate portion of the Shaman all in one buff

Known issues
PVP fighter leash may still be a little long
Snowman costumes display weapons backward when equipped.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Feb 04, 2009 2:36 pm 
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Vanguard Build 2299. 0 Patch Notes

Posted on: February 2, 2009


The winter solstice has come and passed. The inhabitants of Telon are welcoming the return of the sun and longer days. In the wake of Gloriann’s Festival, strange things are happening in New Targonor. First came the horrific nightmares. Then children began going missing. Despite the best efforts of the Thestran Watch and the Sages Arcane to find any evidence, little to no light has been shed on either occurrence. Though warmer days are ahead for Telon, how dark will they be?



Those curious about the recent events should seek out Edric Nichols amongst New Targonor’s courtyards and perhaps have a look for themselves.





3 New quests from strange beings belonging to the ‘Winter Court’.



o Help the Winter Court acquire Dreams, Reflections, and Memories from the lands and waters of Telon.

o Rewards include a unique enhancement item, a new fishing pole, and a new pet – Snuggles, the winter wolf.



Wakliki Nogswort and Finch’s Finks have a limited time offer as well. Those wanting to do battle in the Arena will want to check out his latest deal.



For long standing veterans, a new /claim item – “The Visionary’s Signet of Promise” – how will you choose to build your future?



SOD

All NPCs on SOD should now give a small faction bonus when killed.

All SOD non boss NPCs hit points have been reduced significantly.

A set of global rares have been added to the entire island. These are new legendary items that can drop of any NPC in the area.

Fixed display on rucksack that said it was a drop from tier 2 bags when it is in fact a recipe drop from tier 4 bags.

Content

Changed Guar's display model to hopefully resolve some of the lag issues.

Queen Vixx's hit points have been fixed.

The waters around the towers of BOD are now shark infested. Beware those who like to skinny dipping.



The rare elementals in BOD are much more available now and always drop loot. They also have a chance to drop weapon parts.



Fixed an issue where some mobs were casting Pantheon abilities.



Guar’s loot table now drops a paladin range slot item.



IOG Raid encounters can now drop a paladin range slot item.



The apprentices in BOD have a new stones on them. These stones are used for summoning a new raid boss that will be coming soon and aimed at APW capable guilds. The raid target is NOT live with this patch, but you can start gathering the stones to summon him now.



Appearance Slots

New appearance slots can now be accessed from the character screen. These slots allow you to display the look of a different item while retaining the mods of your gear.

All non stat clothing that was on merchants has been converted to adventuring slots for use with appearance slots.



General goods vendors now sell some basic equipment that has no visual display for that slot. This allows you to turn off the visual of certain slots by placing that item in an appearance slot.





General Appearance Bugs Fixed

Previewing an item with an attachment when the equipped item for that slot did not have an attachment caused the preview item to remain on the character's appearance. It now correctly disappears.

Previewing a bow when there is no bow equipped, but an item equipped that covered the players back, previously did not show the bow on the character, it now does.

Mousing over an item that cannot be equipped will no longer show an item compare with a previously equipped item that is now unequipped. Items that cannot be equipped will now never incorrectly compare with other items.

Mousing over a two-handed sword will show a comparison against both the primary and secondary weapons, rather than simply the primary one. Also, the first compare window will always be filled before the second ever is. Previously the second window would sometimes pop up without the first (if a one-handed weapon was moused over, and the primary-hand slot was empty, but the secondary-hand slot was full).



Various bugs fixed that caused items to visually disappear off of your character until you relogged.



Enchantments

Fixed a bug where the stats from enchantments would not show up on your character sheet after you chunked.



Fixed a bug where enchantments would disappear off of the items they were attached to.



Bonus AC enchantments should now display their mods correctly



Abilities / Classes

Bloodmage blood pact will nolonger work with focus or siphon blood. It does not pact when the damage is done by the player losing life. Any ability cast by a player on themself causing their hp to go down should nolonger work with bloodpact.



Soaring leap and xennu boots no longer work when in water



Paladins can now equip short bows



Fix for ability learning/research. You should be able to learn these abilities now without issue.



Ability re-use no-longer appears to tick down on the client while you are dead. They were not ticking on the server previously, and this was causing the client/server to be out of sync for those abilities.



The dot portion of cleave now stacks.



The damage of cleave has been tuned down.



Cleave no longer modifies the incoming critical chance for everyone for 3 seconds it now increases the warriors ability to crit for 10 seconds





General

All flying mounts should be using a standard cast time of 6 seconds. This does not affect special case mounts like the griffon used in the Sano event



Fixed an issue with npcs who had a leash range was set greater than 200. This will fix an issue with Summoner Physik.



HP, Energy, and Endurance now update much more often on the client. Previously it would update every .5 seconds, now it updates every server tick.



Changed the way NPCs handle their spells being countered. Previously they would re-cast the spell after 6 seconds. Now they will wait for the full refresh of that spell before casting it again.



Energized Hammer proc is back in and working properly.



_defensive_target_ no longer shows on the menu obtained by right-clicking on the defensive target .



Heal Effectiveness is fixed and no-longer doing 100x what it said it was.



Fix for animation related crashes.



Fix for large memory leak.



Various region server crash fixes.



Fixed the social server crash.



Fix for players getting infamy/loot from fights like shylosia, physik, etc.



Fix to defensive target getting bugged out when a player dies. It now is correctly cleared.



Fix for some DoT tooltips.



Fix to bards being able to damage people they shouldn’t be able to.



Fix to display and updating issues with infamy.



IO Interaction is now canceled when an NPC or Player tries to attack you.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Thu Feb 12, 2009 7:23 am 
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Game Update - Thursday February 12th, 2009

Valentine’s Celebration

Valentine’s Day makes its way back to Telon! To celebrate the holiday of love, Vanguard will be decorating the major cities within Telon complete with gift wrapped packages that contain an abundance of exciting Valentine's Day goodies.
Travel to Tanvu, New Targonor or Ahgram and find many gifts to open. Inside, you'll discover items you can use to set the mood in your home or Guild Hall. Stuffed heart-shaped pillows or wall adornments, a variety of flowers – long stemmed or in a vase, chocolates and gifts galore!

Warrior

Murderous Cleave now does 1500 unmitigated damage every 3 seconds.
Cleave II now does 1000 unmitigated damage every 3 seconds.
Cleave now does 500 unmitigated damage every 3 seconds.
Cleave’s description should now be in English.
New warrior ability called Murderous Cleave now drops from mobiles in KDQ.
Cleave should now add hate instantly and over time.
Savage cut should now generate more hate over time.
Warrior defensive stance should now have a 30% hate mod.
Warrior offensive form should be fixed
Savage Cut VI now lasts for 60 seconds.
Raising Defenses now runes for 10% against all damage types except flurry and rampage.
Raising Defenses now lasts for 10 seconds
Bastion of Steel now has a 3 minute refresh
Hold the Line will now give a 10% Rage/Flurry mitigation buff.
Hold the Line should now increase block chance by 3%.

Sorcerer

Sorcerer Icy Focus form should actually work now
It will now grant 5% mana cost reduction and reduce global recovery by 5%.
The free spell portion of the form is now static until you cast a spell or leave the form.
Sorcerer Fiery Intensity form 100% crit is now static and until a spell is cast or you change forms.

Dreadknight

Dreadknight Shield of Fear and Dark Bastion should no longer fluctuate mitigation values every 4 seconds

Misc.

Change to make hit point mods on items function the same way as other mods on item popups with regards to attachments.
Fix for hooking a fish causing region server lag.
Golden encounters now lock to your character even if you chunk, die, relog, etc.
Fix for attachments disappearing after trading.
Fix for range attack rating showing up as 0.
Fix for effects pulsing when they are not supposed to (i.e. out of combat) Raffens, Star Ring, etc.
Fix for various abilities that were doing less damage than intended. (ex. Pommel Smash )
Fix to some DoTs healing rather than harming mobs.
Fix for spawn issue with unique entities.
Fix for code that happens when you miss your target. It should now agro properly on a miss.
Fix to issues with attached abilities staying up on the client (often stuck at 1 second) when they've been deleted on the server


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Thu Mar 19, 2009 9:10 pm 
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Vanguard Build 2364. 0 Patch Notes

Posted on: March 19, 2009

Content
The new raid encounter on the Bridge of Destiny is enabled.
Fixed the rock elemental weapon piece drop in BoD. It was dropping the electric piece previously.
Banisher Quests have been fixed.
KDQ final event is now available.

General
Pets should now be able to attack golden encounters properly.
You will no longer get dismounted if you enter combat and have a pulsing beneficial ability on you.
Fix for some procs not doing the intended damage. Jharuu Incineration is a good example of this, was doing 50 instead of 1500 damage.
All URT quests can now be shared if the person you are trying to share with meets the quest preconditions.
All Wyverns have had their racial attributes, stats, & abilities revamped. NOTE: This does not affect Dresla.

Quests
All URT quests can now be shared if the person you are trying to share with meets the quest preconditions.
Replenishing Supplies: Additional small mushrooms have been added to the kaon phase stone areas.
Replenishing Supplies: The small mushrooms now respawn faster.
Well, That Didn't Work: The redcap brownies now respawn faster.
We Must Rebuild: Additional large mushrooms have been added to the large kaon grove area.
We Must Rebuild: The large mushrooms now respawn faster.
We Must Rebuild: The required amount of mushrooms has been reduced to 20 from 25.
Long Term Effects- The mutated flesh samples will drop much more often than before.
Beetles of Mass Destruction- The burster beetles will now respawn faster.
Beetles of Mass Destruction- The chances for an unstable burster beetle to spawn versus a normal burster beetle has been increased.
Fulfilling Their Needs- The pristine stones will drop much more often than before.
The Leak That Became a Puddle- The chances for a Rekk Hobgoblin Witness to spawn has been increased.
Harvesting the Parts- All body parts will drop much more often than before.
Harvesting the Parts- Some of the required amount of items has been adjusted.
Soul and Brain Power- An additional quest objective to kill the Veshka followers has been added. NOTE: You will need to abandon and re-take this quest.
Soul and Brain Power- The brain and torso will drop much more often than before.
Item Retrieval- The URT Soul Render will drop faster now.
Cleansing the Crazed- Threntin Albeross will now give you another URT Soul Render if you lost it.
Cleansing the Crazed- The amount of farmers to be saved was changed to 15 from 10.
Controlling the Situation- The amount of Zarian Netherbeast Dust has been reduced to 20 from 25.
To The Mill- The Dazed Farmers will follow you a little faster than before.
To The Mill- Threntin Albeross will now give you another Zarian Dust Pouch if you lost it.
To The Mill - Fixed an issue with not being able to loot the meat.
Investigating the Scene- Fixed an issue with not being able to click the Piles of Rubble.
URT Hero Mission: The Undead Answer- Added a 2-handed slash, claw & and shield to the list of rewards.
URT Hero Mission: The Undead Answer- Clicking one reward then clicking another will no longer cause a CTD.
URT Hero Mission: Feeding Frenzy - Pets are now able to aid their masters in this fight.
The Weak Attack is now functioning properly again.
Soldier Rescue will now properly update on the second part of the quest.


Items
A few items that were marked level 55 have had their levels adjusted to the proper level.
Strife's Buster Sword
Dark Sword of Energy
Fiery Jharuu Sword of Rage
Frozen Summoners Dagger
Runed Ancient Jharuu Staff
Runed Ancient Jharuu Sword

Many weapon types have had their damage ranges adjusted to be the same as longswords. This means their damage range is smaller resulting in a higher low end damage but a reduced high end damage. The weapon types affected are:
GreatAxe
GreatMaul
Mace
Club
Hammer
Maul
Rod
MartialStaff
BladedStaff
Staff
Arbalest
GreatSpear
SpearAndJavelin
Polearm
Lance
Axe

Fixed an issue causing stone cleave to get double its intended weapon damage bonus.
Mara’s Kiss has had its stats boosted to better reflect the effort required to get it.
Attonment of Vol Anari has had its stats boosted slightly
Frozen Summoners Dagger & Dark Sword of Energy had their stats slightly adjusted.
Crystals from the IoG Summoners now use their own sealers & solvents. They can be purchased from Jenobi. You can use the new solvent to remove the crystals without destroying them, allowing you to swap them in/out at will for a price.
The melee crystals from the IoG summoners will no longer restrict the sword to primary hand only.
Fixed the proc issue with Frozen Great Hammer. The proc will now work properly.
Fixed the damage on the Core Imbued Hammer proc.
Fixed the damage on the Fine Shaped Core Band proc.
Fixed the damage on the Hopton's Mechanical Ingot proc.
Full Tenby Cage: The Tenby will no longer despawn on it's own after 2 minutes. Hurray for the Glitteracticacookie!
Fixed the proc on Infused Coronarian Gloves.
Fixed the proc issue with Noxious Blade. The proc will now work properly.



Abilities
Aum Liat should now properly give its run speed bonus
Aum Liat run speed will now work in and out of combat
Mutilate is no longer an ignore mitigation ability
Mutilate now gives more DC counters
Waning Palm now has a 60 second refresh

Known Issues
There is a bug with the APW item sets. If you have more than 7 of the items in the set equipped, the effects will not take place when you log in. To resolve this, un-equip 2-3 of the items, then re-equip them and your buffs will be applied. This will be resolved in a patch next week.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Fri Mar 20, 2009 6:59 am 
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Scheduled Patch 3-20 5am pst

The live servers will be comming down for a hotfix to address the following issues:

% based buffs now work.

APW armor sets work properly.

The particle for hatred incarnate has been disabled. Will re-enable it tomorrow with a fixed version.

Banisher bug fixed.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Fri Mar 20, 2009 11:29 am 
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I hope it will fix most of our probs, if everyone crash tonight during raid it will be fun...

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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Fri Mar 20, 2009 1:04 pm 
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Amelline wrote:
I hope it will fix most of our probs, if everyone crash tonight during raid it will be fun...


I gave up trying to get back in last night and again this morning I crashed logging in... I noticed the game dump refered to a windows file and not a VG one, so I rebooted my pc and.... VOILA... I could log in without crashing.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Wed Mar 25, 2009 9:02 am 
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Game Update - Wednesday March 25th, 2009

- Grebthar the Hammer and Wick Rinter should now work properly

- Issue with some strike abilities going through block should be resolved

- Should no longer get caught in a stun loop when aggroing Aspect of Garuzamut


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Thu Apr 02, 2009 6:19 am 
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Vanguard Build 2386. 0 Patch Notes

Posted on: April 1, 2009

General
Added live gamer button to the "Your Market Items" tab of the Market window.
Temporary learned abilities now start with their refresh time counting down and are not instantly available.
Fix to bug where instrument mods in appearance slots were used.
You can no longer cancel Quickening Symbiote
Fixed issue with citizen faction.
Yiminil should not longer look like he is impersonating The Flash


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Tue May 19, 2009 2:15 pm 
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Another small content patch ;(
Quote:
Halls of the Pantheon

The Halls of Pantheon is finally here. The first part of the great architect Artera's story has finally been released and now is your chance to prove to the gods of Telon you are worthy of their blessings. Within the halls you will be asked to do many things as you increase your favor with the gods until finally correcting the imbalance of creation and unlocking the path that leads into the halls of shattered souls and the truth behind the gods of Telon and their years of silence. It is up to you adventurers, crafters, and diplomats to unlock the secrets within the halls and prove once again that the inhabitants of Telon are a force to be reckoned with.

Feature Details:

* 200 new quests
* 1000+ new items
* 2 new flying mounts
* Choose your alignment and reap the rewards
* Find out the truth behind the schemes of Kamelott
* Become a god warrior and unlock the way to the Halls of Shattered Souls
* Craft enhancements making them more powerful
* Craft god armor
* Craft a unique epic weapon for each class
* New item mods
* New resistances



Level Increase:

* New level cap is 55
* 95 new abilities
* Spell crafting added
* Item levels increased
* New crafting related quest series



Items:

* Bow max ranges have been reduced.
* Fixed an issue where the Kamelott Rucksack had slots when it was not supposed too.
* Fixed haste buff on panther mask to increase attack speed and not decrease it.
* KDQ crates can now only be opened in Kamelott's landing
* Fixed an issue with fireseed refresh discrepancy


Abilities:

* All counterattacks now have a minimum endurance/mana cost.
* Stroke of Fervor now has an endurance cost
* Stroke of Conviction now has an endurance cost
* All rogue abilities requiring piercing now properly check for the dagger in the main hand.
* Accuracy buffs should now properly buff spell accuracy
* Fixed an issue where some abilities that were supposed to only modify the refresh haste of modular attacks were affecting other modular abilities
* Fixed the Halfling racial (FINALLY!!!)
* Fixed an issue that prevented minions from assisting properly as intended.
* Dementia now has a max target limit
* Hewing the Mountain now buffs your group for 10 seconds or 1 attack
* The Dark elf racial has been modified.
* Warrior offensive form should once again have its accuracy bonus
* Fixed an issue where abilities affected by zeal would not display added attack damage.
* Time Trick 2 should now work like 1 and 3
* Fixed an issue with quelling winds it should actually work now.
* Treeshape will now wipe hate while it is in effect.
* Many secret chains should now display their icons again.
* The body enhancement buffs from KDQ should no longer wear off



General:

* All corpses now last 2 hours max
* Paladins should now have archery skill
* A camp of KDQ agents has popped up near the Bridge of Destiny.
* All npcs in KDQ should now drop tier 6 skins
* Tier 6 metal can now be harvested in SOD
* Mobile Power suit should work correctly now
* Fixed an issue with caps that has been around for the past few years. Many items and ability caps should now work properly.
* Updated the character sheet to show new resist types.
* Added new hairstyles for most races.
* Thinned out the density of the bridge NPCs just a little.
* Fix for escrow items having incorrect prices show up
* All exp debt has been wiped.
* All exp into 50 has been reset to 0.
* All brotherhood exp has been reset.
* All tombstones have been sent to escrow.
* Adjusted the loot tables of Yerkj & Rinipin. They will now only drop 1 class specific item per kill.
* The Ruined Jharuu Sword and Runed Jharuu Sword are now longswords.
* Synchronize now works with the Summoners Cap of Control version of Time Trick.
* An altar has been added to IOG
* Zyxil and omac have had their pathing adjusted
* Yiminil no longer roams.


Quests:

* KDQ quest rewards have had their monetary amount reduced.
* Fix for quests not abandoning properly sometimes when expired


Raids:

* Karax is now level 59
* Karax loot tables have been overhauled due to his level increase.


Crafting:

* Kaius Rufish and his excavation team have work for skilled crafters in the Pantheon.
* Shajin Graywine is doing research in the Pantheon and is requesting help from talented diplomats.
* Geoffery Wallsten in New Targonor has a new rumor about an artisan’s treasure from long ago. Interested crafters should seek him out.
* An informant in the Pantheon named Delroz is willing to trade prestige for lore in the Pantheon to diplomats.
* Skilled diplomats can parley the avatars of the gods in the Pantheon.


Known issues:

* The last hair selection for those races that received new hairstyle has an issue. Please try not to select this or you may see some funkiness with your avatar’s hair.


Quote:
Something that was left off by mistake is the following:

All experience potions should work properly now

Many level 49 and higher NPCs have become a little tougher. This mainly pertains to the higher dot value mobs.


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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Tue May 19, 2009 4:53 pm 
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hey did U see....2 more flying mounts! :mrgreen:

wondering if they will be easyer than grifon :)

....yaix can't wait to check ne hairdresses also :o_grin:

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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Fri May 22, 2009 8:30 am 
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Quote:
>>> Game Update - Friday May 22nd, 2009 <<<
  • Min Range of bows and crossbows removed
  • Max range of thrown reduced to 15m
  • 100% crits working correctly
  • /anon stops people from being able to inspect you
  • Harvesting gear should equip properly now

From >>> this link <<<
Quote:
As I have posted a few times now the mitigation probelm should be fixed tomorrow.
(this is not in the patch notes, let's hope it is still in the patch today)
Re: new spell prices
Quote:
We have not patched so prices have not been updated.

^ This is about the high 50+ spell costs at the class trainers. They had one zero too much, so 1 plat will be reduced to 10 gold, 3 pp to 30 and 5 pp to 50 gold. Assuming this will go live today also, with or without mention in patch notes. :bum:

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 Post subject: Re: VANGUARD - PATCHNOTES
PostPosted: Tue Jun 02, 2009 6:22 am 
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Vanguard Build 2437. 0 Patch Notes June / 2 / 2009

Shimmering Shallows and a remote island in the sea of Kojan now have some 2 dot npc population. These npcs can all drop spell components, enhancements, and other rare items.

Many NPCs that were 5 and 6 dots have had their dot values reduced to equal the challenge they represented. The intent of these dot values were for group and unfortunately some NPCs with this label are acting more like 3 and 2 dots. Instead of increasing the difficulty of these mobs we have decided to put them at the dot value they seem to reflect the most. This means areas like Rahz Inkur and Tehatamani are now primarily 4 dots areas.

For those wondering why this was done it is because 5 and 6 dots represent a significant level of power for NPCs, at least it was supposed to. Unfortunately this is not the case for many of our old world mobs. The intent of a 6 dot mob was not that a player can solo 4 of them never losing more then 10% of their health with no external healing especially when the mobs is 2 levels above them. 5/6 dot mobs are meant to be group and they give XP based on the fact that they are supposed to be killed this way. Now obviously we could go back and make these NPCs harder but that would prevent players from being able to complete the content and the rewards from it would not come close to the challenge. So we decided to make the content easier by making their dot value more appropriate for their challenge.

Resolved a rather significant XP exploit. No this is not related to brotherhood farming or mass AEing for those who were wondering.

Fixed a scaling issue with XP post 50, now the xp given form various NPCs that are 50 and below should scale properly based on con color. This means as the challenge gets easier the XP received becomes less. On the flip side killing NPCs that are higher level then you will grant you bonus XP.

Level 51+ can once again gain xp from a larger range of NPCs

You should now be able to group with people who are lower then level 51 without worrying about gaining no experience as long as the mob you are killing is high enough level to give xp to the 51.

Dread Knight scythe of doom now has a max target value of 6

Fixed issue with fists of transcendence not firing

Fixed issue with the boundless fist line not doing proper damage

Fixed issue with enlightenment being cleared when you cast an Aum

Fixed issue with enlightenment not giving its bonuses in combat

Fixed issue with various abilities damage types not being classified correctly.

Ignore pain is now a 2 minute refresh

Divine Typhoon should now receive benefits from errant strikes and fists of celerity

Bard regens should be working again (We are looking into an issue with stacking and instrument mods still)

You should no longer be teleported to NT when you enter the no boat area around KDQ

Cirel's Rhythm of Renewal and Cirel's Anthem of Clarity will now increase both health and mana regen

Increased damage on warbows.

Re-enabled the /togglewindow command

The BOD Staff weapon quest is available for Dreadknights now along with the sword one.

“Simple Pleasures” civic parlay in khal now works properly.

Fixed an issue in Pantheon where you would always be at max run speed. This means you will now need to use your runspeed buffs in there again, and you can be snared by npcs that were trying to snare before.

Sacrificial Beast should have the proper hitpoints now

Right click harvest abilities should work again

Reduced the evasion mod for NPC 54+

Fixed issue on BOD and FPN where the NPC were not getting their proper evasion bonuses.

Pantheon Angels should be using their proper animations now

Haelifur’s trial should reset properly now.

Finch’s trial should work a little better now.

Fixed several discrepancies with spell sigil levels and costs


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